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1st June 2017, 04:16 | #43961 | Link |
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Join Date: Jan 2002
Posts: 1,264
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Madshi can you please explain why the following does not work '1080p23, 2160p23' If I use that when the display is set to 2160, it cuts off a 1080p video and only shows half of the video on the display to the right and the left half is black. If I set the display to 1080 it shrinks the 2160p video to the top left corner (quarter) of the display and the rest of the display is black. Is there no way to fix this?
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1st June 2017, 08:54 | #43962 | Link | ||
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Join Date: Oct 2012
Posts: 7,926
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Quote:
removing BTB/WTW before it get's into the 3D LUT cost performance and WTW can be used and is not that rare in sources. Quote:
i don't know why you should use 1080p and 2160p at the same time. resolution changing got quite messy with the newer windows version but not everyone is affected as always. |
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1st June 2017, 10:29 | #43963 | Link | |
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Join Date: Jul 2011
Posts: 33
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Quote:
There are lots of video that show some artifacts in saturated areas that become seen when using 3D LUT. My question is - does it make sense to consider values 0 and 255 special that shouldn't be mapped by it? I know that they are used for timing information in video standard, but what is the use of having them in the output of 3D LUT? Should there be any video timing information in madVR output? |
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1st June 2017, 16:57 | #43964 | Link | |||
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nothing wrong with decoding anything to full range even if the video is limited range. this is totally ok the issue is the 3D LUT handle nothing else. Quote:
a 3D LUT shouldn't be mapping it like this but that's really all i have to say. i brought this up to fhoech and i'm not going to force it on him. this is free software done by people in there free time there is a limited. so that's it nothing more for me to do this topic is over for me. Quote:
madVR is not the reason for the issue. |
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1st June 2017, 17:15 | #43965 | Link | |
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Join Date: Jul 2011
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Quote:
But there is no reason to do this, because these special values are not used by the application that is using the LUT file (I am talking about madVR). |
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2nd June 2017, 15:19 | #43969 | Link | |
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2nd June 2017, 19:29 | #43970 | Link | |
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Join Date: Sep 2016
Posts: 176
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Quote:
What happens if you take "1080p32" off the list? I had an issue when both "1080p32 2160p23" are in the list. It was some time ago and I don't remember what the issue was. Anyway, it solved the issue with 1080p for me. I use an AMD RX 480. Last edited by HillieSan; 2nd June 2017 at 19:37. |
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3rd June 2017, 11:44 | #43971 | Link | |
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Join Date: Jun 2007
Posts: 656
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3rd June 2017, 13:31 | #43972 | Link | |
Soul Seeker
Join Date: Sep 2013
Posts: 716
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Quote:
Also using pixel clock calculator it doesn't show the exact timings for 71.928 hz... Last edited by Siso; 3rd June 2017 at 13:34. |
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3rd June 2017, 13:52 | #43973 | Link |
QB the Slayer
Join Date: Feb 2011
Location: Toronto
Posts: 697
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I used that guide and I did not use CRU. AMD custom refresh rates works perfectly. I also used the guide for setting up my 59.940, 75 AND 71.928 rates... With current temperatures all 3 at "no drops/repeats expected"... So the guide is very useful even if you don't follow it exactly.
QB
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3rd June 2017, 20:10 | #43975 | Link |
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Join Date: Feb 2004
Location: the tiny bubble of Creation
Posts: 189
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guys sorry for simplest question, others asked before but i cant find answer:
Is there a way to turn off the "Exclusive/Windowed" message at the top left when switching between windowed/fullscreen? (I do want fullscreen to be in exclusive mode, just dont want to see the message everytime) |
4th June 2017, 04:57 | #43979 | Link |
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Join Date: Feb 2004
Location: the tiny bubble of Creation
Posts: 189
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another question:
i cant use mpc-hc "save image" with madvr (dxva2 copy-back decoding + dxva2 scaling). the output of save image is discolored mostly white picture with barely visible silhouettes, and the size of mpc-hc window, not the frame size. will it be fixed? in the meantime, is there a workaround? |
Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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