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16th November 2011, 17:25 | #10961 | Link |
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Hi Madshi,
Here are 3 log files, 1 is playback of index.bdmv created by tsMuxer, 1 is playback of index.bdmv created by EasyBD, the other is playing m2ts directly created by EasyBD: http://www.mediafire.com/?ufcwg42ir9h57wb http://www.mediafire.com/?3r5tm7cj11de3zx http://www.mediafire.com/?a6401atf29q08mm |
16th November 2011, 17:27 | #10962 | Link |
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The 25fps PAL VOB that I was referring to seems to be progressive to my eyes but here is the DGIndex info for the vob:
How does madVR know whether to bob/restore an ntsc source from 29.970 to 25 or to bob/deinterlace incorrectly mastered 25 to 23.976. PS: The minimize/speeedup problem seems to be solved now. Last edited by dansrfe; 16th November 2011 at 17:46. |
16th November 2011, 17:36 | #10963 | Link | |
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16th November 2011, 17:40 | #10964 | Link | |||
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16th November 2011, 17:45 | #10966 | Link | |
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The render queue is always full now too, so the performance is even better than with 0.77 edit: And my deinterlacing problems are fixed too! Many thanks for 0.79! Last edited by cremor; 16th November 2011 at 17:57. |
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16th November 2011, 17:47 | #10967 | Link |
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Hi,
Its http://www.mediafire.com/?3r5tm7cj11de3zx I uploaded 3 in case you were able to see any differences in the way they were handled. |
16th November 2011, 18:01 | #10968 | Link | ||
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16th November 2011, 18:10 | #10969 | Link |
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Many thanks for looking into this Madshi.
I have also emailed support at EasyBD with the details to ask them if there's anything they can look at (I'm not happy that the free tsMuxer plays perfectly while payware doesn't!). |
16th November 2011, 18:11 | #10970 | Link |
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VC1 clip does not work with MadVR decoder
This VC1 clip (from Bleak House) fails to play from MPC-HC when using the MadVR video decoder (also fails with LAV Video decoder). It plays fine with the WMVideo Decoder DMO.
http://www.mediafire.com/?njfncwonawz6pea |
16th November 2011, 18:34 | #10971 | Link | |
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16th November 2011, 18:36 | #10972 | Link | |||||
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16th November 2011, 18:42 | #10973 | Link |
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The quality of DXVA2 deinterlacement with madVR is very good however since my GPU cannot deinterlace and upscale at the same time should I just deinterlace with ffdshow post-processing since that seems to work well with the GPU/CPU combo that I have?
I think it's time for me to get a new GPU...the question remains...Nvidia or ATI? Last edited by dansrfe; 16th November 2011 at 19:04. |
16th November 2011, 19:05 | #10975 | Link | |
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Basically you decode with LAV Video Decoder and switch to EVR. That's it. You don't have to "run" .NET 3.0, it just needs to be installed. But anyway, the question is whether it's worth your time, since you don't plan to use it, anyway. |
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16th November 2011, 19:16 | #10976 | Link |
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madshi,
I am getting frame drops with 0.79 (2 so far with Inception m2ts file). I also had to re-enable "limit rendering times to avoid glitches" to remove the presentation glitches that started appearing. I don't know what to look for in the log to identify frame drops, but both are near the end. The debug OSD shows a frame drop in ~2 days. In any case, the log is here.
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16th November 2011, 19:17 | #10977 | Link | |
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BTW, everything's cool w/ the defaults for the "queues sizes to GPU ram" stuff...should I play around w/ those? everything seems as smooth as before AFAICT Last edited by leeperry; 16th November 2011 at 19:24. |
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16th November 2011, 19:29 | #10978 | Link | |
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If everything is perfect, there's no reason to play around, right? Of course playing is fun, so you might as well try to find a difference with different queue sizes... |
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16th November 2011, 19:52 | #10979 | Link | |
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Maxed out queues work fine will 1080p24 and 1080i30 content as long as it's not being upscaled. They also work fine when upscaling 720p to 1080p or 1440x1080 to 1920x1080. With progressive content, the queues work fine when equal, unlike DXVA deinterlacing + madVR internal decoder where the CPU queue needs to be around 2 higher to not cause issues. If I upscale 1920x1080p24 to 2560x1440, the maximum queue size I can set is 20CPU/20GPU before running out of memory on my GPU using madVR luma/chroma resizers + 3dlut. GPU-Z reports memory use as 506MB/512MB while madVR reports 1560MB/512MB. I seem to be getting occasional delayed frames (not dropped since high refresh rate) once again in madVR with 0.79, and it also appears the delayed/dropped every XXX measure in the OSD seems to be increasing slower when used in conjunction with ReClock than previous builds. In case this is the same bug as Xaurus, I'll wait for the next build before looking into it further. Last edited by cyberbeing; 16th November 2011 at 20:02. |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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