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12th December 2017, 12:14 | #47681 | Link | |
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I despise soften edges on any source. Why do you run NGU Sharp if you don't like sharpness? I don't care if it's wrong, what I care about if it doesn't blur my image in places where I focus my view. And adjusted NGU Sharp seems slightly off to me. It's pure preference thing and how my eyes work, NGU Standard/AA shouldn't have this problem to begin with. |
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12th December 2017, 13:30 | #47682 | Link | |
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You can always have more sharpness, but it comes with a cost.
I do like sharpness, but not for instance the ugly aliasing artifacts that come with it (with the linear-gamma NGU). I did a comparison a while back : https://forum.doom9.org/showthread.p...66#post1804766 Soften edges was used to try to get rid of that and other ugly edges, but it was not perfect and I do not use it anymore with the NGU in gamma light. Quote:
The difference between "medium" and "high" quality is minimal in comparison. Last edited by Neo-XP; 15th December 2017 at 23:37. |
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12th December 2017, 14:34 | #47684 | Link | |
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12th December 2017, 14:51 | #47685 | Link | |
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In this matter, NGU Sharp + RCA make a lot of sense, because compression artifacts are much more visible when upscaling with NGU Sharp than NGU Standard for instance. Unfortunately, RCA can not always be enabled (you will loose details on sources that do not need it) and there is no way (for now) to detect if a source needs it or not. Last edited by Neo-XP; 12th December 2017 at 15:16. |
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12th December 2017, 15:03 | #47686 | Link | |
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When you create a custom res with MadVR for 23p, the 24p option disappears from the driver in the drop-down list for refresh rate, and the custom res created is listed as 24p in the driver, but in reality, it's a 23p refresh. So if you select 23p (with MadVR's auto refresh rate or with any software, for example, MyMovies), it's the 23p custom res (listed as 3840x2160, progressive with a 24p refresh rate in the driver) that will be applied. This is an interface bug in the driver, it has no effect in reality. When this custom res is applied, I play all my 23p content at 23p and I have one frame drop every hour on my JVC. You have to use 385.28. Any more recent version of the nVidia driver has a problem or another with Windows 10.
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Win11 Pro x64 b23H2 Ryzen 5950X@4.5Ghz 32Gb@3600 Zotac 3090 24Gb 551.33 madVR/LAV/jRiver/MyMovies/CMC Denon X8500HA>HD Fury VRRoom>TCL 55C805K Last edited by Manni; 12th December 2017 at 15:07. |
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12th December 2017, 15:20 | #47687 | Link | |
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I fill in in like this: http://www.avsforum.com/photopost/da...4_Capture.jpeg I then click TEST and save it. When I edit it to check it, it looks like this http://videoff7.free.fr/1920x1080_24hz.jpg I cant get it to save it as 23.976 which is why I cant get any better than a few mins, other people on NVIDIA forums have said the same thing, if I'm doing something wrong i'd be chuffed to bits If I could fix this so I could scrap my RX550 and its hanging issues, What do you think i'm doing wrong then? |
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12th December 2017, 20:15 | #47688 | Link | |
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Win11 Pro x64 b23H2 Ryzen 5950X@4.5Ghz 32Gb@3600 Zotac 3090 24Gb 551.33 madVR/LAV/jRiver/MyMovies/CMC Denon X8500HA>HD Fury VRRoom>TCL 55C805K |
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12th December 2017, 20:19 | #47689 | Link |
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HDR works on AMD. At least on Vega with today's crimson adrenalin drivers on fall's creators update, using PotPlayer.
Switching and playback, lav needs to be set to DXVA2 copyback or native d3d11 doesn't work. Not 100% stable though, switching between hdr and sdr (stopping playback or minimizing from fullscreen) can lock the player and/or os. Last edited by strumf666; 12th December 2017 at 22:01. |
12th December 2017, 21:37 | #47690 | Link |
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I have 100% stable results with LAV set to 3d311 and madvr set to 3d311 presentation on AMD RX 480 with latest MPC BE. I will install adrenalin soon and see what happens.
BTW FSE does not work for GNU, but does work for the other algorithms. |
12th December 2017, 22:16 | #47692 | Link | |
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however this might also be because MADVr doesnt have to switch resolutions as all of my HDR stuff is 4k the same as my desktop, most if not all my hangs happen when my player, KODI DS or MPC are jumping back from a 1080p movie back to my desktop 4k resolution. When playing MVC 3D it hangs nearly every time if I play a 1080p movie straight from my 4k desktop using FSE, however if I drop my desktop down to 1080p so it doesnt have to switch... no crashes. Pretty sure its the resolution change thats causing the crash. |
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12th December 2017, 22:24 | #47693 | Link | |
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With FCU have you the bug of the Full Screen Exclusive Mode? A black screen when windows try to set the correct refresh rate. Thanks Bye |
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13th December 2017, 00:36 | #47694 | Link |
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So a weird bug appeared after updating my Nvidia Driver, the Nvidia Geforce Experience FPS counter is now displayed during madVR video playback, but only when Exclusive Mode is activated.
Anyone else experiencing this? Or maybe someone knows a quick fix/workaround?
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13th December 2017, 00:38 | #47695 | Link | |
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3D still needs FSE here (it works otherwise but although the PJ reports 1080pFP and MadVR reports 3D, it's only 2D. I know some people don't need FSE even for 3D but here I've never been able to achieve that. No problem with FSE enabled for 3D, except that I have a dropped frame every 3-5mn as it's not possible to set 1080p23FP separately when creating a custom frame, and for some reason WMC (I use MyMovies with WMC 8.8.1 as a front end) is windowed when I stop playback, but that has nothing to do with MadVR. I only have to maximise the window to make it full screen again.
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13th December 2017, 01:02 | #47697 | Link |
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Look at the specs or a review of your monitor/TV. If you have a color calibration tool you can find out what the max is from that as it will change depending on the picture mode you set.
I would think most LCD screens would be set at the minimal of 120, but I did wonder why madshi increased it to 200, is that more suitable for the general viewer, madshi didn't say. Set to 120 and compare with 200 and see what you prefer.. maybe this improved HDR behavior could be tied partially to the now default nit value? I'm going to compare madVR versions and those two nit levels on my Dell U2415 and report back. Madshi, each of the ax files have gained a few MB each, that expected? 200 nits looks a lot better here, "let madVR decide" under HDR for versions under 0.92.9 gives a pretty dull and washed out picture. Comparing 0.92.9 200 nits vs 0.92.10 "let madVR decide" look near visually identical so HDR improvements that have been made seem to be fairly minor improvements, but this as with anything could change depending on what's being viewed on what device. I used The World in HDR to test. Last edited by ryrynz; 13th December 2017 at 01:22. |
13th December 2017, 02:48 | #47700 | Link |
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The default used to be 400. That is very bright for a SDR monitor, my last SDR calibration was at 103 nits for optimal dark room viewing but I like madVR set to 200 more than 120.
No they do not and you couldn't trust them if they did. Also the brightness setting directly controls this so everyone would have to have the screen set to 100% for it to be accurate
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madVR options explained Last edited by Asmodian; 13th December 2017 at 02:52. |
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direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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