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Old 19th September 2008, 09:25   #201  |  Link
Lux Delux
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Hi, it seems I can't get this to work with Fizick's mvtools, keep getting error "NoMVAnalyseMulti" in Tempgauss.

It loads fine with the MT mvtools but then it crashes after I try to move the slider in vdubmod.

Anyone else having probs?
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Old 19th September 2008, 14:43   #202  |  Link
thetoof
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Did you use MT=false?
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Old 19th September 2008, 14:47   #203  |  Link
Lux Delux
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Yeah tried that but it doesn't make a difference, it's like it loads before it can even recognize that parameter
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Old 19th September 2008, 16:13   #204  |  Link
tw0face
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Quote:
Originally Posted by thetoof View Post

Quote:
Originally Posted by tw0face
im ripping avatar the last airbender
I never used GN, so I can't help with that, but knowing your source, I can assure you it's a hybrid one. Check out the new docs for more info and post again if something's not clear.
Code:
animeivtc(mode=5, other settings)

awsome, it just finished encoding
i used these settings
Code:
AnimeIVTC(mode=5, pass=1, aa=2)
first of all the quality and result is very good but what is also very important is that the speed has increased
with previous settings it took about 10h for one pass now its 1 - 1,5h
thanx alot for the help :P

Last edited by tw0face; 19th September 2008 at 16:16.
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Old 19th September 2008, 21:46   #205  |  Link
thetoof
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@Lux Delux
Can you give me the exact line of the error and are you using tempgaussmc_beta1mod?

@tw0face
Good to hear! Don't forget that pass=1 is an analysis pass and that you need to use pass=2 afterwards for your encode/rendering pass.
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Old 20th September 2008, 12:26   #206  |  Link
professor_desty_nova
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I also have the same error:

"Avisynth open failure:
Script error: there is no function named "MVAnalyseMulti"
(???, line 161)
(???, line 119)"


AnimeIVTC(mode=2, iregion="PAL", oregion="NTSC", MT=False)

Avisynth 2.5.7; Virtualdub 1.6.19
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Old 20th September 2008, 19:04   #207  |  Link
thetoof
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Updating the Requirements.7z links with fixed tgmcb1mod.
If you only need TempGaussMC_beta1mod.avsi, get it here.
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Old 21st September 2008, 05:32   #208  |  Link
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I was just about to look for a tool like this since my copy of FLCL is double hard telecined. meGUI, unfortunately, cannot handle all of the different cadences with its selection of deinterlacing filters.

Thanks a ton!
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Old 21st September 2008, 06:42   #209  |  Link
lansing
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Just finished my first ever vfr clip, very delighted now, lol.

And a request, is it possible to add an option to combine mode 7's pass 0 and pass 1, which to get a lossless rendering video with analysis pass at the same time? It's will save a lot of encoding time. The ideas are from here and here.

And also a noob question, what does this function sharpaamcmod(aastr=99999) do? I can't google any info about it. Is there any meaning for the "99999"?
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Old 21st September 2008, 17:56   #210  |  Link
Lux Delux
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Got the updated package with newer tempgauss mod but now a new error appears

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Old 21st September 2008, 19:27   #211  |  Link
Leak
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Quote:
Originally Posted by Lux Delux View Post
Got the updated package with newer tempgauss mod but now a new error appears

Update your MVTools to josey_wells' multithreaded version...
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Old 22nd September 2008, 06:59   #212  |  Link
thetoof
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Quote:
Originally Posted by lansing View Post
And a request, is it possible to add an option to combine mode 7's pass 0 and pass 1, which to get a lossless rendering video with analysis pass at the same time?
I'll give you test results in a short while to show you why I did it that way.

Quote:
Originally Posted by lansing View Post
And also a noob question, what does this function sharpaamcmod(aastr=99999) do? I can't google any info about it. Is there any meaning for the "99999"?
This is aa=4 with a super duper high antialiasing strength (the doc of Sangnom I have doesn't tell the max, so I just used a random high number... it most probably needs tweaking) that tries to reduce edge flickering. See here for a full explanation of the problem.

TGMC_B1mod... sigh, try this. Let's say I should have waited to come back home and test it before posting
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Old 22nd September 2008, 08:44   #213  |  Link
Mystery Keeper
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Tooth, AvsP told me the max for SangNom is 255, so I set that number.
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Old 22nd September 2008, 16:13   #214  |  Link
thetoof
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Oh, so it's only one of those "max modification of the pixel allowed" setting where 255 is 100% and 128 is 50%?
*waiting for a confirmation to update the docs*

@Biggiesized
Good to hear!

@professor_desty_nova
Could I get a short sample of your source? I've never seen a PAL->NTSC anime conversion (will be useful for further testing...)
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Old 23rd September 2008, 09:47   #215  |  Link
MoonlightMile
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Script error: there is no function named "Toon"
(???, line 440)
(???, line 354)
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Old 23rd September 2008, 09:58   #216  |  Link
thetoof
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There was a post a little while ago about extracting the timecode of a MKV with animeivtc or something... the function is built to create one for vfr encoding. Other tools exist for what (I think) was asked.

@MoonlightMile
Get everything from the requirements package (including downloading and installing Visual C++)
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Old 23rd September 2008, 11:53   #217  |  Link
MoonlightMile
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oh yes...it works
thx a lot
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Old 23rd September 2008, 13:26   #218  |  Link
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@thetoof, I think it would be better to change this line in the script (function SharpAAMCmod):
b = a.Toon(ds).Warpsharp(depth=ShPre)

with:
b = ShPre == 0 ? a.Toon(ds) : a.Toon(ds).Warpsharp(depth=ShPre)

In case ShPre = 0 it's a lot faster, and in any other case it doesn't affect the speed.
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Old 23rd September 2008, 15:47   #219  |  Link
thetoof
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True. It will be changed in the next version:
Code:
b = (ShPre==0 && ds==0) ? a : (ShPre==0) ? a.Toon(ds) : (ds==0) ? a.Warpsharp(depth=ShPre) : a.Toon(ds).Warpsharp(depth=ShPre)
as well as a bug fix for the checks (thanks to egrimisu for the report)
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Old 23rd September 2008, 23:31   #220  |  Link
[MA]Debito
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I'm getting the following error message after dropping all the individual .dlls and .avsi functions into my plugins folder:

Code:
Avisynth open failure:
LoadPlugin: unable to load "C:\Program Files\AviSynth 2.5\plugins\ReduceFlickerSSE3.dll"
(C:\Program Files\AviSynth 2.5\plugins\AnimeIVTC - v1.05.avsi, line 151)
I've tried just the ReduceFlicker.dll and same issue. Tried LoadPlugin and it gives me some random text in the same format.

HELP!!!

Thanks,
Debito
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