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19th September 2008, 09:25 | #201 | Link |
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Hi, it seems I can't get this to work with Fizick's mvtools, keep getting error "NoMVAnalyseMulti" in Tempgauss.
It loads fine with the MT mvtools but then it crashes after I try to move the slider in vdubmod. Anyone else having probs? |
19th September 2008, 14:43 | #202 | Link |
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Did you use MT=false?
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19th September 2008, 16:13 | #204 | Link | ||
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Quote:
awsome, it just finished encoding i used these settings Code:
AnimeIVTC(mode=5, pass=1, aa=2) with previous settings it took about 10h for one pass now its 1 - 1,5h thanx alot for the help :P Last edited by tw0face; 19th September 2008 at 16:16. |
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19th September 2008, 21:46 | #205 | Link |
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@Lux Delux
Can you give me the exact line of the error and are you using tempgaussmc_beta1mod? @tw0face Good to hear! Don't forget that pass=1 is an analysis pass and that you need to use pass=2 afterwards for your encode/rendering pass.
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20th September 2008, 12:26 | #206 | Link |
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I also have the same error:
"Avisynth open failure: Script error: there is no function named "MVAnalyseMulti" (???, line 161) (???, line 119)" AnimeIVTC(mode=2, iregion="PAL", oregion="NTSC", MT=False) Avisynth 2.5.7; Virtualdub 1.6.19 |
20th September 2008, 19:04 | #207 | Link |
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Updating the Requirements.7z links with fixed tgmcb1mod.
If you only need TempGaussMC_beta1mod.avsi, get it here.
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AnimeIVTC() - v2.00 -http://boinc.berkeley.edu/- Let all geeks use their incredibly powerful comps for the greater good (no, no, it won't slow your filtering/encoding :p) |
21st September 2008, 05:32 | #208 | Link |
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I was just about to look for a tool like this since my copy of FLCL is double hard telecined. meGUI, unfortunately, cannot handle all of the different cadences with its selection of deinterlacing filters.
Thanks a ton! |
21st September 2008, 06:42 | #209 | Link |
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Just finished my first ever vfr clip, very delighted now, lol.
And a request, is it possible to add an option to combine mode 7's pass 0 and pass 1, which to get a lossless rendering video with analysis pass at the same time? It's will save a lot of encoding time. The ideas are from here and here. And also a noob question, what does this function sharpaamcmod(aastr=99999) do? I can't google any info about it. Is there any meaning for the "99999"? |
22nd September 2008, 06:59 | #212 | Link | ||
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Quote:
Quote:
TGMC_B1mod... sigh, try this. Let's say I should have waited to come back home and test it before posting
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22nd September 2008, 16:13 | #214 | Link |
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Oh, so it's only one of those "max modification of the pixel allowed" setting where 255 is 100% and 128 is 50%?
*waiting for a confirmation to update the docs* @Biggiesized Good to hear! @professor_desty_nova Could I get a short sample of your source? I've never seen a PAL->NTSC anime conversion (will be useful for further testing...)
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23rd September 2008, 09:58 | #216 | Link |
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There was a post a little while ago about extracting the timecode of a MKV with animeivtc or something... the function is built to create one for vfr encoding. Other tools exist for what (I think) was asked.
@MoonlightMile Get everything from the requirements package (including downloading and installing Visual C++)
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23rd September 2008, 13:26 | #218 | Link |
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@thetoof, I think it would be better to change this line in the script (function SharpAAMCmod):
b = a.Toon(ds).Warpsharp(depth=ShPre) with: b = ShPre == 0 ? a.Toon(ds) : a.Toon(ds).Warpsharp(depth=ShPre) In case ShPre = 0 it's a lot faster, and in any other case it doesn't affect the speed. |
23rd September 2008, 15:47 | #219 | Link |
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True. It will be changed in the next version:
Code:
b = (ShPre==0 && ds==0) ? a : (ShPre==0) ? a.Toon(ds) : (ds==0) ? a.Warpsharp(depth=ShPre) : a.Toon(ds).Warpsharp(depth=ShPre)
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AnimeIVTC() - v2.00 -http://boinc.berkeley.edu/- Let all geeks use their incredibly powerful comps for the greater good (no, no, it won't slow your filtering/encoding :p) |
23rd September 2008, 23:31 | #220 | Link |
Blarfuloggins
Join Date: Dec 2003
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I'm getting the following error message after dropping all the individual .dlls and .avsi functions into my plugins folder:
Code:
Avisynth open failure: LoadPlugin: unable to load "C:\Program Files\AviSynth 2.5\plugins\ReduceFlickerSSE3.dll" (C:\Program Files\AviSynth 2.5\plugins\AnimeIVTC - v1.05.avsi, line 151) HELP!!! Thanks, Debito
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