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#49521 | Link | |
Registered User
Join Date: Aug 2016
Posts: 1,225
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Quote:
I need FSE for 3D, sure I tried turning this off as a test though, i'll have another go. Would still like MADSHI to have a look at what is going on here if this is ineed an issue with all RX cards. I have FSE and windowed mode unticked, still get blown out reds, only removed DIRECT3D11 tick resolves for me but this means no HDR so this isnt a solution for me. LAV renderer also makes no difference so whatever is happening is happening in MADVR so I think the solution lays there if MADSHI can find out whats going on. If anyone else can find a solution or has something else I can try let me know. Last edited by mclingo; 11th March 2018 at 14:10. |
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#49522 | Link |
Registered User
Join Date: Mar 2018
Posts: 2
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I am having an issue that I am not seeing exactly in this thread.
I am having very strange presentation glitches even on the lowest settings on madvr. 1. If I use exclusive full screen mode, presentation glitches will happen very quickly, hundreds and hundreds of them. 2. If I have anything on my second monitor, the presentation glitches will start rapidly increasing. If I were to watch a movie on my computer with madvr. I need to close everything on my second monitor. 3. When I toggle the information with CTRL + J, is will always say frame drop every 1 minute, but I will never actually accumulate any frame drops. What does this mean? I have a suspicion on what this could be. Windows 10 has a bug, as well as nvidia drivers to some degree I believe, in the way it draws the desktop. I have a 144hz main monitor and a 60hz secondary. Anytime there is anything on the second monitor, Windows 10 puts a 60hz vsync across both displays which makes my main monitor lag. OF course, I am just not sure. I am running the latest version of Windows 10. I have a 7700K processor, my main monitor is on my GTX 1080, and my second monitor is on the IGPU of the processor. |
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#49524 | Link |
*****
Join Date: Feb 2005
Posts: 5,229
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FSE does not really have much benefits on Windows 10. Functionality that required FSE on older versions of Windows also works in windowed mode in current Windows 10.
If you really need FSE, then disable "fullscreen optimizations" in the compatibility settings of your player (right-click on .exe > properties > compatibility). Also disable the game bar in Windows 10. I think I read somewhere on nvidia forum that the vsync issue might get fixed in next Windows 10 build. |
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#49525 | Link |
Registered User
Join Date: Aug 2016
Posts: 1,225
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@MADSHI - ive logged the two outstanding issues I have as bugs and provided workarounds.
1. Black screen coming out of 1080p 3D MVC back to 2160p 60hz desktop - workaround - use fresh rate switching in video player rather than MADVR or set your desktop to 1080p before starting the movie. 2. Incorrect colours displayed with Calibration off setting on AMD RX cards - workaround - use calibration settings in MADVR. |
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#49526 | Link | ||
Registered User
Join Date: Sep 2017
Posts: 34
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Quote:
all is working fine using dxva2(native) setting on a 64bits bundle. Only the 32 bits bundle is not working well. What is your bundle (32 or 64 bits) ? For information, i do not want to use DXVA2 (native) since i have switched on D3D11 but i would like to understand why i have this difference between 32 and 64 bits bundle for DXVA2 (native) selection. EDIT : Quote:
this option was checked on my 32 bits bundle.... So now that this setting is working fine on both 32 and 64 bits configuration, i would like to have confirmation on the limitation of such setting because for me , it appears like it works fine for image enhancement and upscaling refinement (after doubling). Last edited by Polopretress; 11th March 2018 at 20:50. |
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#49528 | Link | |
Registered User
Join Date: Dec 2016
Posts: 211
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#49529 | Link |
Registered User
Join Date: Dec 2016
Posts: 211
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What do you mean by color profile? If you refer to the option "this display is already calibrated" you should use Rec.709 with whatever gamma was measured by your calibration software. probably "disable calibration" will also work well if you calibrated to 2.2 gamma
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#49530 | Link |
Registered User
Join Date: Sep 2017
Posts: 34
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i add an edit. it was the configuration of "trade quality..." that was different.
Now 32 and 64 bits work the same. But what is it supposed to not work correctly with this option because i do not see any difference? (native) Last edited by Polopretress; 11th March 2018 at 21:30. |
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#49531 | Link |
Registered User
Join Date: Oct 2016
Posts: 725
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On most (all? I never remember which ones have a problem with it) GPUs, native DXVA2 decoding does not give full quality chroma, so the idea behind that Trade quality for performance option is that as you already don't have the highest quality subsampled chroma to start with, it's better not to waste processing power by using madVR's high quality scaling and to just use the GPU's DXVA algorithm for chroma upscaling too as it's faster and less power hungry.
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HTPC: Windows 10 1909, MediaPortal 1, LAV Filters, ReClock, madVR. DVB-C TV, Panasonic GT60, 6.0 speakers Denon 2310, Core 2 Duo E7400, GeForce 1050 Ti |
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#49534 | Link | |
Registered User
Join Date: Jan 2018
Posts: 4
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#49535 | Link |
Registered User
Join Date: Dec 2016
Posts: 211
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@robominator: well, you are confusing me a bit with color profile term - ICC color profiles don't work with MadVR...however, if you mean MadVR's display device profiles, that's another matter. If you choose to passthrough HDR to the projector, the Rec709 calibration you did may be irrelevant because the projector changes mode and gamut interpretation when HDR signal is present - you really need to additionally calibrate it in HDR mode, with HDR patterns. Generally a profile is not needed because passthough will bypass calibration option anyway, even if you choose the option to process HDR by supplying the measured gamut of your PJ in HDR mode...
Last edited by mytbyte; 12th March 2018 at 10:50. |
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#49536 | Link |
Registered User
Join Date: Jun 2007
Posts: 433
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As I watch, astonished, the prices for GPUs, I wonder: is a 1050Ti good enough to upscale to 4K? SD material? 702p? 1080P? With what settings.
No way I'm gonna spend $400 for a GTX 1060 6GB. Not interested in AMD graphic cards, btw. |
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#49537 | Link |
Registered User
Join Date: Aug 2016
Posts: 1,225
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1050i should be ok, I can upscale 720p stuff ok as long as I dial down my quality settings, I can just about do NGU low with my RX550 which is inferior to the 1050i for upscaling, chroma has to be left on lanzos though.
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#49538 | Link |
Registered User
Join Date: May 2015
Posts: 225
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Time ago, if i remember this right, an user told me that madvr can have issues if in the name of the file are present numbers or symbols. Is this still valid?
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Intel i5-4590 - MSI R9 270X 2GB - 8GB RAM |
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#49540 | Link |
Registered User
Join Date: Feb 2002
Location: San Jose, California
Posts: 4,136
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The only issue is madVR doing something unexpected if you accidentally use a filename token.
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madVR options explained |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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