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20th August 2015, 07:38 | #32601 | Link | |
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So just hold on to the old drivers until madshi fixes it. |
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20th August 2015, 13:02 | #32608 | Link |
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When using DXVA native to decode a 1280x718 video, two problems occur that don't with EVR:
1. An extra row (or two?) of grey pixels appear at the bottom (only when DXVA scaling is used), forcing a tiny stretch of the video to fit into 1-2 less pixels. 2. If scaled to 100%, the player crashes. |
20th August 2015, 15:32 | #32612 | Link |
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The release notes don't list any changes. They probably just tweaked something to make them work well with the GeForce GTX 950.
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Test patterns: Grayscale yuv444p16le perceptually spaced gradient v2.1 (8-bit version), Multicolor yuv444p16le perceptually spaced gradient v2.1 (8-bit version) |
20th August 2015, 15:58 | #32614 | Link | |
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Windows 7 x64, MPC-HC (both 32- and 64-bit), LAV. Intel i5-4200U. Sample later. |
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20th August 2015, 23:00 | #32615 | Link | |
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20th August 2015, 23:45 | #32616 | Link |
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Yeah, but that doesn't really mean much. These drivers almost always work just fine on other cards, just need to add your device to nv_disp.inf/nv_dispi.inf. But I doubt they added back D3D9-OpenCl interop, which is the only thing that matters as far as this topic is concerned.
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Test patterns: Grayscale yuv444p16le perceptually spaced gradient v2.1 (8-bit version), Multicolor yuv444p16le perceptually spaced gradient v2.1 (8-bit version) |
21st August 2015, 00:01 | #32617 | Link | |
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21st August 2015, 00:06 | #32618 | Link | ||
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Quote:
Quote:
http://s.ajpanton.se/sample_madVR.mkv |
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21st August 2015, 01:13 | #32619 | Link | |
Suptitle, MediaPlayer.NET
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Anyway I was talking about the new interop requiring only 15 mins to implement (EDIT: for MPDN - YMMV). To answer your first question, yes you can now use OpenCL NNEDI3 on the latest Nvidia drivers with MPDN, but some users prefer the SM5.0 version anyway as it's simply faster for them. |
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21st August 2015, 03:06 | #32620 | Link | |
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Quote:
Can you explain . Thanks |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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