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7th March 2018, 21:32 | #49441 | Link |
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Don't use CUVID, use D3D11 or DXVA2 copy-back.
Use ctrl-J to see the OSD. There you can see what chroma upscaling method is being used. edit: also disable the rendering "trade quality for performance" options "use DXVA chroma upscaling when doing native DXVA decoding" and "use DXVA chroma upscaling when doing DXVA deinnterlacing".
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madVR options explained Last edited by Asmodian; 7th March 2018 at 21:36. |
7th March 2018, 21:59 | #49442 | Link | |
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Quote:
OSD screenshot: https://preview.ibb.co/jb4cf7/Untitled.png |
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7th March 2018, 22:19 | #49443 | Link |
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Sorin, chroma options don't tend to change the appearance a lot when it is noticeable however it's mostly on red images, I notice your settings are too high in that screenshot, set to NGU AA med or low to get your rendering time down so you're not dropping frames. Some of the 'trade quality for performance' options can actually be quite useful here with little image quality affect.
Last edited by ryrynz; 7th March 2018 at 22:26. |
8th March 2018, 12:46 | #49446 | Link |
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Hi!
Any Windows 10 users here? When I experimented with it a while ago I had a significant issue with video playback: after I left the media player paused for a while and wanted to resume playback the video froze with madVR (not sure about other renderers, I forgot whether I checked or not...). I had to stop playback and restart. Very inconvenient. Do such things still happen on Windows 10? BTW. How does it compare to Windows 8.1 from the aspect of multimedia? |
8th March 2018, 15:28 | #49447 | Link |
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anyone else out there with a 2015 or 2016 LG OLED without a pro calibration, just wondering what you've set your MADVR calibration to, DCI-P3 / power curve 2.20 looks the best to my eyes, with calibration disabled MADVR is overblowing colour, mainly reds for me.
No idea if this is even correct. |
8th March 2018, 17:34 | #49451 | Link | |
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8th March 2018, 18:50 | #49452 | Link |
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The latest version is slightly over one month old and development has stalled?
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madVR options explained |
8th March 2018, 20:32 | #49454 | Link | |
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Do you have the color gamut on your TV set to something other than normal? With normal you should get correct colors in madVR with calibration disabled. If you set the color gamut to wide than madVR set to DCI-P3 looks correct, not sure if it's 100% though. |
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8th March 2018, 22:35 | #49455 | Link | |
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I didnt actually notice this until I watched star wars the phantom menace recently, the scene where the princess is called an Angel by Anakin when they meet for the firs time, their faces are really red. i'll try get some pictures. note, it cant be my TV as when I switch renderer to something else its fine, its just MADVR. https://www.dropbox.com/s/5fperqvu4g...oblem.jpg?dl=0 Even allowing for my crappy mobile photos you can see a clear difference, top is standard EVR renderer in MPC-HC, middle is MADVR+ MPC-HC with calibration disabled, bottom is with MADVR calibration enabled. In situe the top one look most accurate, followed by the bottom with the middle with blown out reds. Again, i'm only seeing this in MADVR, all other renderes are fine so its not my TV or GFX card. I've tried a full wipe and reinstall of MADVR, i've had this issue for the last few versions. Last edited by mclingo; 8th March 2018 at 22:54. |
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8th March 2018, 23:13 | #49456 | Link |
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I just tried EVR and madVR side by side and the colors look identical so there must be something wrong or buggy with your setup. Did you check the "color and gamma" tab in madVR? Maybe you messed around with it and then forgot about it?
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8th March 2018, 23:32 | #49458 | Link | |
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Also, is there a performance hit when you use calibrated settings? EDIT, this isnt quite right, it does look correct out of full screen and if I change to BT2020 I can see the change, the colors are becoming overblown only when i'm in full screen, whats going on there then??? Last edited by mclingo; 8th March 2018 at 23:47. |
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8th March 2018, 23:42 | #49459 | Link |
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There is a small performance hit when using a 3DLUT but "calibration disabled" is actually the same as the default already calibrated setting (BT.709, pure power 2.2); there is no change in performance between already calibrated and calibration disabled.
There should be no difference between fullscreen and windowed.
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madVR options explained |
8th March 2018, 23:47 | #49460 | Link |
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ok found the problem - this happens only in full screen and when i have DIRECT3D 11 for presentation enabled in rendering, which I need enabled for HDR playback, ideas anyone?
Last edited by mclingo; 8th March 2018 at 23:50. |
Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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