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Old 20th October 2017, 03:54   #46741  |  Link
noee
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You're right, I can only get to med. High pushes it up into the high 40s.
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Old 20th October 2017, 04:09   #46742  |  Link
huhn
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i get about 11 ms with med and i'm talking about the NGU renderstep alone ignoring the other steps.

and don't forget a 960 is about 30% faster card.
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Old 20th October 2017, 08:16   #46743  |  Link
sneaker_ger
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Quote:
Originally Posted by nevcairiel View Post
EVR-CP doesn't support the special XySubfilter interface
MPC-HC/EVR-CP does support XySubFilter. Or do you mean it uses yet another interface?
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Old 20th October 2017, 08:17   #46744  |  Link
nevcairiel
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Originally Posted by sneaker_ger View Post
MPC-HC/EVR-CP does support XySubFilter. Or do you mean it uses yet another interface?
He uses MPC-BE, which does not, as far as I know. Additionally, LAV Video only uses this interface with madVR, so with any other renderer there would be no conflicts.
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Last edited by nevcairiel; 20th October 2017 at 08:22.
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Old 20th October 2017, 08:25   #46745  |  Link
sneaker_ger
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Ah, MPC-BE. I didn't read carefully enough.
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Old 20th October 2017, 09:32   #46746  |  Link
Aleksoid1978
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MPC-BE support XySubFilter long time ago.
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Old 20th October 2017, 10:07   #46747  |  Link
mclingo
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MADVR high CPU with DXVA (COPY) back.

trying to understand why my CPU is getting hammered by MADVR, thought the processing happened on the GPU, DXVA hardware decoding and everything on the shaders, the CPU should not be touched surely?

If I use NATIVE instead of COPYBACK the CPU use is halved suggesting some of MADVR's work is happening on the CPU, is this nornal?

I've only got a lowly I5 2400
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Old 20th October 2017, 10:38   #46748  |  Link
huhn
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even with DXVA native i get easily 12 x more CPU usages than EVR. in my eye it is should be investigated.
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Old 20th October 2017, 11:06   #46749  |  Link
dvd1
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how to figure out if the video card GPU is at the limit?
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Old 20th October 2017, 12:02   #46750  |  Link
huhn
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same answer as last time if your AVG rendertimes are over the frame tiems you will drop frames because the GPU can't handle it.

or in short if you drop frames your GPU is usual over it's limited
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Old 20th October 2017, 12:04   #46751  |  Link
varekai
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Quote:
Originally Posted by dvd1 View Post
how to figure out if the video card GPU is at the limit?
What video card do you have?
For only monitoring you can use GPU-Z
https://www.techpowerup.com/gpuz/
For tweaking such as changing memory clock and adjusting fans and such there are free software for that, both for AMD or NVIDIA.
I use EVGA Precision which is for NVIDIA GPU's.
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Old 20th October 2017, 12:17   #46752  |  Link
el Filou
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Quote:
Originally Posted by mclingo View Post
thought the processing happened on the GPU [...]
If I use NATIVE instead of COPYBACK the CPU use is halved suggesting some of MADVR's work is happening on the CPU, is this nornal?
Some features run on the CPU: film detection & reverse pulldown; black bars detection; and possibly hdr "measure each frame's peak luminance" but I'm not sure about that last one.
(Edit: and when using native decoding, those features cannot work obviously)
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Old 20th October 2017, 12:26   #46753  |  Link
aufkrawall
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Quote:
Originally Posted by huhn View Post
even with DXVA native i get easily 12 x more CPU usages than EVR. in my eye it is should be investigated.
12 times more? How high would that be?

I only get around 2-2.5% with DXVA2n/D3D11VAn, which isn't much more than EVR or the crappy Windows 10 video app.

Copyback modes weirdly show higher CPU usage with madVR than with EVR, especially D3D11VA-CB.
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Old 20th October 2017, 12:29   #46754  |  Link
huhn
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with EVR about 2% at ~1.5 GHZ with madVR about 10-12 @ 3.4 ghz
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Old 20th October 2017, 12:30   #46755  |  Link
HillieSan
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Quote:
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NGU is very slow on polaris compared to pascal/maxwell or even GCN 1-2.
Very slow? Perhaps a bit slower. Madvr runs fast here on polaris RX 480. Lot faster than in the beginning.
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Old 20th October 2017, 12:32   #46756  |  Link
huhn
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can you please use number...

just to give you an idea a 1060 can do NGU very high for 1080p->UHD with normal chroma.
that's easily 2x of that what a RX 480 can do. that'S has nothing todo with "a bit" slower.
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Old 20th October 2017, 12:39   #46757  |  Link
mclingo
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Quote:
Originally Posted by el Filou View Post
Some features run on the CPU: film detection & reverse pulldown; black bars detection; and possibly hdr "measure each frame's peak luminance" but I'm not sure about that last one.
(Edit: and when using native decoding, those features cannot work obviously)

Thanks
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Old 20th October 2017, 12:44   #46758  |  Link
aufkrawall
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Originally Posted by huhn View Post
with EVR about 2% at ~1.5 GHZ with madVR about 10-12 @ 3.4 ghz
I don't think that is normal or your CPU is really slow.
6700k stays at 800MHz here when using native decoding and balanced energy profile.
With modern CPUs like Skylake or Ryzen it's btw. better to set power profile to maximum performance and let the CPU itself decide the clocking (tools read out full clock then, but that's not true). I have to set C-States to auto for this, checked it with a wattmeter.
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Old 20th October 2017, 13:42   #46759  |  Link
HillieSan
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Quote:
Originally Posted by huhn View Post
can you please use number...

just to give you an idea a 1060 can do NGU very high for 1080p->UHD with normal chroma.
that's easily 2x of that what a RX 480 can do. that'S has nothing todo with "a bit" slower.
I don't have numbers, sorry. There are lots of numbers in game benchmarks. But these do not apply here.

I confirm that the RX 480 cannot do NGU very high.
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Old 20th October 2017, 13:47   #46760  |  Link
huhn
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create a folder with ShowRenderSteps in the madVR folder and you can get numbers.
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