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Old 22nd December 2019, 12:53   #6841  |  Link
imsrk48
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Quote:
Originally Posted by StainlessS View Post
imsrk48, H.H, is just trying to help.
My Pleasure Sir. But I'm Not a Begginer for MeGUI I've faced issues that's why asked why not getting Directshowsource
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Old 24th December 2019, 09:20   #6842  |  Link
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Quote:
Originally Posted by hello_hello View Post
imsrk48,
You have to open a file as the video input for the script creator to be offered a Avisource/DirectshowSource choice, not with the file indexer. A window will popup asking how you want to open the video, and Avisource or DirectshowSource should be a choice for most file types.

Keep in mind, if there's an existing index file for the source in the same folder, MeGUI will probably just use it without giving you a choice.
now fixed i have reset Complete megui and then setup again
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Old 27th December 2019, 21:16   #6843  |  Link
kuchikirukia
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Is there some known issue with 2896 with heavy scripts? A:

QTGMC()
srestore(frate=23.976)

... absolutely chokes it. (like 0.04 fps) Going back to the old standby of 2525 and it's fine.
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Old 4th January 2020, 09:24   #6844  |  Link
kedautinh12
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I see megui offer some .ts file use DGIndex but video encoded audio don't sync with video, same error with L-Smash
Video test: https://drive.google.com/a/my.smccd....w?usp=drivesdk
After i was changed to ffms2 and audio can sync with video

Alternatively, megui offer some .ts with L-smash and it's work perfectly
Video test: https://drive.google.com/a/my.smccd....w?usp=drivesdk
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Old 4th January 2020, 09:27   #6845  |  Link
kedautinh12
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FFMS2 2.23.1 (w/ FFmpeg 4.2.2) compiled by l33tmeatwad
https://forum.doom9.org/showthread.p...14#post1894414
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Old 4th January 2020, 11:37   #6846  |  Link
tebasuna51
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Quote:
Originally Posted by kedautinh12 View Post
I see megui offer some .ts file use DGIndex but video encoded audio don't sync with video, same error with L-Smash
Video test: https://drive.google.com/a/my.smccd....w?usp=drivesdk
After i was changed to ffms2 and audio can sync with video

Alternatively, megui offer some .ts with L-smash and it's work perfectly
Video test: https://drive.google.com/a/my.smccd....w?usp=drivesdk
Your links are broken.

Here are ok: https://forum.doom9.org/showthread.p...65#post1894665
Please remember rule 8:

Quote:
8) No cross posting. Post your message once, to the appropriate forum and nowhere else or it will be locked or deleted without warning.
Your first video:
Quote:
TS, 1 video track, 1 audio track, 0:04:22, 60i /1.001
1: h264/AVC, 1440x1080 60i /1.001 (16:9)
2: AAC, 2.0 channels, 123kbps, 48kHz
Video track 1 contains 15704 fields.
Can't be decoded by DGIndex because only support MPEG1/2 video.
The MPEG4-AVC (h264) video need DGIndexNV or Lsmash or ffms2, all of them works fine for me without async (15704 fields -> -stripPulldown -> 6281 progressive frames 23.976 -> 4:22 like audio)

Your second video:
Quote:
TS, 1 video track, 1 audio track, 0:02:31, 60i /1.001
1: MPEG2, 1440x1080 60i /1.001 (16:9)
2: AAC, 2.0 channels, 256kbps, 48kHz, -7ms
Video track 1 contains 3657 frames and 824 fields.
Some more info from DGIndexNV:
Code:
CODED frames    4069  135,769 seg
PLAYBACK frames 4523  150,917 seg
49.69% FILM
There are a mixed of frames and fields, using MeGUI File Indexer and Avs Script Creator we obtain:
Code:
                                  Output
Decoder            MeGUI Analyse  frames  fps   Duration      MeGUI fps correction
------------------ -------------- ------ ------ --------  ---------------------------------
DGIndex            Hybrid film     3821  23.976  2:39.36  tfm(order=1).tdecimate(hybrid=1)
DGIndexNV          Hybrid film     3618  23.976  2:30.90  tfm(order=1).tdecimate(hybrid=1)
LWLibavVideoSource Partially film  4069  26.962  2:30.91  tfm(order=-1).tdecimate(hybrid=3)
FFVideoSource      not detected    4523  29.970  2:30.91  (fpsnum=30000, fpsden=1001)
With DGIndex there are async with a video 9 seconds long.
With LWLibavVideoSource we obtain a fps not standard than can be problematic, the output frames are the same than CODED frames.
With FFVideoSource we force 29.970 (4523 PLAYED frames) but there are frames with double image.
Maybe the DGIndexNV decoder is the best option with MeGUI options.
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BeHappy, AviSynth audio transcoder.

Last edited by tebasuna51; 4th January 2020 at 14:39. Reason: add info
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Old 16th January 2020, 10:40   #6847  |  Link
kedautinh12
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Quote:
Originally Posted by tebasuna51 View Post
Your links are broken.

Here are ok: https://forum.doom9.org/showthread.p...65#post1894665
Please remember rule 8:



Your first video:


Can't be decoded by DGIndex because only support MPEG1/2 video.
The MPEG4-AVC (h264) video need DGIndexNV or Lsmash or ffms2, all of them works fine for me without async (15704 fields -> -stripPulldown -> 6281 progressive frames 23.976 -> 4:22 like audio)

Your second video:


Some more info from DGIndexNV:
Code:
CODED frames    4069  135,769 seg
PLAYBACK frames 4523  150,917 seg
49.69% FILM
There are a mixed of frames and fields, using MeGUI File Indexer and Avs Script Creator we obtain:
Code:
                                  Output
Decoder            MeGUI Analyse  frames  fps   Duration      MeGUI fps correction
------------------ -------------- ------ ------ --------  ---------------------------------
DGIndex            Hybrid film     3821  23.976  2:39.36  tfm(order=1).tdecimate(hybrid=1)
DGIndexNV          Hybrid film     3618  23.976  2:30.90  tfm(order=1).tdecimate(hybrid=1)
LWLibavVideoSource Partially film  4069  26.962  2:30.91  tfm(order=-1).tdecimate(hybrid=3)
FFVideoSource      not detected    4523  29.970  2:30.91  (fpsnum=30000, fpsden=1001)
With DGIndex there are async with a video 9 seconds long.
With LWLibavVideoSource we obtain a fps not standard than can be problematic, the output frames are the same than CODED frames.
With FFVideoSource we force 29.970 (4523 PLAYED frames) but there are frames with double image.
Maybe the DGIndexNV decoder is the best option with MeGUI options.
Thanks
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Old 16th January 2020, 21:37   #6848  |  Link
LeXXuz
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Quote:
Originally Posted by tebasuna51 View Post
You are right, even after execute 'Analyse' and detected like 'Interlaced' the Nvidia Deinterlacer remains grayed out.
Any news about the Nvidia deinterlacer not being selectable?
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Old 17th January 2020, 10:30   #6849  |  Link
tebasuna51
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@LeXXuz

With MeGUI 2913 still pending.

BTW you can open the script tab and modify the DGSource line, example:

DGSource("D:\Test\futbol-i.dgi", deinterlace=1)
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Old 23rd January 2020, 14:23   #6850  |  Link
wthreex
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Cannot encode DTS to AAC



Full log attached
Attached Files
File Type: txt logs.txt (60.5 KB, 35 views)
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Old 23rd January 2020, 21:29   #6851  |  Link
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Quote:
---[Information] [1/23/2020 4:48:33 PM] Channels: 6
...
--[Information] [1/23/2020 4:48:33 PM] Job command line: C:\Users\user\Downloads\Programs\MeGui\tools\eac3to\neroAacEnc.exe -ignorelength -hev2 -cbr 26000 -if - -of "C:\...\DTS-FGT_new.mp4"
...
---[Information] [1/23/2020 4:48:33 PM] ERROR: Unsupported encoding configuration
You can't encode a 5.1 audio with -hev2 parameter, only can work with stereo source.
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Last edited by tebasuna51; 23rd January 2020 at 21:31.
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Old 25th January 2020, 20:08   #6852  |  Link
Farfie
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Apologies if these things are already requested or already in the program or whatnot but I cannot find anything like it. I'd really like the One Click Encoder to be able to use all the settings from its initial dialog box to folders as well as files - I was sad that I could, say, change the title track of audio and video for one file, but as soon as I wanted to do a whole folder, it makes the OCE profile take center stage, and I cannot find these same options in that. So now I'll have to edit these files post work to change/remove them. It's really just a design issue I think. Like, the audio tabs in the intial dialog box are more thorough than if I go to the config of the OneClick profile because I can apply delay, change the track name etc. Just put all of that stuff in the OneClick profile config as well and everything would be great, right?

Also looking for information on here https://forum.doom9.net/showthread.p...59#post1896259

Either way thank you for all your work and this tool, it is amazing and I've always loved working with it.
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Old 28th January 2020, 06:39   #6853  |  Link
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Sorry for such a noob question but when will the x265 codec be updated? My MeGUI is still using 3.0+4 (LigH) version. The most updated version is 3.2.
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Old 28th January 2020, 09:04   #6854  |  Link
LigH
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Surely not before any active developer changes command line support to the renamed parameters. And "active" is the bottleneck, I believe...
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MediaFire: x264 | x265 | VPx | AOM | Xvid
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Old 28th January 2020, 19:12   #6855  |  Link
Glarioo
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Zathor... long time no see. Hopefully he (she) is allright.
And hopefully it's not the end of MeGui.
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Old 5th February 2020, 05:09   #6856  |  Link
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Quote:
Originally Posted by dbtayag View Post
Sorry for such a noob question but when will the x265 codec be updated? My MeGUI is still using 3.0+4 (LigH) version. The most updated version is 3.2.
The only options MeGUI has in it's x265 encoder configuration are "type" (quality or 2 pass etc), the quality or bitrate, the speed preset, the x265 tuning and the number of threads. Anything else must be manually added to the custom command line section. If those options haven't changed you should be able to update x265 yourself.

With MeGUI closed, move x265.exe from the MeGUI\tools\x265\x64 folder to a safe place as a backup, or simply rename it to something like x265.exe.old, and put the new x265.exe in that folder. If you're using a 32 bit version of Windows, you'd do the same for the 32 bit x265.exe in the x86 folder instead.
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Old 7th February 2020, 12:10   #6857  |  Link
LeXXuz
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Quote:
Originally Posted by tebasuna51 View Post
@LeXXuz

With MeGUI 2913 still pending.

BTW you can open the script tab and modify the DGSource line, example:

DGSource("D:\Test\futbol-i.dgi", deinterlace=1)
Yes that's what I've been doing for the last couple of month (or even years?).
It's sad that until now there was no time to fix this as this was working before.
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Old 14th February 2020, 12:49   #6858  |  Link
wthreex
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Excuse me why every time i create an xml Avisnyth Profile file in this path: C:\Users\mypc\Programs\MeGui\allprofiles\AviSynth\ Megui deletes the file after i close the app ? How can i manually create an avisnyth profile outside of app ?
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Old 14th February 2020, 15:13   #6859  |  Link
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Quote:
Originally Posted by wthreex View Post
Excuse me why every time i create an xml Avisnyth Profile file in this path: C:\Users\mypc\Programs\MeGui\allprofiles\AviSynth\ Megui deletes the file after i close the app ? How can i manually create an avisnyth profile outside of app ?
I dont know what you are doing...
At my side I can modify the templates to my like and save them for later use.
Just make sure your MeGUI is not in a write protected directory like programs/etc.
Or make some templates in MeGUI\allprofiles\avisynth manually.
You can use the included AviSynth_dp_ _st_scratchpad_st_.xml
as a start and build them on your own.
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Old 17th February 2020, 10:21   #6860  |  Link
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Quote:
Originally Posted by Taurus View Post
Or make some templates in MeGUI\allprofiles\avisynth manually.
I do, But the profile wouldnt append to the list, Did you try it your self ? manually create a profile (dont modify create new one) and check the profile lists
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