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11th December 2017, 16:57 | #47664 | Link |
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Join Date: Jun 2005
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Madshi, the combination of RCA and NGU may save GPU compare with use them separately, however there’re circumstances only NGU needed to save GPU power. For example I can playback 720p ->1080p with NGU low using an Intel 630.
Hope you can consider keeping capability of using NGU alone in madVR. |
11th December 2017, 21:01 | #47667 | Link | |
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Location: Switzerland
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Very nice, I do not think I need to use any other enhancement now with this NGU in gamma light.
RCA/NGU fusion seems very difficult to understand with the "run as part of NGU, if possible" option, but I will try to test it and report. So back to the basic configuration that work for any case [GTX 970] : artifact removal : reduce banding artifacts medium & high chroma upscaling : NGU Anti-Alias (high) luma doubling : NGU Sharp (high), supersampling always, quadrupling disabled chroma doubling : Bicubic60 AR upscaling algo : Jinc AR downscaling algo : Bicubic150 AR [relaxed] upscaling refinement : add grain 3 dithering : Ordered + colored noise + change dither trade quality for performance : all disabled Quote:
Sometimes NGU gamma-linear light is sharper on some edges, but also "wrong" most of the time and/or unnatural on those edges, so I used "soften edges" before to try to get rid of them and to smoothen edges with aliasing too. Not needed anymore with NGU in gamma light. @madshi Last edited by Neo-XP; 11th December 2017 at 21:06. |
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11th December 2017, 21:26 | #47668 | Link |
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Join Date: Mar 2009
Posts: 3,646
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Yes they are.
Reduce Compression Artifacts = Deblocking Reduce Random Noise = Denoising. Questioning two people that gave you the same answer when you don't even know yourself, without even taking a minute to test that answer and blindly assume your right based on an assumption? |
11th December 2017, 22:15 | #47669 | Link |
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Join Date: Aug 2004
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Thanks for the new build!
BTW, any chance for more "add grain" steps please? IME it boils down to finding the right value to match "enhance details" and 1 seems too low for 0.1 and 2 appears too high for 0.2 so I'm not sure, I'd love to try 1.5 & 2.5 please. How about stretching 1>4 to to 1>12 please? |
11th December 2017, 22:59 | #47670 | Link | |
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Location: Akron, OH
Posts: 491
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Quote:
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11th December 2017, 23:01 | #47671 | Link |
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Join Date: Aug 2016
Posts: 1,348
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Hi @MADSHI, do you have any advice re settings for AMD users who need to use FSE, all these hangups are gradually trashing my pc. I've had to power cycle about 50 times in the last 7 days, i've had two hard get badly corrupted, one failed altogetherl and now my lan card died today also, where these may be unrelated having to power cycle 12 hard drives constantly is taking its toll I think.
The problem seems to happen mainly if you are in 2160p resolution in that it drops into 1080p to play the movie, (it always plays it fine) but when you press stop it stops ok, I see my TV drop out of 3D mode to 2D, then I get a black screen and my PC hangs completely and has to be power cycled. What I havent tried yet is to change my desktp res into 1080p first so it doesnt have to swap resolution when stopping, just hz, this is where its falling over I feel. unless there is another way to get 3D on an AMD card, I've asked this many times now but not getting an answer from anyone. I tried an nvidia 1050 and where this did work without FES and did seem to be more stable I couldnt get frame drops any better than 4 mins without reclock and 9 mins with, there is a bug now where custom resolutions wont hold, they just set as default 24.000 or 23.000 even if you set it as 23.976 so I gave up on that. EDIT - I think that workaround works, I dropped into 1080p, started a 3d movie, waited a few secs and stopped it, no crash, did this five times in each of MPC and KODI DS - I might look at writing a script or something to bolt onto KODI DS. Last edited by mclingo; 11th December 2017 at 23:08. |
11th December 2017, 23:19 | #47672 | Link |
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Join Date: Dec 2014
Posts: 666
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Hi madshi!
Thanks to the new update. True, rendering time is slower for RCA. However, it seams switching to NGU sharp (med) is ignored when RCA is activated. It always switches back to NGU sharp (high)
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12th December 2017, 02:51 | #47676 | Link |
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Join Date: Mar 2013
Posts: 101
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What is "RCA" here?
I had been a daily follower here for several years but have been out of the loop for a few months. And when I returned I began seeing references to "RCA". I quickly realized it wasn't an RCA connection. Searching (Ctrl+f) through the guides for "RCA" didn't uncover anything. I apologize for what may seem a newbie question but..What is "RCA" in the context of madVR? TIA
EDIT: It wouldn't happen to be "Reduce Compression Artifacts" would it? Last edited by MistahBonzai; 12th December 2017 at 03:13. Reason: I kept digging and saw a likely match... |
12th December 2017, 03:56 | #47680 | Link |
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Join Date: Jul 2014
Posts: 942
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Just to report that I got build 1709 installed today, and everything is working fine with 385.28. MadVR switches in and out of HDR automatically, the OS HDR switch remains off, so that's a known working config. I was even able to reinstall WMC 8.8.1, so fairly painless after all.
I'll report if I hit any problems, but right now that seems fine. I won't try to upgrade the driver unless someone reports that a more recent version works fine with 1709. EDIT: forgot to say that 4K23p with a MadVR custom res still works fine with one frame drop every hour or so (vs every 5mn without the custom res). So as far as I can see there is no reason not to upgrade to Falls Creators Update as long as you stay with 385.28 for nVidia. This was with the latest MadVR 0.92.10.
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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