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20th September 2018, 15:09 | #52581 | Link | |
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Quote:
Can not reproduce. |
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20th September 2018, 15:11 | #52582 | Link |
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@mclingo
this problem happens with MPDN if i remember correct yes? first issue i see here. you tell people to use 8 bit output at the GPU but madVR is supposed to output 10 bit. the issue i see here is that AMD is going to "fix" this and there is nothing madVR can do about it. the steps i see to isolate this issue are: GPU at 23p 10 bit RGB madVR at 8 bit GPU at 23p 10 bit RGB madVR at 10 bit GPU at 23p 8 bit RGB madVR at 10 bit GPU at 23p 8 bit RGB madVR at 8 bit everything points at the GPU driver or display but... |
20th September 2018, 15:23 | #52585 | Link | |
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Quote:
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HTPC: Windows 11, AMD 5900X, RTX 3080, Pioneer Elite VSX-LX303, LG G2 77" OLED |
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20th September 2018, 15:37 | #52587 | Link |
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double check you PC levels havent changed in MADVR, mine are set to 0-255 and my PC desktop is set to FULL RGB 4:4:4
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LG OLED EF950-YAM RX-V685-RYZEN 3600 - 16GBRAM - WIN10 RX 5700 - https://www.videohelp.com/software/madVR/old-versions |
20th September 2018, 15:44 | #52588 | Link | |
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Quote:
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20th September 2018, 16:00 | #52591 | Link |
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Hi, its worth getting some info about what PC and kit you have onto your SIG mate.
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LG OLED EF950-YAM RX-V685-RYZEN 3600 - 16GBRAM - WIN10 RX 5700 - https://www.videohelp.com/software/madVR/old-versions |
20th September 2018, 16:03 | #52592 | Link | |
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but not at 3840x2160@50/59/60 Hz if you are using HDMI.
We must wait for HDMI 2.1 Quote:
2. If your display supports 10 bit, madVR should with default setting "auto" 10 bit windowed. It does it also here, so it is working fine. |
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20th September 2018, 16:13 | #52594 | Link | |
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Quote:
I have always used LAV D3D11/auto. If I switch to DXVA 2 copy back/GTX 960, at least the MPC-HC OSD is present but without fail, it starts paused. To be clear, this is not a complaint and just presenting a bug. Very appreciative madshi continues development and all of us hamsters would be lost without madVR and madshi's continued dedication. Thank you.
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HOW TO-Kodi 2D-3D-UHD (4k) HDR Guide Internal & External Players W11 Pro 24H2 GTX960-4GB RGB 4:4:4 @Matched Refresh Rates 8,10,12bit KODI 22 MPC-HC/BE 82" Q90R Denon S720W |
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20th September 2018, 16:38 | #52595 | Link |
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No no no! LOL Don't do that. Sorry I got pulled away and didn't get a chance to respond til now. I wanted to make sure you're NOT on 4xx!!!!
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HTPC: Windows 11, AMD 5900X, RTX 3080, Pioneer Elite VSX-LX303, LG G2 77" OLED |
20th September 2018, 16:46 | #52596 | Link | |
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Quote:
Try external LAV Filters latest nightly, prefer all 4 filters. |
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20th September 2018, 16:58 | #52597 | Link | |
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Quote:
I've uninstalled madVR 0.92.16 version.Reinstalled old madVR0.92.14 version.All is normal as usual. Thank you very much. |
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20th September 2018, 16:59 | #52598 | Link |
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As stated, I am and always have used LAV Filters and yes of course, they are all set to preferred. They are updated and replaced into the MPC-HC LAV Filter x64 install folder as well. Fwiw, I have always used 5 players for testing and usage over the years and have a fair idea of the basics for all of them. Everything I use is the latest release preferring its nightly except nVidia GPU drivers which continue to be flawed since v.385.28.
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HOW TO-Kodi 2D-3D-UHD (4k) HDR Guide Internal & External Players W11 Pro 24H2 GTX960-4GB RGB 4:4:4 @Matched Refresh Rates 8,10,12bit KODI 22 MPC-HC/BE 82" Q90R Denon S720W Last edited by brazen1; 20th September 2018 at 17:03. |
Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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