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25th November 2017, 18:05 | #47303 | Link |
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Unfortunately, I don't think so because the GPU load is quite higher with high quality. Even on my Geforce GTX1080 I can see a difference so I supsect weaker GPU will struggle with this.
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25th November 2017, 18:58 | #47304 | Link | |
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I run tests on various sets and sources and I am unable to see any kind of bloating while running Sharpen Edges at 4 (like other sharpeners do) on up to 65 inches. Is there something I am missing or am I not looking at what I should be looking at? Does it bloat in a different way other sharpeners do, one which I cannot identify, like a different kind of video distortion? |
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25th November 2017, 21:28 | #47305 | Link | ||
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Sorry.. i’m not ignoring, i miss it, again I’ll try with 385.2x driver and check the “HDR and Advanced Color” tourned off. Thx for your time and your work with this unique and fantastic toolb Last edited by Blackwalker; 26th November 2017 at 11:46. |
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25th November 2017, 21:58 | #47306 | Link |
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Rca high
Agree. Usually, some "other" madVR enhancement compromises, with a GTX1070, using RCA high quality. Usually, fewer upscaling refinements &/or, a lower luma image upscaling setting, are required to use RCA high quality, with higher strength setting. RCA high quality, with average quality 720p and 1080p upscaled anime, is often, a very, very good madVR enhancement (sometimes, RCA medium quality, or reduce random noise, is just enough). Maybe, something between, medium & high quality RCA, might be nice, if possible? Lower GPU load? Madashi, says, I will love, the next madVR version, because of my preference for RCA high quality!
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25th November 2017, 22:02 | #47307 | Link | |
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It's strange thus, I am actually using NGU-sharp at medium as a chroma, why the crash would report NNEDI3? It's because I left the option "Let MadVR decide" on somewhere? |
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25th November 2017, 22:50 | #47308 | Link |
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Anime + GTX1070 + 4k monitor + madVR
newbie questions: I have a 65" 4k TV & so, upscaling 720p anime, results in a heavy GPU load - direct x4 luma upscaling to 2880p & then, downscaling to 2160p. Why is it not possible to just upscale 720p to 2160p (x3 instead of x4)? Is this just not possible, at all, or a limitation of madVR image upscaling? I think, that my Samsung TV, does this (direct x3 upscaling of 720p?), although the difference in upscaling quality, is significantly lower, compared to madVR upscaling + downscaling (or maybe, my TV upscales x4 & then downscales, like madVR?). I prefer 720p anime (original resolution), over upscaled 1080p, because of madVR 4x upscaling, so pre-upscaling anime to 1080p, is not the best option, unless I could "improve" the quality (fewer artifacts/sharper image, without overall quality loss). Any suggestions, other than upgrading my graphics card? And, yeah, I am simply striving for perfection: A GTX1070, is almost perfect, for what I am viewing. Very pleased with madVR - especially RCA high quality & luma image upscaling - limitation on using image refinements is a fairly minor issue (a little sharper image would be nice).
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26th November 2017, 01:17 | #47309 | Link |
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NGU soft\standard\sharp can upscale 2x and direct 4x, 3x not supported. Also no direct quadrupling for NGU AA, it work only in doubling twice mode.
Last i'm remember about NGU 3x variant, NGU 3x speed\quality ratio not good vs NGU 4x + downscaling. But i hope NGU 3x not dead. These features is what exactly i would like to see in madvr: - NGU direct 3x - NGU AA direct 4x, 3x - Also better SLI support: a) SLI-friendly madvr without negative scaling b) extra performance with second GPU (just dream ) |
26th November 2017, 02:39 | #47310 | Link | |
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26th November 2017, 06:23 | #47311 | Link | |
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so I think it would be ok for 4k. Here are some bench marks information leaked https://wccftech.com/intel-kaby-lake...pecifications/ The performance is about 3.3 TFLOPs. Seems at least much much stronger than GTX750TI or GTX960. |
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26th November 2017, 06:32 | #47312 | Link | |
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For anyone else having this issue (is it Nvidia only?) try setting LAV to software decoding (Hardware decoding "none") until a fix is found. |
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26th November 2017, 06:46 | #47313 | Link | |
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and most important these chip are going to be expensive. HBM2 is very expensive. it a faster 560 which is decent no question. but really wait until they are out there is so much missing informations. |
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26th November 2017, 06:57 | #47314 | Link |
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Hello mashi,
I have some small problem confused me a long time with the osd which I don't know is it a bug of madvr or not. I thought that is caused by my computer is optimus spec. But recently I buy a new desktop with GTX1060 the problem is still not gone. Here are some screenshot. First I set my presented frames for 16 And here is the OSD the decoder queue and upload queue seems work well is about 17-18 (I set 18) Some questions here. 1. The render queue always not reach 18. 2. The present queue I set it 16 ,but the maximum here shows 15. (if I sent N, it would be N-1) 3. The Hardware Decoder I set D3D11 on LAV , but the OSD shows DXVA11. Is it all normal? |
26th November 2017, 07:37 | #47315 | Link |
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My notes on nVidia driver 388.31 + madVR 0.92.9 & playing HDR on a Win10 1709+LG E6+GTX 1080+Denon X4300H AVR:
Originally after the Fall Creator's update, the default Windows-included nVidia drivers wouldn't set HDR for me (MPC-BE). With the reports here on the problems, I went with a 385.xx version which was OK. But I decided to play around with the most recent driver release (388.31). What I found is: 1. HDR works correctly with Zoom Player - it kicks in when starting the player, and disables when the player exits at least 90% of the time. One time it started with incorrect colors and one time the player hung. For the former, I just double toggled HDR in the Win 10 Display Settings; for the latter I just killed the process and tried again (to be honest, ZP freezes from time to time on me in general - nothing to do with HDR - so I can't tell if this was just "one of those times"). 2. HDR works with MPC-HC but stays on when the player exits. I have to use the Win 10 Display Settings dialog and toggle on/off to get back to SDR. 3. HDR doesn't start at all with MPC-BE I should probably spend a little more time looking at how LAV might be playing into this, but for now Zoom Player is my player of choice for HDR content until nVidia+MS can get this fixed. |
26th November 2017, 10:47 | #47316 | Link | |
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- pixel shader conversion is OK - 3dlut conversion is Not (image is much darker) PrintScreen in Windowed mode works fine for both of them.
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26th November 2017, 11:48 | #47317 | Link | |||||||||||
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If the new Intel CPUs with integrated AMD GPUs only have one GPU instead of two, most (or even all) of the Optimus problems should not occur. Quote:
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Can you give me a few more details. How is 3dlut conversion not ok? Is the 3dlut not applied for the screenshot? Or is it applied incorrectly? What happens if you disable the 3dlut? Are F5 and PrintScreen identical then for SDR movies? |
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26th November 2017, 12:08 | #47319 | Link |
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In case you guys wonder how NGU Sharp compares to mpv's latest FSRCNN(X), here's a little comparison:
Blu-Ray screenshot downscaled (PNG) | (JPG, 100 quality) latest FSRCNN32 latest FSRCNNX32 NGU Sharp - High NGU Sharp - Very High To make things as fair as possible I've downscaled the image with Bicubic/Catrom, which is exactly what FSRCNN and FSRCNNX were trained for. Here are benchmark numbers, for 720p doubling: Code:
Nvidia 1070: FSRCNN16: 15.270 ms FSRCNNX16: 26.397 ms FSRCNN32: 46.290 ms FSRCNNX32: ? (estimated: 80.021 ms) NGU-Sharp High: 3.940 ms NGU-Sharp Very High: 11.800 ms Code:
AMD 560: FSRCNN16: 14.289 ms FSRCNNX16: 24.412 ms FSRCNN32: 45.235 ms FSRCNNX32: ? (estimated: 77.282 ms) NGU-Sharp High: 12.970 ms NGU-Sharp Very High: 37.100 ms Last edited by madshi; 26th November 2017 at 13:29. |
26th November 2017, 12:26 | #47320 | Link | |
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Blu-Ray. edit i see that FSRCNN bring some colours shift. Last edited by ABDO; 26th November 2017 at 12:32. |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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