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#51501 | Link | |
Registered User
Join Date: Jun 2018
Posts: 51
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Quote:
Everything at FULL.. Cheers ![]() Sent from my moto g(6) using Tapatalk |
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#51502 | Link |
Registered User
Join Date: Jun 2017
Posts: 15
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Same issue with D3D11 or DXVA Copy-Back. But with D3D11 decoding de-interlacing is not enabled for some reason neither in madVR or LAV so switched to DXVA Copy-Back for now.
Tried to encrease buffer size in LAV splitter but thats is not the case. |
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#51504 | Link |
Registered User
Join Date: Dec 2009
Posts: 15
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Nvidia users who use custom modes, i know while most people were having issues with the driver rejecting this mode, some were not.
What are other Nvidia users doing now? I pretty much stuck with 390.77 for 6 months but out of curiosity i have been testing 398.11 and again can only use the EDID timings. Saying that, while my OCD dislikes the fact i have went from drops every few days to every 12mins, if im honest i can't say i actually noticed them over the course of average TV show. Anyone who knows anything about drivers think this is a permanent change to the drivers that we will have to just live with? Last edited by Redemption80; 23rd June 2018 at 19:34. |
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#51505 | Link |
Registered Developer
Join Date: Mar 2010
Location: Hamburg/Germany
Posts: 10,043
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Create modes in the NVIDIA control panel, that works on all driver versions for me.
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LAV Filters - open source ffmpeg based media splitter and decoders |
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#51506 | Link |
Registered User
Join Date: Mar 2008
Posts: 80
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Found this statement:
"My main problem with a 4:2:2 transport over HDMI is that a PC is always RGB, and a 4:2:2 transport is YCbCr, so when you play something on a PC the player converts the YCbCr file to RGB, then the graphics card converts it to 4:2:2 YCbCr for HDMI, and the TV again converts it to RGB, its two extra conversions that may (and do) incur extra loss on the image, and has the potential for mis-matching conversion matrices even throwing off your colors entirely." Is this accurate? It's impossible to have true YCbCr on PC? |
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#51508 | Link |
Registered Developer
Join Date: Mar 2010
Location: Hamburg/Germany
Posts: 10,043
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This is correct. PCs at least on any configuration that can run madVR are always RGB.
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LAV Filters - open source ffmpeg based media splitter and decoders |
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#51509 | Link |
Registered User
Join Date: Mar 2008
Posts: 80
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Thanks
This clears some stuff for me to understand If I set nvidia control panel to "let colors settings be set by application" I believe this will set color based on my TV edid. I know about chroma subsampling test to see if it' 4:4:4 or 4:2:0. Is there a way to know if in this situation my pc is using RGB or YCbCr? |
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#51511 | Link | |
Registered User
Join Date: Jun 2017
Posts: 15
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Quote:
That's after ~10-15minutes after the IPTV channel does start playing - which is one time out of 3-5. In most cases is stops after several seconds. Other channels seem pretty same when looking at OSD but still somehow different because they do start playing without issues. |
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#51513 | Link | |
Registered User
Join Date: Dec 2009
Posts: 15
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Quote:
![]() Not that i had an issue sticking with 390.77 as it was working fine for the games i play, but didn't want to stick with it forever and these days video playback and MadVR takes higher priority that gaming for me. |
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#51514 | Link | ||
Registered User
Join Date: Aug 2005
Posts: 54
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Quote:
Strongly suggest you leave that option as "application". Quote:
Strongly suggest you leave it as RGB. |
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#51517 | Link | |
Registered User
Join Date: Jun 2017
Posts: 15
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Quote:
Tried tinkering with options and to max out CPU queue (128 frames) but nothing helps, playback just stops for some reason. |
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#51518 | Link |
Registered User
Join Date: Aug 2005
Posts: 54
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It's been a long time since I played with IPTV streams, but last time I remember the internal stream source of MPC-HC was kind of flakey with UDP streams. Not sure if that's improved over the years.
You could try using VLC as a buffer, demuxing the stream and repacking it in to another format and sending it over another protocol might help. You could also try making the madVR buffers very small if you haven't already. |
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#51519 | Link |
Registered User
Join Date: Oct 2016
Posts: 722
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@mv Is there a way to increase the minimum buffer at the start of playback for network streams in your player?
With MediaPortal I had the same issues sometimes on Live TV, playback would sometimes stop like if it had reach end of stream because the player was starved of data. I fixed it by setting a 2 second buffer. It didn't happen only with madVR, but somehow it did occur much more often with it than with EVR.
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HTPC: Windows 10 1909, MediaPortal 1, LAV Filters, ReClock, madVR. DVB-C TV, Panasonic GT60, 6.0 speakers Denon 2310, Core 2 Duo E7400, GeForce 1050 Ti |
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#51520 | Link |
Registered User
Join Date: Feb 2002
Location: San Jose, California
Posts: 4,134
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I have also noticed better performance with small buffers in madVR, I keep the "number of frames presented in advance" at 3 or 4 and GPU buffers at 4 or 6. I noticed this when I switched to Windows 10 but it doesn't seem to be a universal observation (there don't seem to be any universal observations).
It is a good idea to put "strength during fade in/out" on the same level as "default debanding strength" for reduce banding artifacts (if it is enabled) or keep the trade quality for performance option "don't rerender frames when fade in/out is detected" enabled (recommended anyway, in my opinion).
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madVR options explained |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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