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#59481 | Link | |
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Join Date: Feb 2019
Posts: 114
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If you make a DCI-P3 3DLUT you should get good results. But a BT.2020 3DLUT will not yield good results as the coverage of that color gamut on the display is way too low. |
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#59482 | Link | |
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Join Date: May 2013
Posts: 630
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It's not the file that's causing problems, it's how argyll cms compresses the gamuts into whatever gamut the tv has. It does a different operation between P3 / Rec2020 as the source colorspace. Depending on the movie, this may or may not work well. It's at the whim of Argyll, and its algorithm's interplay with the primaries of the TV. You need both.
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#59483 | Link | |
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#59484 | Link | |
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Join Date: May 2013
Posts: 630
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So, in total, probably 12-15 different luts that you play with depending on the movie. This is all created from the same set of measurements, so you only need to measure once. < assuming you set these settings correctly > None of them will look-bad, but for example one lut might push red into an orange/pink area (depending on the primary of the device). and you'd need a different lut which doesn't do that. This is a long chain of color-interplay between file, cms, lut intent, madvr. There's no one size fits all. It might work on someone else's tv, but not yours.
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Ghetto | 2500k 5Ghz Last edited by tp4tissue; 5th May 2020 at 03:19. |
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#59485 | Link | |
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Join Date: Aug 2005
Posts: 272
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Now on some possible less exciting news I also found this piece of intriguing information from a poster on avsforum: "Quick notes for nVidia HTPC/MadVR users [others please skip]: the magenta bug present on the rs500 at 4K60 8bits in 385.28 and for all 8bits resolutions in all recent drivers including the latest is gone, which is great news. This means 8bits becomes usable, and leaving MadVR dither to 8bits might be a better option than forcing 12bits out because levels are still borked in 12bits with recent drivers. [EDIT 01/03/19: I found the reason for this: there is a bug in the new models that force YCC422 behind madVR's back when RGB 12bits is selected in the nVidia CP. The driver sends RGB 12bits, the JVC reports RGB 12bits, but in reality it's forcing YCC422. JVC knows about the bug, so hopefully they will fix it in an upcoming f/w update]." It is a post from last year...guess I need to figure out a way to test if this affects my projector. I hope not as he said new models and his post is from 2019 so maybe mine is not affected. Any suggestions where to see this issue more easily? Last edited by shaolin95; 5th May 2020 at 04:56. |
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#59486 | Link | |
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Join Date: Feb 2019
Posts: 114
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I have tried making dozens of 3DLUTS for BT.2020 and every single one ends up with posterization near the gamut limits. And for rendering intent, if you are trying to make a 3DLUT for a gamut that is wider than your display, the only ones that yield good results are the default "Absolute colorimetric with white point scaling" or maybe "Luminance matched appearance" All the others are bad and lead to shrinking the native gamut even more and colors being much farther off. Here is a measurement I took of what the 3DLUT does with 6 of the rendering intents for a display that cannot reach P3. Clearly the "Absolute colorimetric with white point scaling" is the best. https://slow.pics/c/mldFlPW3 But unless your display can come within 10% of the native gamut you are targeting I would't target that gamut and would drop down to the lower one. Like if you are above 90% P3 then with enough patches you can get a result that's largely posterization free, otherwise if you are less than 90% then I wouldn't bother with P3 and would just stick to rec709. And again I don't think anyone should be trying to target BT.2020 as that always leads to a lot of posterization no matter which rendering intent I used and for which display I tried making the 3DLUT for. |
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#59487 | Link | |
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Join Date: May 2013
Posts: 630
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It has NOTHING to do with specific underpinnings of rec2020 or dci p3. It's not resultant of the size of the gamut. On one of my displays, I get posterization on Red while setting dcip3 as source, while rec2020 doesn't have this problem. You can fix this to some degree just by moving your primaries in the tv's cms a little left or right. But overcorrection might cause issues of its own. So In general, steer clear of tv / monitor CMS except for the tone curve. You're also wrong about rendering intent. Colorimetric w/ white point scaling actually shrinks the gamut the most. because it cuts off earlier along the primaries to preserve accuracy over saturation. But again, this depends on where the primaries are. it may not behave this way for all situations. Preserve saturation, and saturation, gives you the widest use of the gamut, but can be oversaturated.
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Ghetto | 2500k 5Ghz Last edited by tp4tissue; 5th May 2020 at 05:38. |
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#59488 | Link | |
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Join Date: Nov 2011
Posts: 187
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@SirMaster: Can you share your display characterization data (the display profile), for which you were not able to get a good BT.2020 HDR to SDR LUT? |
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#59489 | Link | |
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Join Date: Nov 2011
Posts: 187
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#59490 | Link | |
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Join Date: Feb 2019
Posts: 114
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I have done this on my computer monitors, TVs, and projectors all with the same result. Sure I cannot say it will be this way for every monitor because I cannot test every monitor. But every display I have generated 3DLUTs for and where I have tried multiple rendering intents have ended up this way. "Absolute colorimetric with white point scaling" has simply always led me to the best results that I see after verifying the LUT no matter what displays I have calibrated so far. Unless I am doing something very wrong. I am definitely open for learning. I just write about what I have found based on my own experiences with the software and the process. Last edited by SirMaster; 5th May 2020 at 07:39. |
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#59491 | Link | |
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Join Date: Feb 2019
Posts: 114
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https://nicko88.com/misc/NX5_gamut/ The DCI-P3 LUT causes a very, very tiny amount of posterization, small enough to not really notice normally. The BT.2020 one causes pretty massive posterization that can't be ignored IMO. But I saw this same phenomenon making a DCI-P3 3DLUT on one of my computer monitors which has just slightly more than rec709 and not near full P3 gamut (it's the display that was shown in my 6 screenshot measurements earlier). Same thing on my Samsung TV that has near full P3 coverage when I tried a BT.2020 LUT. If there is a way to make a 3DLUT with ArgyIICMS targeting a gamut that is substantially wider than the display's native gamut and there to be no noticeable posterization then I guess I just don't know how to achieve such results. It's the only result I have ever seen on a multitude of displays that I have generated LUTs for. And I have tried all the rendering intents. I am not sure what else I can adjust. But when I target a gamut that is smaller than the display's native or only slightly larger then the results have always been fine. |
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#59493 | Link | |
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Join Date: May 2013
Posts: 630
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The reason we get posterization from argyll cms is when its gamut compression engine fails. This failure can be the result of many things in the chain not necessarily always the same. This compression failure is also not simply the result of how big or small the gamut is. I have SDR displays using a p3 and rec2020 lut, It's only 76% dci p3 and yet NO Posterization. Smaster's observation of getting posterization tuning for rec2020 is TRUE for HIS DISPLAY. It is NOT_TRUE for all displays. Again, it's not due to how big the gamut is, it's how closely aligned the primaries are to the source color space, and the various interplays of the display chain. We have multiple devices with multiple maps.
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Ghetto | 2500k 5Ghz Last edited by tp4tissue; 5th May 2020 at 15:27. |
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#59494 | Link | |
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Join Date: Aug 2005
Posts: 272
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So if if it was you, how would you calibrate it for 4k movies? ![]() |
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#59495 | Link | |
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Join Date: Oct 2017
Posts: 280
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Clearly you see denoise in the stats chewing up 17.02ms and pushing me way over the edge. Fwiw, turning off supersampling doesn't improve anything. This is SDR. HDR is even worse. What am I doing wrong? Thanks. https://i.imgur.com/smDH8yK.png ![]() https://i.imgur.com/3X9N5BW.png ![]()
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HOW TO-Kodi 2D-3D-UHD (4k) HDR Guide Internal & External Players W10 20H2 960-4GB RGB 4:4:4 @Matched Refresh Rates 8,10,12bit KODI 20 MPC-HC/BE PDVD19 DVDFab 3,5 & 6 PotPlayer 82" Q90R Denon S720W Last edited by brazen1; 5th May 2020 at 17:36. |
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#59497 | Link | |
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Join Date: Feb 2019
Posts: 114
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So I think there is good chance he runs into a similar issue. Something to look out for at least. Many of us over on AV Science forum JVC calibration thread are noting the posterization with 3DLUT for BT.2020 on all our JVC projectors, but it'd fine when targeting DCI-P3. I have seen it on other displays, but seems particularly bad on JVCs in general. |
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#59498 | Link | |
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Join Date: Aug 2005
Posts: 272
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Silly question, when interpreting stats in terms of rendering and max, what is a "safe" number to see there? I am leaving a movie running now to see in 2 hours what kind of drops if any I get. It is showing like 5 hours for repeated frames, so I don't expect any issues but just in case ![]() UPDATE: Finished the 2.5 hour movie with one frame repeated. It was showing 5 hours but still repeated 1..guess it not a big deal ![]() ![]() ![]() Last edited by shaolin95; 5th May 2020 at 23:25. |
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#59499 | Link | |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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