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2nd April 2016, 20:29 | #37341 | Link |
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Madashi I've spent hours with the latest build and these are the conclusions I've reached to your questions.
a) Do you consider the "anti-bloating" filter useful for sharpening (LumaSharpen + AdaptiveSharpen)? If so, which strength settings do you like? - I do find antibloat useful for Adaptive sharpen 0.7 + crispen edges 1.0. It helps remove the paintbrush effect. I've settled on a strength of 125 for upscaling 720p content b) Do you consider the anti-bloating and anti-ringing options useful for SuperRes? I think anti-bloating might not be beneficial here, but I'd like to hear your opinion. Do you see any benefit in the anti-ringing option? SuperRes already didn't ring that much, so I wonder if the separate anti-ringing post processing option is worthwhile in your opinion or not? - I've experimented with this on and off and if there is a benefit I'm having a hard time picking it out. I use super res 2 for 720p content anything higher is to aggressive c) Do you consider the "anti-bloating" filter useful for SSIM downscaling? If so, which strength settings do you like? - YES but only when SSIM is at a strength of 100%. Otherwise you lose to much detail. Currently using at a strength of 100%. Anything higher and it cancels out the benefit of SSIM, IMO d) Which of the two anti-ringing options do you prefer for downscaling? (Edit: FYI, these options do *not* affect SSIM downscaling) - Relaxed. I have a panasonic VT series plasma and some are reporting they can see no difference. I can see a noticeable difference and relaxed retains more detail. strict is to aggressive. Relaxed does a good job of limiting ringing while retaining detail. |
2nd April 2016, 22:13 | #37342 | Link |
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Try a clean install or roll back to a previous driver (always use clean) There have been some problems with the latest driver from Nvidia but whether your issues are related to that or just a messy install you'll have to find out but I haven't seen anyone with that issue.
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3rd April 2016, 18:01 | #37343 | Link |
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Has anyone gotten 3D subtitles to work so far? I'm letting MakeMKV take Audio/Video/Subs first and then mux it into a .m2ts via tsmuxer as .mkv doesn't allow 3D planes, is this the correct way? Can't find any proper instructions on how do it :
Last edited by XTrojan; 3rd April 2016 at 18:09. |
3rd April 2016, 18:48 | #37344 | Link |
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If you want to preserve everything, then don't remux it at all. Muxing into m2ts will lose pretty much all special metadata. Its not inside the m2ts on the Blu-ray, but in the playlist metadata files.
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3rd April 2016, 19:59 | #37345 | Link |
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Guys, try out Bilateral with SR2 for chroma. I'm really quite liking it for film content, but haven't tried it for cartoons yet.
The drawback with bilateral has always been that the algorithm sucks very badly whenever there isn't information in the luma channel to refine the chroma channel, resulting in what looks like dithered, noisy edges. However, superres is able to "fix" some of those bad edges at the cost of the crispness of the well-reconstructed edges. The result is something pretty close to nnedi or SXBR, but with less source ringing and much thinner edges. Anyways, here's some screenshots. This is chroma channel only, comparing bilateral SR2 to nnedi64. I have nnedi64 with and without SR2 in case people think the sharpness is from SR. http://imgur.com/a/tfQOy |
3rd April 2016, 21:18 | #37347 | Link |
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Am I the only one who has trouble with SSIM 2D (and forget about Reconstruction, the biggest resource hog of the lot)? The usage spikes big time over SSIM 1D.
On another note - I made the mistake of opening a 4K 60fps vid I had in my downloads, probably the one off Youtube... constant dropped frames. MadVR isn't needed with those videos I know, but I am curious why when my 980ti was only at 80-90% usage it was dropping a number of frames each second. Surely that only happens when the GPU is hitting 100%? |
4th April 2016, 00:23 | #37351 | Link |
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i guess most are using window mode.
there is no simply answer. if you don't see any issues as it is now you can leave it as it is. if you get dropped frames or high present times try a different mode. the number of presentation modes is pretty high if you count backbuffer and present in advance in. on a dual display setup window mode as a chance to fail compared to FSE or overlay mode. and the options names you are using here aren't the names in the madVR options. so i can only guess what the program you are using is changing in the madVR settings. |
4th April 2016, 01:11 | #37352 | Link | |
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4th April 2016, 01:45 | #37353 | Link | |
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Quote:
If you are using MadVR's using the full option names is helpful to avoid confusion. To answer your questions: use whichever of these options offer you no dropped frames and/or presentation glitches. All these options exist because there doesn't seem to be a set of them that works best on every system so it takes some experimentation to find what works best for you. I run only 'enable windowed overlay', with 'enable automatic fullscreen exclusive mode' disabled. I also have "use Direct3D 11 for presentation" disabled (it overwrites 'enable windowed overlay' too). This isn't best for everyone but it works very well for me. There is nothing wrong with using fullscreen exclusive mode too, so madVR uses exclusive instead of overlay when fullscreen, but I do not need fullscreen exclusive for stable playback.
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madVR options explained Last edited by Asmodian; 4th April 2016 at 01:48. |
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4th April 2016, 05:03 | #37356 | Link | |
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Quote:
Im going to try and turn some of these settings off like you and check for dropped frames. Maybe the more turned off without dropped frames is better... |
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4th April 2016, 06:46 | #37357 | Link |
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Im using the GTX 970 card and have my dithering set to Erro Diffusion - option 2, is my card DX 11 compatible?
Am I using the right dither setting? Error Diffusion - option 2 Use Direct-Compute to perform very high-quality error diffusion dithering. Low-noise, mid dither pattern. Requires a DX 11-compatible graphics card. |
4th April 2016, 07:22 | #37359 | Link | |
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4th April 2016, 07:26 | #37360 | Link |
Is this for real?
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You guys were right. A 980Ti for MadVr in a HTPC case is too much, with temps going up to 83C...so I swapped it out for my 970 card (and that gets hot enough).
When I use Super-Xbr for image doubling/quad and there is a scene when peoples faces are up close, their faces are nice and sharp, but when in the background their faces get much more grainy. With NNEDI3 64 and up, faces in the background are more sharp than with super-xbr. So this is normal? Kind of bugs me out cause I want things to be perfect
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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