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Old 6th January 2017, 18:53   #41921  |  Link
huhn
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that p010 input with 8 bit output doesn't mean it is debanding.
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Old 6th January 2017, 18:56   #41922  |  Link
Clemens
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It's a 4GB GTX 960
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Old 6th January 2017, 18:57   #41923  |  Link
sneaker_ger
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Quote:
Originally Posted by huhn View Post
that p010 input with 8 bit output doesn't mean it is debanding.
True but I don't think CruNcher said that anyways.
Like Asmodian said madvr doesn't do 8 bit internally so I assume CruNcher did a conversion from 10 bit to 8 bit to before madvr. One without dithering, that is.
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Old 6th January 2017, 18:59   #41924  |  Link
Damien147
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My tv has ''pseudo'' hdr.In madvr is it better to leave default value for hdr or passthrough?Tried ''Samsung_HDR_Wonderland'' clip and with passthrough picture seems more dull.
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Old 6th January 2017, 19:14   #41925  |  Link
Asmodian
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Quote:
Originally Posted by CruNcher View Post
10 bit P010->YV12 8 bit (no dithering)->MadVR Debanding High

Is the heavy banding result above

with 10 bit P010->YV12 8 bit (Ordered/Random Dithering) has the biggest visual Deband effect, you virtualy dont need MadVR Debanding High and it's overhead anymore.
Of course that has banding!

My claim that madVR's 8-bit is good expects using 10-bit input (or whatever the source is), going to 8-bit only happens at the very end, right before display.

If you are rounding without dithering before madVR you are adding the banding to the source in the first place.
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Old 6th January 2017, 19:34   #41926  |  Link
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Quote:
Originally Posted by sneaker_ger View Post
True but I don't think CruNcher said that anyways.
Like Asmodian said madvr doesn't do 8 bit internally so I assume CruNcher did a conversion from 10 bit to 8 bit to before madvr. One without dithering, that is.
Yes someone got it i compared the Impact of nevcairiels Ordered/Random Dithering vs MadVRs Debanding on the Pure 8 bit converted non dithered output for a 8 bit output chain.

I just was curios which has the most impact and which overhead is more worth it and who might introduce negative effects

Quote:
Originally Posted by ryrynz View Post
Jesus, would you look at that detail loss on the transparent skirt in 8 bit... Crazy.
Looks like there's some debanding required even in 10 bit
Thats caused by the MadVR Debanding on High

Extreme Detail lose

It acts more like a denoiser at that setting.
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Last edited by CruNcher; 6th January 2017 at 20:25.
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Old 6th January 2017, 21:00   #41927  |  Link
Georgel
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Quote:
Originally Posted by Clemens View Post
It's a 4GB GTX 960
First please uninstall current driver using free tool DDU

http://www.guru3d.com/files-details/...-download.html

Please install Nvidia driver 373.06 then

Please apply this and see if you still have any problems



After this, the problem should be solved
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Old 6th January 2017, 21:00   #41928  |  Link
huhn
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https://forum.doom9.org/showpost.php...ostcount=41901

would help a lot to know that you round down this image to 8 bit first. and there was never a reason to do that.
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Old 6th January 2017, 21:06   #41929  |  Link
aufkrawall
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Quote:
Originally Posted by CruNcher View Post
It acts more like a denoiser at that setting.
Which is wonderful for most web-video <4k, which often also have lots of blocking.
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Old 7th January 2017, 12:30   #41930  |  Link
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Quote:
Originally Posted by aufkrawall View Post
Which is wonderful for most web-video <4k, which often also have lots of blocking.
With lots of blocking deband do nothing:
no madVR deband

madVR deband high

SmoothD2

Deblock_QED_MT2Mod

MSU Smart Deblocking (VDub plugin with RGB32 conversion)


Source sample (frame 361).

EDIT: my apologies for this sample, I've decided that it is irrelevant - file seems corrupted or improperly encoded.
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Last edited by cork_OS; 9th January 2017 at 17:45.
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Old 7th January 2017, 21:58   #41931  |  Link
alexnt
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Hi!
I have been using madvr with mpc for a long time(very old versions for both software) but not with very complicated settings and I was very happy with it. I used the high settings of the image below:
http://i.imgur.com/HLv1qmj.png%20/

So I installed recently a fresh copy of windows 10, installed again mpc and madvr. In the latest versions of madvr I noticed that there are some changes that make software more complicated for me.
For example, I noticed that there is no catmull-rom for downscaling. Is there any alternative? Do I actually use downscaling if I watch only 720p and 1080p movies(mkv) on a 1080p60 monitor?
I also noticed that jinc cannot make 3 taps anymore, it is greyed out.
I cannot find image doubling neither in the older, nor in latest version of madvr.
So my settings right now are chroma upscaling-> jinc(ar), image upscaling->jinc(ar) and image downscaling->jinc (ar, LL). My rig specs are cpu 4690k, 16gb ram, ssd and r9 290. Are the above settings of madvr ok with the specific hardware. Sould I change anything?

I also had an issue with fullscreen video and a memory leak but I found a solution with direct3d11.
My question here is if this option is better than d3d9 regardless the issue mentioned above.

That's all for now. Thank you in advance and sorry for my english...
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Old 7th January 2017, 22:12   #41932  |  Link
Asmodian
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Catmull-Rom is Cubic -> Bicubic50, but you don't use downscaling when watching 720p or 1080p on a 1080p display.

Jinc is always 3 taps now, the 4+ options have been removed because they only made the quality worse.

Image doubling is set in Image Upscaling now, simply choose a doubling algorithm (super-xbr, NNEDI3, NGU). I recommend you test NGU for yourself, for 720p -> 1080p it is more subtle, but it is madshi's amazing new scaler that is very sharp but without artifacts. It runs quite well on the r9 290.

edit: DX11 is the preferred option for AMD GPUs. AMD just seems to like directX 11 more, there have been many user reports of issues with the various DX9 modes and AMD GPUs.
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Last edited by Asmodian; 7th January 2017 at 22:19.
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Old 8th January 2017, 01:46   #41933  |  Link
huhn
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you can lower the present in advanced setting to 6 and it will work with D3D9 again.
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Old 8th January 2017, 04:50   #41934  |  Link
Bandits
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Having issues with chroma at 720x480 with current madVR.

I have completely restored settings to default. Cleared registry and deleted settings.bin Using 1920x1080 display full screen with GTX 1050 and latest drivers.

Playing standard Blu-Ray 1920x1080 full screen 23.970.
Chroma > whatever I have selected in settings.

Playing standard DVD 720x480 full screen 59.940
Chroma > DXVA
Luma > whatever I have selected in settings.
Chroma > whatever I have selected in settings.

Is there a reason DXVA is being enabled? Is there a reason 2 chroma settings are applied at the same time? Is there a way to ensure DXVA is never enabled? I have never had this issue before but it has been a while since I played a DVD.
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Old 8th January 2017, 04:56   #41935  |  Link
AngelGraves13
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Quote:
Originally Posted by Bandits View Post
Is there a reason DXVA is being enabled?
Don't select DXVA?

Last edited by AngelGraves13; 8th January 2017 at 08:56.
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Old 8th January 2017, 05:18   #41936  |  Link
ryrynz
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Angel Graves, could you try avoiding quoting an entire post when replying directly after the question? Look at the size of your post vs what you wrote. Try and keep it tidy, cheers.
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Old 8th January 2017, 05:37   #41937  |  Link
Asmodian
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Quote:
Originally Posted by Bandits View Post
Is there a reason DXVA is being enabled?
In madVR there are two trade quality for performance options addressing DXVA chroma scaling. Maybe deinterlacing activates for the DVD and you have "use DXVA chroma upscaling when doing DXVA deinterlacing" enabled. It is enabled by default.

Do you have DXVA Native decoding configured in LAV Video for DVDs (if so I recommend you disable it)? There is also the option "use DXVA chroma upscaling when doing native DXVA decoding" you could disable.
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Last edited by Asmodian; 8th January 2017 at 05:41.
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Old 8th January 2017, 07:08   #41938  |  Link
baii
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Originally Posted by Damien147 View Post
The performance gap between these two seemed bigger.Well...ok.
If I don't go fancy with other option(essentialy smooth motion on only and nothing else, no 3dlut,) It tcan squeeze ngu med on 1080p23 , maybe 30fps too. 470 is closer to 480, so high should be attainable with some tweaking.
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Old 8th January 2017, 08:52   #41939  |  Link
70MM
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I still havent gone to the new firmware with NGU as Im so happy with what Im currently using.....
Is there an updated tutorial yet with screenshots setting up using NGU and any other new settings?
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Old 8th January 2017, 13:00   #41940  |  Link
JackCY
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Quote:
Originally Posted by Asmodian View Post
The way I wrote the profile rules there is nothing wrong with using 1920 or 1080, etc. 1916 would be less than or equal to 1920 but more than 1280, exactly as we want.

How do you start your rules then? You cannot use "OR" instead when using "<=". I see no reason to use slightly off values for 1920, in fact wouldn't that cause problems?

Code:
if      (srcWidth > 1024) OR (srcHeight > 576) "720p"
else if (srcWidth > 1280) OR (srcHeight > 720) "1080p"
else if (srcWidth > 1920) OR (srcHeight > 1088) "UHD"
else "SD"
Quote:
Originally Posted by 70MM View Post
Do you mean e.g. keep both ticks the same med/med?
Code:
if (deintFps > 31) or (srcWidth > 2100) or (srcHeight > 1200) "2160p"
else if (srcWidth > 1400) or (srcHeight >  800) "1080p"
else if (srcWidth >  800) or (srcHeight >  600)  "720p"
else                                             "480p"
But if anyone knows of srcArea or how to get it I would use that. Unfortunately when I made this profile selection years ago there still was no srcArea and sercWidth*srcHeight didn't work.
Did Madshi add srcArea finally? I guess not? Which is truly a shame when making profiles.

Quote:
Originally Posted by Neo-XP View Post
Maybe this example convince you more (off/low/medium/high) :



Open in original size of you won't see anything.

Banding is still very noticeable on the top-left side with the "low" setting and you can clearly see here the details lost on the bottom of the image in the trees with the "high" setting.
I've had no problem to see the de/banding on the previous examples with back lit woman but this one with trees and clouds I don't really find any beyond some tiny detail removal with high debanding again.

Quote:
Originally Posted by 70MM View Post
I still havent gone to the new firmware with NGU as Im so happy with what Im currently using.....
Is there an updated tutorial yet with screenshots setting up using NGU and any other new settings?
NGU works OK, disable SuperRes but it asks anyway, higher quality = less vector like and softer edges, it's like a mix of scaling and postprocessing in one, that's how it seems to me, with a noticeable flair of vectorization. Sort of nonglobal scaler, where different scaling is applied to different parts of the image. Where as NNEDI + SuperRes is global and applies the same to everything, problem is SuperRes tends to kill the advantages of using NNEDI and NNEDI alone is quite soft.
With NGU you are fine just with NGU, no postprocessing needed to be added, though I do anyway for personal preference.

It's the same as before, clickity click in a GUI, only now there is less flexibility than before with the updated upscaling selection.
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