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18th December 2016, 09:16 | #41581 | Link | |
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if I remember correctly, madshi said he's going to implement/fix it once the APIs are public... until then, madshi can't do anything... |
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18th December 2016, 09:25 | #41582 | Link | |
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18th December 2016, 10:30 | #41583 | Link | |
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I'm infected with poor sources. |
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18th December 2016, 14:02 | #41585 | Link | ||
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I will give it a shot! Quote:
Thanks a lot for your help!
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Visual Novels! https://www.facebook.com/seventh.heart.studios/ https://audiophile-heaven.blogspot.com/ https://www.youtube.com/watch?v=27VWU3ydRY8 |
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18th December 2016, 22:48 | #41586 | Link |
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I have these resolutions set for madVR to switch to... 1080p23, 1080p24, 1080p25, 1080p50, 1080p59, 1080p60
If I'm using ffdshow raw (for SVP) madVR always switches to 1080p23 if the source fps is 29.97 or 30. I do not have this issue when I'm not using ffdshow raw. If I use the MPC-HC built in switcher with ffdshow raw instead of madVR it works fine. Has anyone seen this happen before? I would just use MPC-HC switcher, but it doesn't work properly with madVRs film mode deinterlace. It doesn't switch to 23 hz. Last edited by StinDaWg; 18th December 2016 at 22:51. |
19th December 2016, 03:22 | #41587 | Link |
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Agradecimiento desde Argentina
A productive weekend learning to use madvr and its wonderful functions. I want to thank all the members of this forum who took the time to answer all my questions. All very friendly.
Thanks again.
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19th December 2016, 05:37 | #41588 | Link |
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NNEDI3 or NGU?
Hello! I have a question. For upscaling from 2k to 4k, who does a better job? NNEDi3 or NGU? These days I was told that NGU was better with 4k native, so I did not use it for upscaling to 4k, but I have my doubts. I do not know when to choose NGU or NNEDI3.
NGU i can use it as "very high" to image/chroma upscaling. But nnedi3 only 128 n max.
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19th December 2016, 11:58 | #41589 | Link | |
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Higher isn't better. Please don't use use NNEDI3 128 neurons for chroma, it contributes to climate change. Last edited by ryrynz; 19th December 2016 at 12:01. |
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19th December 2016, 12:28 | #41590 | Link | |
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climate change? are you kidding?
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19th December 2016, 12:40 | #41591 | Link | |
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It is definitely a question of efficiency. Is it efficient to invest 500% more power to gain 0.5% better picture quality The trend here is obvious: Spending as much money as one wants for a certain GPU and then maxing the load (90% until frames are dropping). And if max drawing algorithms arentīt possible, throw away the half year old GPU and buying a new one. Reminds me sometimes of the gaming scene, there obviously it seems very important to get 500 frames per second for certain games, for whatever thatīs good for. I think for the people who are so proud of their GPU handling 256 neuron NNEDI3 luma and chroma quadrupling thereīs some need for the possibility of 512 neuron octopling No offense, only a way of thinking about that. |
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19th December 2016, 13:03 | #41592 | Link | |
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I contributed using the Air Conditioning to not less than 24 degrees.
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19th December 2016, 14:04 | #41593 | Link |
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This is what I use now after a lot of testing with films (on good old v0.91.1 with a GTX 970) :
artifact removal : reduce banding artifacts (medium + high) chroma upscaling : NGU-Med / super-xbr150 + AR + SR4 (no clear winner here, I use NGU-Med because the edges are sharper) image downscaling : Bicubic150 + AR (relaxed) image doubling for luma : 2x supersampling with NGU-Med image doubling for chroma : Lanczos3 + AR upscaling refinement : soften edges 1 + add grain 3 dithering : Ordered + use colored noise + change dither for every frame Error Diffusion - option 2 gives better result, but I can't use it for 4K with my GC (90% load and dropped frames). To remove ringing and dark halos, I just use this in aviSynth : SetMemoryMax(768) SetMTMode(3) ffdshow_source() SetMTMode(2) FineDehalo(thmi=128, thma=128, thlimi=50, thlima=50, contra=1.0) SetMTMode(1) GetMTMode(false) > 0 ? distributor() : last I'm still waiting for a new version to come out to disable image quadrupling and use Lanczos3 + AR for chroma doubling (NGU is overkill for this and Bicubic60 is not as sharp). I will then be able to do an apples-to-apples comparison. Speaking of comparisons, here is one between super-xbr150 + AR + SR4 and NGU-Med for chroma upscaling : Edges are sharper with NGU, but the texture looks sharper with super-xbr... I can't decide. Last edited by Neo-XP; 19th December 2016 at 14:18. |
19th December 2016, 14:34 | #41595 | Link | |
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Lanczos3 AR is slightly sharper and closer to NGU. The difference in GPU load is negligible for me (~1% more load). Last edited by Neo-XP; 19th December 2016 at 14:41. |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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