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22nd November 2016, 22:14 | #1421 | Link |
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More the joys of compilers generating SSE2 (or higher) instructions when they are supposed to not do
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23rd November 2016, 19:33 | #1423 | Link | |
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Quote:
Suspecting a compiler bug. Wouldn't be the first time a compiler generates "enhanced" instructions when it shouldn't...
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29th November 2016, 10:22 | #1425 | Link | |
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Quote:
Currently the spatial/object based 'meta-data' information can only be processed and decoded by dedicated Dolby and DTS hardware decoder chip-sets.
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26th December 2016, 21:47 | #1426 | Link |
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Here is a new TEST build:
https://sourceforge.net/projects/lam...0.exe/download This should fix the MediaInfo issues some people have been experiencing on processors without SSE2 support (it appears that runtime CPU dispatching is severely broken for such processors, so I don't use it anymore).
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14th January 2017, 16:47 | #1428 | Link | |
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What would be the reason to encode to ALAC, when you have FLAC available? FLAC is a completely open format, it is the de-facto standard for lossless audio with very good support in soft- and hardware (while ALAC is rare outside the Apple universe), it compresses at least as good as ALAC, and it's faster than ALAC: http://wiki.hydrogenaud.io/index.php...mparison_Table
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15th January 2017, 12:09 | #1429 | Link |
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I have old gen 4 iPod (converted from 40Gb HDD to 64Gb SD) connected to Onkyo Receiver via Universal Port, iPod means no flac
And while I can play flac from USB or DLNA server, having local old iPod loaded with various alac files is yet another option Oh well, I can do conversion with a batch file after all, but having it included in LXP would be helpful sebus |
15th January 2017, 13:13 | #1430 | Link |
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Welcome to the wonderful 'limited world' of Apple playback devices
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20th March 2017, 20:25 | #1431 | Link |
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A few thoughts / questions
First of all i want to say that i use and like this excellent program very much!! it does what it is supposed to do, and it works excellent!
But i have a few issues with it, although that aren't issues with the working of this program. 1. I want to know why you choose to unpack the necessary codecs etc from the main executable every time you start the program? In my opinion this is unnecessary? especially on ssd? 2. Why are the settings not saved when upgrading the program with a new version? I know the settings are written to the new config file but the program apparently doesn't use it? every time i update this program the settings are gone and i have to re do all the settings i made. 3. would you consider to remove the sound effects? or disable them by default? I know this program is opensource and i could make my own version but i'm not skilled enough to do that. I'm NOT criticizing your work though Last edited by quitemice; 25th March 2017 at 19:27. Reason: Sorry i forgot to add NOT to the last sentence! |
25th March 2017, 15:33 | #1432 | Link | ||
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Especially with SSD, the extraction should be extremely fast. Takes less than a second on my system! If you ever see LameXP to take more than a few seconds to startup up, get rid of the crappy A/V software that is responsible! http://lamexp.sourceforge.net/doc/Ma...ormance-issues (And please don't tell me that LameXP causes your SSD to "wear out" more quickly. SSD's wearing out quickly is a common myth, maybe a problem of the very earliest SSD's, but certainly not of today's ones - as tests have shown many times) Quote:
IMO it's better to keep things separate. If you changed any of the defaults in LameXP, then you can do so again in 10 seconds. Any maybe, in the meantime, you realized that you should stick with the defaults anyway... You can even edit the INI file and rename the INI section from "old" to "new" version, so that the "new" version will try to read your "old" settings. That's on your own risk, of course There are no plans to disable the sounds by default. You can disable them at any time though, if you don't like them.
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25th March 2017, 15:42 | #1433 | Link | |
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LameXP v4.15 Beta-1
https://sourceforge.net/projects/lam...8.exe/download Quote:
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25th March 2017, 19:41 | #1434 | Link | |
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re issues\questions
Quote:
Oke thanks for your explanation! I think your reasons are legit, and yes it's not a big deal to enter my settings again. But i'm not sure why you save the settings separately but never use them. I mean what's the point than to save them? but like i said it's not a real problem, and i happily continue to work with this program |
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7th April 2017, 21:24 | #1435 | Link | |
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LameXP v4.15 Beta-3
Quote:
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16th April 2017, 19:32 | #1436 | Link | |
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LameXP v4.15 Beta-4
Quote:
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22nd April 2017, 18:59 | #1437 | Link | |
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LameXP v4.15 Beta-5 „Ingsoc“
https://sourceforge.net/projects/lam...4.exe/download Quote:
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28th April 2017, 02:16 | #1438 | Link | |
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Quote:
Is there any audio codec, at the moment, being optimized for Ryzen ? As ilustration, look at this image in my attachment, please
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28th April 2017, 02:47 | #1439 | Link |
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Lame MP3 is pretty much single threaded, it will pretty much use one cpu core to encode one audio file. If you want to use all the cores in your processor, you'd have to use an application like foobar2k or LameXP to encode multiple audio files at the same time. The standard FLAC is also kinda poor at multithreading, same goes for neroAAC AAC encoder (which i still use even though apparently there's some other software supposedly better).
You can speed up encodings by running multiple conversions in parallel (up to 16-20 of them on Ryzen would be fine I guess). You've made several posts about optimizing things for Ryzen. Ryzen architecture doesn't really have some magic instructions that would hugely affect the performance, if some application is already optimized to use the existing instructions sets from other processors like Intel Skylake, they'll work well on Ryzen as well. x264 for example will use as many cores and threads as it feels needed, so if you're doing some high resolution high fps encoding, it will use all those 12-16 threads very well. * for mp3, there were some attempts at making a multithreaded lame mp3, but it still works by encoding multiple audio files in parallel internally, not just one audio file... see fcMP3Enc https://hydrogenaud.io/index.php/topic,73790.0.html * For FLAC, if you want speed you could look into CueTools.FLACCL which can use your video card to speed up encoding of audio files using OpenCL (which works on AMD and nVidia cards) and a bit unrelated, but you asked on the x264 thread... i'm not an expert so I'm not sure... but I don't think x264 would benefit from those AVX instructions. Last edited by mariush; 28th April 2017 at 02:51. |
28th April 2017, 17:22 | #1440 | Link |
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Ok, thanks for answer. I respect your opinion.
But something must be changed, lame have not been developed, actively, for three or four years now. But please look my image in attachment. Can you explain why is 7700k so much faster than 8-core 1800x? I can't explain that, it shows how much is LAME unoptimized... Gesendet von meinem GT-I9295 mit Tapatalk
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aac, aotuv, flac, lame, lamexp, mp3, mp4, ogg, oggenc, opus, vorbis |
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