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Old 9th June 2019, 14:46   #2481  |  Link
StvG
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I added ffmsindex (same download link).
Do you have installed Visual C++ Redistributable for Visual Studio 2015+?
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Old 9th June 2019, 14:59   #2482  |  Link
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ffmsindex and memory management is working now, thanks!
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Old 9th June 2019, 15:56   #2483  |  Link
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STvG,
How did you modify the zip on MediaFire without editing your original post #2483 link ? (Is it a paid MediaFire account option).

Thanx in advance.
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"Some infinities are bigger than other infinities", but how many of them are infinitely bigger ???
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Old 9th June 2019, 16:18   #2484  |  Link
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I used trial upload option (without creating account). A pop up window appeared with options skip/replace/keep both when I uploaded the updated ffms2.7z (same file name as the previous one). I replaced the old file with the new one and the shared link is kept.
Other cloud services have an additional option to keep both files with same file names but without renaming any of them - old one is hidden and there is option to see versions of the files. Maybe MediaFire has this option too but just it's not available without account.
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Old 9th June 2019, 16:25   #2485  |  Link
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Thanks StvG,
I've had a little look around but dont see anything obvious to replace file using same link (Free Account).
If anyone has located MediaFire method to replace file for same link (in free of paid acc), then please post a howto somwhere, cheers.
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"Some infinities are bigger than other infinities", but how many of them are infinitely bigger ???
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Old 11th June 2019, 16:48   #2486  |  Link
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@StainlessS Have you considered hosting your stuff on github?
If a "stable link" is important, maybe dropbox is also an option for you.
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Old 11th June 2019, 18:55   #2487  |  Link
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@StainlessS Have you considered hosting your stuff on github?
Yes thanks, I considered it last time you suggested it
still same response though, not lookin' forward to figuring out the GIT stuff, maybe one day.
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"Some infinities are bigger than other infinities", but how many of them are infinitely bigger ???
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Old 12th July 2019, 05:50   #2488  |  Link
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Old 15th July 2019, 12:17   #2489  |  Link
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HolyWu's release of ffms2 has the seek issue at ts streams again but the version (2.31.00 ??) from StvG is ok and much smaller.

StvG, how did you compile it?
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Old 16th July 2019, 06:49   #2490  |  Link
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My build has reverted those commits. I didn't include any additional libraries (only ffmpeg release/4.1) but I guess the big difference in sizes comes from different compilers (I used msvc).

Here can be downloaded a newer build. It has reverted this commit which should fix that issue. Also it has removed the same thing related to AVC which should fix an issue with 1 frame off.
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Old 16th July 2019, 07:17   #2491  |  Link
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Quote:
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I didn't include any additional libraries
Your FFmpeg build doesn't have zlib? That's an additional library outside of FFmpeg source code.
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but I guess the big difference in sizes comes from different compilers (I used msvc).
I will guess the size difference is beacause the Holywu build has more additional libraries than your build (libaom, libopenjpeg...)
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Old 16th July 2019, 07:49   #2492  |  Link
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Your FFmpeg build doesn't have zlib? That's an additional library outside of FFmpeg source code...
It has zlib.
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Old 16th July 2019, 08:23   #2493  |  Link
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I've made a seeking test with "StvG ffms2" and it performs the same as "ffms2_test8.dll" https://forum.doom9.org/showthread.php?t=176231
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Old 16th July 2019, 19:59   #2494  |  Link
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Can you show which samples are VP9.mkv and VC1.mpg in your test?
Thanks
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Old 16th July 2019, 20:57   #2495  |  Link
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Can you show which samples are VP9.mkv and VC1.mpg in your test?
Thanks
https://www.dropbox.com/sh/bxwibb20m...-PvwyU6Aa?dl=0

I wished the newer ffmpeg (ffms2) versions would also be frame accurate for the h264 mp4 files...
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Last edited by ChaosKing; 16th July 2019 at 21:01.
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Old 16th July 2019, 23:53   #2496  |  Link
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DGDecNV works good for that use case. If you have an nVidia card I can give you a free license (also any other Doom9 developers or contributors, just shoot me a PM).
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Old 25th July 2019, 06:01   #2497  |  Link
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I'm trying to index a DCP sample which has been exported in XYZ 4:4:4 12bit, however FFVideoSource seems to internally convert it to YUV 4:4:4 12bit.
Now I'm wondering... is there a way to let FFVideoSource output XYZ rather than YUV if someone wants to?
I mean, don't get me wrong, the idea of having the conversion done automatically is fine, but what if someone wants to get the original XYZ color space?

Images of what I mean:
Indexing (YUV) - Source (XYZ)

Thank you in advance,
Frank.
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Old 25th July 2019, 07:51   #2498  |  Link
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AviSynth source filters can only output color spaces supported by AviSynth. At least to an AviSynth clip variable, to give following video filters any sensible meaning.

Regarding a "conversion" between XYZ and YUV, it might even just directly translate unknown color space components without any matrix math.

To receive different formats explicitly, it would have to be able to write a separate output file...

Does this "XYZ" refer to the CIE XYZ 1931 color space?
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Last edited by LigH; 25th July 2019 at 08:00.
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Old 25th July 2019, 08:27   #2499  |  Link
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Quote:
Originally Posted by FranceBB View Post
I'm trying to index a DCP sample which has been exported in XYZ 4:4:4 12bit, however FFVideoSource seems to internally convert it to YUV 4:4:4 12bit.
Now I'm wondering... is there a way to let FFVideoSource output XYZ rather than YUV if someone wants to?
I mean, don't get me wrong, the idea of having the conversion done automatically is fine, but what if someone wants to get the original XYZ color space?

Images of what I mean:
Indexing (YUV) - Source (XYZ)

Thank you in advance,
Frank.
VapourSynth might pass it through and there's a slight chance it'd be somewhat correctly flagged as well. I have no idea what you'd do with it next though since there's not much that can correctly work with the format.
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Old 25th July 2019, 10:50   #2500  |  Link
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Quote:
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Does this "XYZ" refer to the CIE XYZ 1931 color space?
Yes, CIE XYZ 1931.

Quote:
Originally Posted by Myrsloik View Post
VapourSynth might pass it through and there's a slight chance it'd be somewhat correctly flagged as well. I have no idea what you'd do with it next though since there's not much that can correctly work with the format.
I see... Well, although it's represented correctly, the idea would be to convert XYZ 1931 with my LUT rather than relying on the indexer to do that, but that's just a guess. I believe that for the vast majority of people having it in YUV 4:4:4 12bit planar is absolutely fine.

Last edited by FranceBB; 25th July 2019 at 10:58.
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