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25th March 2014, 23:10 | #25321 | Link | |
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Thank you. |
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26th March 2014, 00:51 | #25322 | Link |
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Easily if the monitor supports it yes. Not all LCDs do (I still find that a good number do but I haven't extensively tested all of them for framedrops or fake numbers) Some monitors also have issues other than framedrops when doing that, such as a corrupted display, weird scan lines etc. It's not THAT simple
It's really easy to test whether it works or not though. Fire up an old game (or well any game that runs at a super high framerate on your system and preferably a FPS) with v-sync on, run around with fraps and/or some other reliable fps meter... see what happens. There's other methods now but that's the one I'm used to (since I've been "overclocking" LCDs for quite a while). And ye, use CRU or do a good old EDID override if you want to use it in games and such. My LCD for example is running at 76.5hz & 1080p* (I made Windows treat that as his native resolution) which works with absolutely everything, even applications that give you no options to change any advanced settings (most just run with your desktop resolution and refresh rate by default anyway). *the max you can fit in DVI single link with a 165mhz pixel clock and tight timings. And I added 71.928hz and 75hz for madVR of course. I must say I haven't had any issues with video playback for a long time now (well, ever since I got my Nvidia GTX 670), using madvr/lav/JRiver MC. It's all been perfection thanks to madshi and nevcairiel (and the JRiver team for the audio part) Oh, and the upscaling is absolutely fantastic (using settings mostly similar to 6233638) and it makes some old films very enjoyable to watch on my 22" LCD monitor, which is quite a feat considering how close to it I am sitting. I haven't really tried the new NNEDI3 thingy though, maybe I should. Been using error diffusion option 2 (the one that says it produces less noise) but I'm not sure I can see much of a difference between the dithering settings anyway (my eyes may not be good enough for that kind of thing though) Last edited by kalston; 26th March 2014 at 00:55. |
26th March 2014, 00:55 | #25323 | Link |
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Yeah... i guess mine does :lol: I played Skyrim at 75 fps without a problem when it was totally wigging out without using CRU. I had to push it down to 60 fps to make it work before.
Have you noticed that the brightness increases with the higher refresh rates? i had to bring down my brightness a tad. |
26th March 2014, 01:34 | #25324 | Link |
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I think I found a bug. When I enable BOTH NNEDI3 chroma upscaling and luma doubling, I get frame drops (2 frames per second) when the rendering time is less than the dropping theshold (~41ms), however if I choose a chroma upscaling other than the NNEDI3, I don't get frame drop even if the rendering time is longer than that of the above, as long as it's less than the threshold.
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26th March 2014, 01:48 | #25325 | Link | |
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Modern LCDs *should* be able to go higher. CRU was developed as a tool for the cheap Korean monitors on eBay to increase the refresh rate to 120Hz. |
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26th March 2014, 08:25 | #25326 | Link |
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@cyberbeing
You use 'don't flush' for everything in FSE. I can hardly remember but didn't madshi said something needs 'flush & wait' to work properly, e.g. reporting dropped frames in the OSD or something else? |
26th March 2014, 14:09 | #25327 | Link |
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Since I've been using NNEDI3 and Error Diffusion I have really noticed a jump in quality in my front projection setup. I have just purchased an Oppo 103D and plan to use its Darbee processing in combination with MadVR. Now I've just read that the Darbee in the Oppo automatically converts any signal to YcBcR 4:2:2, where it does its internal processing (I earlier thought that the processing was done in the color space that was sent into the unit, but appareantly only the standalone Darblet does this).
So my question is if using MadVR to output RGB to the 103D is worthless because of the 103D's internal color space conversion? Or am I still going to take advantage of some of MadVR's greatness? |
26th March 2014, 14:24 | #25328 | Link |
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Darbee can't do anything PS scripts can't provide for free IMHO, and the latter work in much higher resolution(16bit RGB).
Last edited by leeperry; 26th March 2014 at 14:26. |
26th March 2014, 14:36 | #25329 | Link | |
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Otherwise, does anyone know how much the 103D reconversion is going to "damage" MadVR's results? |
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26th March 2014, 14:40 | #25330 | Link |
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Flush & Wait is needed if you want the madVR OSD to report Render & Present times. madVR doesn't use this information itself. Setting everything to 'don't flush' is equivalent to madVR only flushing in pre-determined critical sections, instead of being arbitrarily forced to flush at additional locations by end-user settings. NVIDIA GPUs with desktop composition enabled do not require any additional flushing to run smoothly, as of the r304 driver release from a couple years ago which contained numerous vsync stuttering fixes. The settings exist in madVR mainly for troubleshooting, with less flushing being preferred if your GPU can handle it without stuttering, glitches, or GPU queue abnormalities.
Last edited by cyberbeing; 26th March 2014 at 14:48. |
26th March 2014, 14:48 | #25331 | Link | |
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26th March 2014, 15:42 | #25332 | Link | |
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Not too sure, when I want subtle EE I simply enable Gamma Light Dithering in mVR.....for strong halo-based EE you could try your luck with those 2 PS scripts packs: 1 (LumaSharpen might be right up your alley) & 2 TMT went through the same kind of commercial fluff with their CUDA based sharpener, long story short it didn't quite meet their promises. What we all crave is Super Resolution and at this point NNEDI is as close as it's gonna get. Of course there were impressive software doing exactly that, but they still don't run in realtime: Ikena Forensic’s super-resolution reconstruction algorithm If you're willing to go Avisynth, this might help too. You can rest assured that the reviewers raving about Darbee were either on their payroll or very easy to impress. |
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26th March 2014, 17:34 | #25333 | Link | |
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As for rest of the Darbee comments, no one serious about AV uses the thing at 100% effect. DO NOT look at their example pictures and judge it by them, they all look awful. Most seem to use it at 20-30% which doesn't introduce many artifacts at all, but enhances "perceived depth" in the image. I have a JVC X90 (RS65) and it's suppose to work well with it's MPC settings combined with the Darbee at lower levels (according to numerous people over at AVS, who take this hobby very seriously). The Darbee really is a way for me to try and squeeze every last bit out of my setup, even if it means only using it at a very low level. |
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26th March 2014, 18:08 | #25334 | Link | |
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Mine has no side effects besides a slight buzzing noise when displaying some content (such as this forum). It's very subtle though, I need to have my head close to it to hear it, but it is quite a bit louder at 75+hz compared to 60hz. Still too quiet to be an issue. Btw don't play Skyrim at more than 60fps or you'll get messed up physics and the game's internal clock will go mad and bugs will appear. People playing on 120hz monitors with vsync found out the hard way 75 isn't a big increase from 60 but over long gaming sessions you'll still end up having issues because of how silly this game engine is (thank god TESO doesn't have that issue) |
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26th March 2014, 18:36 | #25335 | Link | |
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Overcoming the LCD panels poor convergence in your JVC projector by oversharpening the picture might not be your best option IMHO...maybe there are setttings to finetune their alignment, possibly in a service menu. I've read that the latest 2160p projectors from SONY are still misconverged OOTB and you have to do your homework and go through the tedious task of aligning them by hand duh...and if the misalignment is not linear good luck with that. mVR should provide R/G/B aligments soon or later, OTOH if they look fine and you're actually looking for slight sharpening then I kinda rest my case that mVR can already look very sharp on its own and PS scripts would nail it down. |
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26th March 2014, 19:15 | #25336 | Link | |
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Actually, the convergence on my unit is pretty darn good, especially after some alignment adjustments. But when MadVR lets me do it in software I'll be the first to try it and put the JVC at its default setting. I am actually perfectly happy with the sharpness right now, I am more interested in the Darbee's ability to slightly adjust luminance levels to increase perceived contrast in the image. Is there any filter/script that I can use with MadVR to emulate that effect? (This goes against being true to the source material but I am fine with that, however this does vary from movie to movie though) |
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26th March 2014, 19:56 | #25337 | Link | ||||
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Also, question for madshi (or anyone else that's able to answer this). Have you ever thought of implementing 'on-demand rendering algorithms' option for chroma upscaling in madVR? To be clear, they would be some sort of automatic-scaling filter that would activate/deactivate depending of the rendering situation madVR is in. Say we want to use Jinc as chroma upscaling, but it doesn't make much sense to have that enabled when there's no upscaling being done, so it would only be used when madVR actually upscales anything. I'm not a developer so I have no idea about the flexibility of this option, but it could help within a margin of reason. One can say that the shortcut keys already do this, but I'd like an answer to make sure if the idea is a realistic approach or not.
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madVR scaling algorithms chart - based on performance x quality | KCP - A (cute) quality-oriented codec pack Last edited by Niyawa; 26th March 2014 at 20:04. |
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26th March 2014, 20:18 | #25338 | Link |
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I respectfully disagree. Your own experience tells you about only...your own experience. And what is "eye training" anyway? 6233638 says he can easily see single frame drops, and I can too. I think it would be the exceptional case to find someone that cannot. Why do you think people complain about telecine judder? It's only a single field jerk compared to a full frame drop, and yet it is easily detected. Human vision is finely tuned for tracking motion; it's not surprising that we can detect gross discontinuities like frame drops.
Last edited by Guest; 26th March 2014 at 20:27. |
26th March 2014, 20:40 | #25339 | Link | |
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Darbee is prolly a nice toy when you run a standalone BD player but mVR's far more versatile than anything it could ever do IMHO, NNEDI and error diffusion dithering being just two things that will leave Darbee in the dust. |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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