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5th May 2019, 14:50 | #56141 | Link | |
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Best advice (and madshi's own recommandation : https://forum.doom9.org/showthread.p...16#post1271416) is generally to set the whole chain (madvr + GPU driver + display) to Full, and check with a pattern to make sure your near blacks and near whites are correct. This wiki page explains it all : https://kodi.wiki/view/Video_levels_and_color_space Last edited by Charky; 5th May 2019 at 14:57. |
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5th May 2019, 17:29 | #56142 | Link |
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Maybe you could help: some of my music concerts are in 480. When the camera is moving (showing the uadice for example), I can see intervals of clear and blur images. how can I solve this issue?. I use Jriver/MAdvr/2070 gpu/i5/Windows 10. Thanks in advance
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5th May 2019, 18:27 | #56143 | Link |
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We need more info:
- is it 480i (from a TV feed or a DVD for example) or 480p? If 480i, is deinterlacing active? What fps? Can you post the Video info section from MediaInfo? - Are you sure it's not in the source? If you frame-step like with Ctrl+Right in MPC-HC, are the frames blurry?
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5th May 2019, 19:09 | #56144 | Link | |
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No it does not sound strange as the new turing cards are giving completely random issues for video playback. Go to nvidia cp set 24hz full rgb save, then you can repeat as necessary and finally go back to 60hz 8 full rgb if you want. Use madvr diplay matching and it will automatically switch to 12bit full rgb 24hz and back and forth as you change from desktop to fullscreen with madvr.
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5th May 2019, 22:56 | #56145 | Link | |
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Anyway I see forgot to put RGB limited to full. OSD shows full now with 10 bits. Not sure if it suppose to show 12 bits since that is what nvidia is set on. BUt that is what it shows. where is this display matching setting located? |
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6th May 2019, 02:40 | #56147 | Link | |
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Enable switch to matching and paste this in the box for 4k tv if 1080p tv then sub 1080: 2160p23, 2160p24, 2160p25, 2160p29, 2160p30, 2160p50, 2160p59, 2160p60 And go to display properties in windows, monitor tab, and make sure your display supports those values.
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3700X - RTX2070 - 970EVO - EVGA Supernova 750W Gold - Sony KD55X720E Last edited by hotripper; 6th May 2019 at 02:47. |
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6th May 2019, 14:16 | #56148 | Link |
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Well, that depends too
Some of us (Asmodian among them I believe) prefer to stick with a 60 Hz display and trust madvr frame blending (aka "smooth motion") to handle 3:2 judder. Display matching comes with drawbacks, most notably the fact that, out of the box, most display can't perfectly reproduce 23,976 Hz and you will most likely experience frame drops/repeats (micro stutters) every few minutes, unless you create a custom resolution with madvr's integrated utility or another tool such as CRU. When they work, custom resolution are great, but if you're unlucky they can be excessively tricky to get right, depending on your GPU manufacturer, display brand, driver version, or a combination of these Last edited by Charky; 6th May 2019 at 14:22. |
6th May 2019, 14:30 | #56149 | Link |
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you are mixing to different problems here.
a display that has a problem with 3:2 judder at 23p can't be fixed CRU and alike these displays are very common and just work with 60 hz internally. the repeated dropped frame every couple mins comes from audio video clock deviations and the display has nothing with this. |
6th May 2019, 18:12 | #56150 | Link | |
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Anyway, using 60 Hz + frame blending fixes both these issues, right ? |
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6th May 2019, 20:06 | #56153 | Link |
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Motion interpolation 50i to 60p is not the same like playing at native frame rate. Some use monitors which only support 60 Hz and can only use smooth motion.
A very similar thing is when viewing us series filmed @60p but being frame rate converted to 50i it is very jerky. Download this camcorder sample and test about smooth motion but only true frames not motion interpolation of tvs. http://www.aktiv-verlag.com/~webvide..._HC_X_900M.MTS View at 60 hz View at 60 hz smooth motion View at native 50 hz |
6th May 2019, 20:32 | #56154 | Link |
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you are simply ignoring my statement that you can'T frame interpolate the result of SM.
and don't compare what TV station do with SM... and yes i tested your video and it is about the same in smoothness but well that video is not smooth at all. if you want to test panning use a CG source or an anime. you can obviously see other deficits of SM. |
7th May 2019, 04:14 | #56157 | Link |
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You are ignoring what your TV is trying to do at the same time. Make sure all the motion improving features are off when using smooth motion, it breaks all of that stuff. I get smooth results using smooth motion to convert 50i -> 60p, lots of blended frames mean it is softer but it is smooth.
DLSS is not useful for madVR. Maybe madVR could make use of the new hardware DLSS and/or ray tracing runs on but DLSS itself is not applicable. Nvidia has not trained a neural net to upscale video. They should though; an upscaling neural net optimized on Nvidia data centers with many hundreds of thousands of hours of 4K video and needing a 2070+ to run might be able to give NGU some competition. No news about future updates yet.
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7th May 2019, 10:41 | #56159 | Link |
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I think this project has grown out 1 person's resources, especially with Envy
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7th May 2019, 11:13 | #56160 | Link |
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I have always motion interpolation in my tvs off, as already stated. So nothing wrong here on my side. I don‘t like blended frames, these look ugly and are still not natural smooth. I use native refresh rates for several years now and very happy with it.
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direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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