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12th October 2017, 10:02 | #46482 | Link |
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Hi!
I always get madvr's "an error occured in the application" when bookmarking in potplayer. Did anyone experience this? (update: it seems to only happen after frame jump back or forward.) I also can't send the report because it requires an e-mail client which I don't have (I use gmail in the browser) and it doesn't give me other options, such as saving it into a text file or something. It seems like some of the reports somehow was copied to the clipboard and caught by the clipboard monitor (It took a long while for me to figure out that I have to press ctrl+c): https://drive.google.com/open?id=0By...m1abTE4U3R3M3M I actually get three errors. One when bookmarking, one when stopping playback after, and another right after that. (uploaded one occasion of three reports after numbering them in sequence) Last edited by mzso; 12th October 2017 at 10:25. |
12th October 2017, 11:26 | #46485 | Link | |
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Edit: did a quick test, profiles work perfectly. Last edited by ashlar42; 12th October 2017 at 11:35. |
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12th October 2017, 12:16 | #46486 | Link | |||||||||||||
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http://madshi.net/madHcCtrl.rar Quote:
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I suppose as said as it might seem you may have to use software decoding. I'm not completely sure why it's only a problem with madVR and not with VMR9/EVR, maybe it's the higher GPU load, as nevcairiel suggests. Probably not something we can do anything about. Quote:
Not sure, though, why you have to start & close multiple times, that doesn't seem to be the case for the other users. It may help to get back to very old drivers, ideally one directly before the (spring) Creator's Update was officially released. Those driver builds don't support the "HDR and Advanced Color" OS switch yet, and they were the most reliable drivers for HDR for Windows 10. Alternatively you can do what I've been recommending for many many months now, and use Windows 8.1 instead of Windows 10. But nobody listens to me, obviously. Quote:
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The next build will have all RRN strength settings revisited. Quote:
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old adaptive sharpen - - | - - new adaptive sharpen You can see that the old algo produced very artificial catoonish results, while the new algo looks much better. The old algo did sharpen edges more than anything else while the new one algo sharpens texture to some extent, but the end results look much better to my eyes. Also try with this well known ringing test image: http://madshi.net/small.png You'll see that the old algo produced visible ringing while the new doesn't. So overall I think the new algo is a noticeable improvements. Why not both? Because there are already 6 different sharpening type algorithms in madVR and we don't really need any more. We need less. Quote:
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The images you just posted don't really convince me. I see that RRA produces slightly different results than FineDehalo, but I don't really notice any ugly artifacts. Do you have some better images maybe? And can you mark the positions where the artifacts are most obvious? |
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12th October 2017, 12:21 | #46487 | Link | ||||||||||||||
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Not necessarily. IIRC, if both 1080p23 and 2160p23 are listed then madVR will switch to the mode which matches the native video resolution. I'm not sure why a user would want that, though, because madVR is very likely better at upscaling than the TV. Quote:
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http://www.videohelp.com/tools/madVR...sions#download Quote:
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1) madVR could make use of the additional video layer + additional metadata to move the video up from 10bit to 12bit+. This should produce a benefit for every display, regardless of whether it supports Dolby Vision or not, or whether it even supports HDR or not. 2) madVR could behave like any official Dolby Vision source device and send the video to a Dolby Vision compatible display, including all the dynamic metadata etc. This is theoretically possible, with any HDMI 1.4+ GPU, as long as it supports a perfect RGB 8bit "passthrough", where all bits stay untouched by the GPU driver (and Windows). The reason this would work (if perfect passthrough is available) is that the dynamic Dolby metadata is actually encoded into the image pixels, as a sort of watermark. So it doesn't require any specific HDMI version, and it even works if there's an AVR in the middle which doesn't support Dolby Vision (as long as the AVR keeps the watermarked pixels untouched). The whole Dolby Vision processing is very complicated, but I would be willing to at least give 1) a try, maybe even 2), but it would require me to get access to the decoded Dolby Vision enhancement layer, plus to all the added Dolby metadata information contained in the base + enhancement layers. So basically for any of this to work, first the splitter + decoder would have to be enhanced to deliver the Dolby Vision information to madVR. Then I could look into how to process it all. |
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12th October 2017, 12:51 | #46488 | Link | |
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My bad, I never used profiles for the "processing" section
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Crossing my fingers for further RCA granularity, from 1 to 12 or more would be great so I could go as low as possible on HD and as high as possible on low-res without making it too soft. |
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12th October 2017, 13:08 | #46489 | Link | |
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Just using FineDehalo(contra=1.0) here. The FineDehalo script has not been updated for a long time (http://avisynth.nl/index.php/FineDehalo), but it is very fast and clean (even for HD content). I am sure that you can do better in madVR. There is also a function to remove 2nd order halos. Last edited by Neo-XP; 12th October 2017 at 13:16. |
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12th October 2017, 13:19 | #46490 | Link | |
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Posts: 447
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With only 1 strength setting, you could just have checkboxes for luma and chroma that can be toggled independently.
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Test patterns: Grayscale yuv444p16le perceptually spaced gradient v2.1 (8-bit version), Multicolor yuv444p16le perceptually spaced gradient v2.1 (8-bit version) |
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12th October 2017, 13:53 | #46491 | Link | |
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So please don't spend your time on that but it is always reproducable. |
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12th October 2017, 14:50 | #46492 | Link | |
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Join Date: Aug 2005
Posts: 54
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[] Enable deblock Luma Strength <--------> Chroma Strength <------> [] Lock Chroma When "Lock Chroma" is selected, chroma slider/number will change relative to luma. So if a user has Luma 1, Chroma 2, then locks Chroma, and then slides luma to 2, chroma will change to 3. Kind of like Ver Greeneyes multiplier selection only probably more annoying to implement With Chroma initially being locked by default. I haven't tested/have no idea if individual settings are worth it, sorry. |
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12th October 2017, 15:49 | #46494 | Link | |
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Edit: After downgrading to v0.91.10 the problem stops happening. (v0.92.3 is also bugged. I had these lying around didn't try other versions) Note: I don't use a newer version because of the aforementioned hang on file opening with madVR. (Which is far more likely to happen with newer versions) Did you see anything useful in the debug logs? Last edited by mzso; 12th October 2017 at 17:07. |
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12th October 2017, 16:20 | #46495 | Link | |
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Hence the idea to move the intelligence and complexity into madvr itself, and provide a single value that can be used as an indicator for video quality. MediaInfo can show which % of the file is video data. I checked a few files and those were between 75 and 95. So lets assume on average 85% of the file is video. It doesn't need to be super accurate. Or maybe just subtract audio stream sizes. Those usually have a known (average) bitrate. Subtitles have negligible size. |
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12th October 2017, 17:21 | #46496 | Link |
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Join Date: Apr 2017
Posts: 366
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Could anyone shed some light?
Quick (could be) obvious question - is there a difference on how the scaling and refinements are applied to x265 and x264 content? When upscaling 1080p content to 4K (using NGU AA Med for chroma and NGU Sharp for Luma), the settings seem to have a very different impact - for instance, superres refinement kills the image on x264, but, has little if no visible difference (yes, I know about the warnings using superres refinement with NGU, but....) on x265. Maybe its just my set up (using latest Madvr and Lav). K Last edited by oldpainlesskodi; 12th October 2017 at 17:30. |
12th October 2017, 17:26 | #46497 | Link |
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Join Date: Oct 2012
Posts: 7,925
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after some testing i found this so far.
RCA is very useful but some more steps between 1 and 4 would be nice. NGU sharp and standard still look pretty bad with files that "need" RCA even with RCA. RCA softs the image a lot so i tried to compensate it with a sharpener. sharpen edges does nothing when scaling a DVD to UHD while adaptive sharpening is still effective too effective smaller step between 0.0-0.1 would be nice and add grain after sharping would be highly preferred too it is really difficult to use with adaptive sharpening. RRN is hard to judge i find it useful together with RCA but not much alone. |
12th October 2017, 17:29 | #46498 | Link | |
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12th October 2017, 17:37 | #46499 | Link | |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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