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Old 1st August 2015, 18:29   #32341  |  Link
Ver Greeneyes
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Quote:
Originally Posted by x7007 View Post
Ye but stupid windows 10 always auto update the driver and it doesn't let me hide it.
See How to temporarily prevent a Windows or driver update from reinstalling in Windows 10.

This thread is really getting dominated by Windows 10 talk though. I think there's probably enough for madshi to work through already, so let's try to get back on track with upscaling refinement feedback.
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Old 1st August 2015, 18:51   #32342  |  Link
XRyche
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Originally Posted by sneaker_ger View Post
If you want a total reset you also need to delete the madvr keys from the registry. (Running "restore default settings.bat" should do that for you)
Thanks for reminding me.
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Old 1st August 2015, 19:05   #32343  |  Link
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Well that didn't change anything. Still getting inordinately long wait times for an image to show up. Still getting a brownish outline (almost like the emboss shader from MPC-HC) of everything in a video when in FS/FSE when image doubling with Nnedi3. When I take a screenshot using F5, the screenshot looks perfectly normal :shrugs: .
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Old 1st August 2015, 19:52   #32344  |  Link
Pantara
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@madshi

Hi,
I might have found a bug in madVR.I am using madVR v0.88.21 in combination with the 64-bit RC of MPC-HC+CCCP. Since some time (I first noticed it with v0.88.14) the video often pauses when you leave the fullscreen mode. I already checked the settings of madVR, as well as MPC but wasn't able to find a checkbox or anything similar (The option "delay playback start until render queue is full" is also inactive). The problem didn't occur with older versions of madVR (and the same version of MPC). It was already there in Windows 8.1 and now continues to occur since I upgraded to Windows 10. It also doesn't happen if you select a renderer other than madVR.
This is my setup:


MPC-HC (CCCP Build, 64-bit)
---------------------------

Build information:
Version: 1.7.8.162 (d12a1c4) (blitzkrieg) (master@46ce9d6)
Compiler: MSVC 2013 Update 4
Build date: May 4 2015 00:21:53

LAV Filters:
LAV Splitter: 0.65.0.8
LAV Video: 0.65.0.8
LAV Audio: 0.65.0.8
FFmpeg compiler: MinGW-w64 GCC 4.9.2

Operating system:
Name: Windows NT 10.0 (build 10240)
Version: 10.0 (64-bit)

Hardware:
CPU: Intel(R) Core(TM) i5-2430M CPU @ 2.40GHz
GPU: NVIDIA GeForce GT 540M (driver version: 10.18.13.5362)


EDIT:
I turned on debug OSD and it's always printing "Resetting Direct3D device failed (8876086c)" when you leave the fullscreen mode and the video stops.
There's also sometimes a "dxva proccessing failed" message (when you open up a file, etc.)

Last edited by Pantara; 3rd August 2015 at 03:39.
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Old 1st August 2015, 20:56   #32345  |  Link
omarank
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Quote:
Originally Posted by MSL_DK View Post
My render, upload and present queue doesn't get filled (1-3/16) when using 1080p60 no problem if i choose 1080p23 (FSE) in win 10 using AMD card no problem in windowed mode.
Quote:
Originally Posted by noee View Post
Same issue here on Win10Pro/CCC15.7.1, but I think it's cosmetic because I've watched 2 complete movies (almost five hours) and had only one dropped frame in each and that was at playback startup.

fwiw, in Windowed mode, it would drop a frame about every 3 minutes even though queue stats were "full" reported.
I have the same problem on a new laptop with AMD graphics (13.12 driver) and Windows 8.1 64 bit. My TV supports Full HD 23p, 24p, 50p, 59p and 60p refresh rates. When using D3D11 exclusive 10 bit mode, render queue and present queue donít get filled if the selected refresh rate is 24p or 60p. The queues fill fine with other supported refresh rates though.

Although queues donít get filled with 24p and 60p refresh rate, there are no reported or perceptible dropped frames. The queues fill properly in windowed mode or D3D9 output.
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Old 1st August 2015, 22:32   #32346  |  Link
Warner306
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For what it's worth, NNEDI3 is still working for me with Windows 10 Nvidia drivers and a GTS 450.
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Old 2nd August 2015, 00:20   #32347  |  Link
huhn
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please name the drivers version it's know to work up to driver version 353.49.

AFAIK fermi didn't have an update proper wddm 2.0 driver yet
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Old 2nd August 2015, 00:50   #32348  |  Link
aufkrawall
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Yes. Most current driver for Fermi has the same version number, but lacks WDDM 2.0 and still has D3D9 interop.
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Old 2nd August 2015, 02:48   #32349  |  Link
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I take quote from nvidia

Quote:
I, and then ManuelG already addressed this.

But where as he cannot say so, I can and will:


MadVR needs to update to support the requirements/Changes in Windows 10 DXGI/DXVA, meaning they need to implement and use the necessary opencl/d3d interop as required: On windows 10, they need to use cl_nv_d3d10_sharing.
Quote:
ManuelG-Customer Care- DirectX 12 support for Fermi is still being finalized and will be available in a future Game Ready driver later this year before the first DX12 games are released. DX9 interop is not supported on win10 so that is why the file was removed from driver 353.62. Not clear what the plan for support for this is as I am still researching this with the software team.
Madvr won't be able to add cl_nv_d3d10_sharing or the alter that should work instead of the interop d9 ?
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Old 2nd August 2015, 04:23   #32350  |  Link
aufkrawall
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Has anyone else, except this random guy of the forums, said this?
https://forums.geforce.com/default/t...18423/#4618423
He may just consider himself as too important.
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Old 2nd August 2015, 05:10   #32351  |  Link
James Freeman
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Is there anything else effected by Windows 10, or mainly NNEDI3?
Can I upgrade from 7 without any ill effects to HTPC (mpc-hc, lav, madvr) functionality?
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Old 2nd August 2015, 05:46   #32352  |  Link
ryrynz
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Quote:
Originally Posted by James Freeman View Post
Is there anything else effected by Windows 10, or mainly NNEDI3?
Can I upgrade from 7 without any ill effects to HTPC (mpc-hc, lav, madvr) functionality?
FWIW I haven't encountered any issues except for the OPENCL issue which was fixed by reverting to the older driver and disabling third party updates in Windows. Otherwise it's been smooth sailing.
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Old 2nd August 2015, 06:29   #32353  |  Link
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Quote:
Originally Posted by aufkrawall View Post
Has anyone else, except this random guy of the forums, said this?
https://forums.geforce.com/default/t...18423/#4618423
He may just consider himself as too important.
The Nvidia rep, ManuelG, did state that the dx9 extension was removed because it was incompatible with Windows 10, which does imply madVR would need to use the dx10 extension, but that doesn't make sense given that earlier Windows 10 drivers had it and it works well.

Quote:
Originally Posted by James Freeman View Post
Is there anything else effected by Windows 10, or mainly NNEDI3?
Can I upgrade from 7 without any ill effects to HTPC (mpc-hc, lav, madvr) functionality?
My experience with Windows 10 matches ryrynz'es; other than Nvidia's issues with OpenCL, Windows 10 has been excellent for HTPC use.

My NNEDI3 performance is better than ever; I can double the luma of 1080p30 to 4K with NNEDI3 128 but I have to use pretty fast options, e.g. Jinc chroma scaling and ordered dithering, for the other settings. My GPU doesn't even clock all the way up using NNEDI3 64 doubling for 1080p24 and downscaling to 2650x1440. For 720p30 to 2560x1440 I can use NNEDI3 256 with performance to spare, I really did not expect that.

I am using a 980 Ti with the 353.30 drivers.
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Old 2nd August 2015, 07:14   #32354  |  Link
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The Nvidia rep, ManuelG, did state that the dx9 extension was removed because it was incompatible with Windows 10, which does imply madVR would need to use the dx10 extension, but that doesn't make sense given that earlier Windows 10 drivers had it and it works well.
For many of us, if you look back through the thread, there were numerous issues with NNEDI3 on Win 10 NVidia, through many drivers. I personally had many issues with it I didn't have on Win 8.1, like green video occasionally, requiring me to change either dimension of the video to resize it and somehow trigger it back out of greenscreen. Many, many crashes too, and other issues.

If that truly is the reason its gone (it seems like they could put some effort into possibly fixing it, unless its some underlying WDDM thing), then I understand where they are coming from. It's still a shame, as NNEDI3 is the cleanest algo so far with sufficient neurons.

I dont know how high it is on madshi's priority list, but DX9 is irrelevant now, and as a minimum DX10/HLSL 4.0+ should be standard now. XP's days are over now, and Win 7 has replaced it as the long-term OS. It would be a lot of work due to DX10's fundamental changes, but hopefully in the future we can have a full D3D10/11 rendering pipeline, from start-present.

Last edited by ShadyCrab; 2nd August 2015 at 07:19.
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Old 2nd August 2015, 08:20   #32355  |  Link
ryrynz
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Originally Posted by ShadyCrab View Post
It's still a shame, as NNEDI3 is the cleanest algo so far with sufficient neurons.
This is temporary, madVR will adapt or they'll sort it out in the drivers, no biggie as it's working ATM on an older driver just fine.
The way you word it makes it sound like it's gone for good.
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Old 2nd August 2015, 10:20   #32356  |  Link
baii
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There had been numerous time before new GPU driver mess up everything. Just hang tight and be patient. Maybe get back on the sharpener and screenshots?

Sent from my 306SH
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Old 2nd August 2015, 10:37   #32357  |  Link
James Freeman
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doom9 definitely needs a MadVR subforum(folder/board) where madVR related questions/rants/requests/bug/etc.. can be posted besides the main thread.

ie:
Doom9's Forum > Hardware & Software > Software players > madVR
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Last edited by James Freeman; 2nd August 2015 at 10:40.
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Old 2nd August 2015, 11:04   #32358  |  Link
Thunderbolt8
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Quote:
Originally Posted by James Freeman View Post
ie:
Doom9's Forum > Hardware & Software > Software players > madVR
that is where you are in right now. guess you meant to say something like "madshi's software"

this forum seems to be topic related though, so adding a subforum for a specific person would change its structure.
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Old 2nd August 2015, 11:13   #32359  |  Link
e-t172
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Originally Posted by James Freeman View Post
doom9 definitely needs a MadVR subforum(folder/board) where madVR related questions/rants/requests/bug/etc.. can be posted besides the main thread.

ie:
Doom9's Forum > Hardware & Software > Software players > madVR
I remember asking for this a few years ago, but others disagreed. I guess people are masochists and like searching for information buried deep in the middle of 1600-page threads, as well as being forced to read posts they are not interested in. And then complain that people are asking the same questions again and again. It seems like thousand-page threads are too ingrained as a "doom9 tradition" for that to change.
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Old 2nd August 2015, 11:14   #32360  |  Link
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Just to clarify Thunderbolt8,
Right now this thread is in the "Software players" subforum. What I suggest is opening a folder inside "Software Players" called "madVR".
Just click on "Software players" and count the madVR related threads, this should give you an idea why I suggest a subforum named madVR.

Besides NNEDI3 driver problems, would you suggest W10 for mpc-HC + madVR?
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Last edited by James Freeman; 2nd August 2015 at 11:25.
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