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#49483 | Link |
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Join Date: Oct 2016
Posts: 726
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That's strange, MediaInfo says it's flagged BT.709
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HTPC: Windows 10 1909, MediaPortal 1, LAV Filters, ReClock, madVR. DVB-C TV, Panasonic GT60, 6.0 speakers Denon 2310, Core 2 Duo E7400, GeForce 1050 Ti |
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#49484 | Link |
Registered User
Join Date: Oct 2012
Posts: 6,864
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so what? is it a container flag or a stream flag?
madVR doesn't get the needed information so most likely not a stream flag. @chuchicoupe if you are using an nvidia card check the power settings in the NV control panel make sure it is >not< optimal. |
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#49485 | Link | |
Registered Developer
Join Date: Mar 2010
Location: Hamburg/Germany
Posts: 10,045
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Quote:
The most likely reason for such color differences are bad configuration on the GPU control panel though, and not in madVR.
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LAV Filters - open source ffmpeg based media splitter and decoders |
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#49486 | Link |
Registered User
Join Date: Oct 2012
Posts: 6,864
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yes it falls back to bt 709 for this resolution but is this file really bt 709 and not smpte C?
in term of faces colors i don't think bt 709 is correct. with a proper flag there would be nothing to argue about (which would be BT 709 nearly for sure...). doesn't fix the issue anyway d3d9 or d3d11 are the same for me so this is something todo with the screen settings or GPU driver. |
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#49488 | Link | |
Registered User
Join Date: Oct 2009
Posts: 893
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Quote:
Thanks for the info anyway. (I might take a peek at RS4 anyway, well isolated form everything else) Last edited by mzso; 9th March 2018 at 20:55. |
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#49489 | Link |
Registered User
Join Date: Aug 2016
Posts: 1,225
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well thats interesting, it does the same thing with my 40" samsung MU7000 plugged so that rules out my LG OLED TV, could be my receiver though I guess, I'll bypass that next.
reciever also bypassed same result so it has to be my settings of a problem with the GPU, everyone else is testing this with NVIDIA cards? Anyone got a similar setup to mine? AMD RX 550 18.2.2 LG OLED 2015 4K Win 10 creators up to date Last edited by mclingo; 9th March 2018 at 21:39. |
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#49490 | Link |
Registered User
Join Date: Aug 2016
Posts: 1,225
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issue is not apparent with MADVR 09024, something must have changed after that to change the way the calibration off setting interacts with my TV, i'll fully configure this version and test again as I've tested it with no settings changes apart from adding DIRECT3D11 tick as it wasnt ticked as default in this old version, could be something i'm doing wrong when configuring MADVR, its more likely something changed in MADVR that doesnt play nice with my TV.
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#49492 | Link |
Registered User
Join Date: Aug 2016
Posts: 1,225
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Well i've found one issue, or at least the setting that might be causing it, someone might be able to explain whats going on now. Its in TV properties, if I choose 8 bit its ok, if I choose 10bit (or higher) I get those nasty reds, positive my TV is 10 bit, could it be 8 bit afterall or is something else going on here?
here is my TV model and specs - supposed to be 10 bit https://www.rtings.com/tv/reviews/lg/ef9500 edit - reinstalled latest version, same behaviour, picture back to normal with 8 bit enabled instead of 10 bit in display properties. This setting, what does it actually do? EDIT 2 - with this settinng set to 8 bit I lose HDR passthrough mode - no more HDR ![]() here is my config screen - https://www.dropbox.com/s/0gdi4kmb0n...57%5D.jpg?dl=0 (( screeshot doesnt capture the red tones for some reason, everything is unticked) Last edited by mclingo; 9th March 2018 at 22:46. |
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#49493 | Link |
Registered User
Join Date: Dec 2016
Posts: 211
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@mclingo: perhaps the TV goes into forced native gamut mode if you enable 10 bit manually (it is sometimes erroneously associated with wider gamut)...that would mean MadVR communicates with the TV...what happens if you changed bitdepth in Radeon settings?
Another clue: I think it is said that 10 bit works only in D3D11, that might explain the difference between D3D9 and D3D11? in D3D9 it is always 8 bit and that's why it looks OK Last edited by mytbyte; 9th March 2018 at 22:39. |
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#49494 | Link |
Registered User
Join Date: Aug 2016
Posts: 1,225
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ok, getting some odd behaviour here, here is what i've found.
AMD control panel - MADVR - result 8 bit 442 8 bit ok 8 bit 442 10 bit ok 10 bit 442 10 bit blown reds 10 bit 442 8 bit ok 8 bit 444 RGB 8 bit ok 8 bit 444 RGB 10 bit blown reds |
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#49495 | Link | |
Registered User
Join Date: Aug 2016
Posts: 1,225
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Quote:
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#49496 | Link | |
Registered Developer
Join Date: Mar 2010
Location: Hamburg/Germany
Posts: 10,045
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Quote:
The processing on madVRs side for 8 or 10-bit output is quite the same, only the number of bits in the final output step is different.
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LAV Filters - open source ffmpeg based media splitter and decoders Last edited by nevcairiel; 9th March 2018 at 23:51. |
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#49498 | Link |
Registered User
Join Date: Dec 2016
Posts: 211
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Looks like it may also be a MadVR -> AMD driver issue...I could connect it to an oldish plasma tomorrow or a monitor with HDMI even, since I can't get to my regular TVs over this weekend, and see if i can replicate over HDMI...
Last edited by mytbyte; 10th March 2018 at 00:29. |
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#49499 | Link | |
Registered User
Join Date: Aug 2016
Posts: 1,225
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Quote:
Your assistance is much appreciated but dont put yourself too much. |
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#49500 | Link |
Registered User
Join Date: Aug 2016
Posts: 1,225
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another oddity. If I put my gfx card in 8 bit 442 and MADVR in 10 bit it looks ok and HDR works, guess this is the easiest workaround for now, just not sure why this doesnt work if I put my GFX in full RGB 444 and MADVR to 10 bit, I get blown out reds, this makes no sense at all.
I can leave with my GFX set to 8 bit for now until I can get some help getting to the bottom of this. |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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