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5th June 2015, 18:43 | #30761 | Link | |
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Access is denied. Access is denied. Access is denied. Access is denied. activating debug mode failed Running it as admin outputs; file "madVR.ax" not found (Though it does exist in the folder!) Anyways, manually renamed the debug .ax file to madVR64.ax to get the log. Ran a video for 30 seconds. It created a log file 110MB in size. Debug log: https://www.dropbox.com/s/hi8yiom7xc...20log.txt?dl=0 D3D11 FSE, 10-bit, x64 player Queues are set to the following. CPU queue size: 24 GPU queue size: 20 frames in advance: 16 Queue fill rate was displaying as the following. Decoder queue - 22-25/24 Upload queue - 17-20/20 Render queue - 1-5/20 Present queue - 1-8(9, bouncing around)/15 Let me know if you need me to export my madVR registry settings or test with more specific video conditions. (10 bit, 23.976 fps, etc.) Last edited by SecurityBunny; 5th June 2015 at 18:48. |
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5th June 2015, 18:54 | #30762 | Link | |
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Though there is still a lot of testing to do, of course. I have noticed I prefer SuperRes only on high quality and high resolution sources, FineSharp on high quality sources, and LumaSharpen otherwise. Both SuperRes and FineSharp seem to enhance detail (artifacts) very well. I need to do more testing but all my fine tuning (so far) needs to be thrown out when I switch sources, even when they the same resolution.
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5th June 2015, 19:15 | #30763 | Link | ||||||
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The above applies only when "refine the image after every ~2x upscaling step" is activated, of course. Quote:
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http://madshi.net/madVR8811test.zip Quote:
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No, of course do say that, I want to hear the truth, even if I don't like it... |
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5th June 2015, 19:16 | #30764 | Link | ||
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It even happens without CalMAN being open. Double-clicking the madTPG window to exit full-screen mode results in a black screen and I have to hit Esc to close madTPG to get rid of it. EDIT: Seems to intermittently work with this test build. Prior to that it would black out 100% of the time. Now it's more like 75% of the time. Quote:
I understand that this may not be something you can change on your own, though it would be good if some sort of "single display mode" where madTPG only shows during measurements could be supported - ideally with CalMAN pausing at the beginning of each set to allow the switch into FSE. Last edited by 6233638; 5th June 2015 at 19:23. |
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5th June 2015, 19:22 | #30765 | Link |
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@madshi
I noticed an unexpected behavior in the bitdepth conversion in madVR with the OS profile. I bought an aliexpress chinese LED projector for quick testing, and I noticed it only accepts 6bit without banding. With 8bit+D smooth pattern has huge bands, while 6bit+D is smooth; From this I deduct that these chinese projectors only accept 6bit and lower without banding. Bless you for having the option to select output bitdepth in madVR! Now for the problem I see, When I output 6bit+D smooth pattern from madVR without OS .icm color management profile, i see no banding at all...Smooth. When I turn ON the OS color management I see (rainbow) banding with 6bit+D even though it was smooth, to get the pattern smooth again (without rainbow banding) I have to lower the bitdepth to 4bit+D in madVR...?? With 3DLUT the pattern is smooth with 6bit+D with no rainbow banding. I can only guess that there is something wrong with bitdepth conversion in madVR of the OS profile. Judging by eye, 4bit is actually higher when using OS profile because I see no dithering or banding, but it is correct(lower) when using 3DLUT and the dithering pattern is a lot more visible. Let me rephrase, 8bit = banding -> crap projector. NO system profile 6bit+D = Smooth. System profile 6bid+D = rainbow banding. 3DLUT 6bit+D = Smooth. System profile 4bid+D = Smooth with no dithering visible or rainbow banding. 3DLUT 4bit+D = Smooth but heavy dithering visible. I think there is a miss match between 3DLUT and System Profile bit depths in madVR. Please look into it. Thanks ------ Thank you for 88.11, I'll be testing the image enhancement and report. And congratulations for the new website... may I say, FINALLY!
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System: i7 3770K, GTX660, Win7 64bit, Panasonic ST60, Dell U2410. Last edited by James Freeman; 5th June 2015 at 19:46. |
5th June 2015, 19:36 | #30766 | Link | ||
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5th June 2015, 19:44 | #30767 | Link |
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@madshi
Frame rate = 59.94, refresh rate = 75 Hz, madVR writes: "1 frame repeat every 3.89 minutes". I think it is wrong.
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MPC-BE 1.6.11 and Nightly builds | VideoRenderer | ImageSource | ScriptSource | BassAudioSource |
5th June 2015, 19:45 | #30768 | Link |
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Im very happy with just using finesharp. I do hope the option to ajust strength of sharpnes does not get reduced to low/medium/high. Also i am hoping for limitedsharpenfaster as i can not get it stable with avisynth. I know expanded shadersupport is needed for this one.
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5th June 2015, 19:47 | #30769 | Link | |||
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It is known, khaleesi. Quote:
http://madshi.net/madVR8811test2.zip Yes, that looks weird. |
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5th June 2015, 19:51 | #30770 | Link | |
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Same results as before - unfilled queues with high prepresented frames. |
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5th June 2015, 20:07 | #30771 | Link | |
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The first two points are certainly important things for you to look into. In the original SweetFX thread opinion was unanimous that Pattern 3 was better for video than Pattern 2. |
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5th June 2015, 20:22 | #30772 | Link | |
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The first time that I tried double-clicking after that, it turned black again. After I got the first black screen, even using alt+enter results in a black screen every time. I'll also point out that prior to 0.80.11 and that test build, I did try using alt+enter and was still getting black screens occasionally. |
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5th June 2015, 21:31 | #30774 | Link |
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It works as well as test build 5 in DSD11 10 bit exclusive mode. As long as I set the "presented in advance" frames to 4 it works ok, though I do tend to take more repeated and dropped frames with higher scaling settings and when things get "busy" on video with action and/or a lot of subtitles displaying at the same time. I've attributed this to the lower pre-presented frames and not enough frames in advance to compensate for all the action /subtitles on screen.
It was more stable on v0. 88.8 in DSD11 10 bit exclusive on several of my "test" videos due to being able to set the pre-presented frames higher. When not in 10 bit mode, all is well with the queues. It looks like other have started to chime in about the pre-presented queues not totally filling in DSD11 10 bit mode after build v.088.8. I was beginning to wonder if I was the only one to be experiencing this. To end on a good note, the revised de-banding is working good for me in this build. |
5th June 2015, 22:11 | #30775 | Link | |
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What about rendering time? Video fps, display and video resolution? What is your hardware? |
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5th June 2015, 22:42 | #30777 | Link | |
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There is an issue with 0.88.10 and 0.88.11: the playback freezes sometimes. It happens to me a couple of times on two different BDRemuxes. The issue is unstable; I've tried to reproduce it later (same video, same time, same player, etc.) but had no luck. Maybe the issue was introduced in one of the earlier 0.88.x builds - I can't use them on the regular basis because of http://bugs.madshi.net/view.php?id=284. But I've never experienced it on 0.87.14. WinXP, GF 8800 GT, driver v340.52.
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5th June 2015, 22:52 | #30778 | Link |
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madshi
Tested new image ehancement option using this image https://cloud.mail.ru/public/AbGY/UwuASurxH The results: Fine Sharp ON FS OFF Can not see horisontal lines when FS OFF and the same with SuperRes filter OFF for chroma upsampling. |
5th June 2015, 23:07 | #30779 | Link | |
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Hade the same problem with 0,88.10, but then I could use Shiandows debanding witch caused no problems. |
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direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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