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15th January 2016, 06:45 | #35341 | Link | |
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I think you can create Row/Column Interleaved and Checkerboard frames from stereo frames and output as 2D, just like you output SBS as a fallback method. For passive 3D sets, Row/Column Interleaved output should result in higher image quality as compared to frame packed 3D where the TV will use its internal processing to convert to Interleaved. |
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15th January 2016, 06:59 | #35342 | Link | |
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15th January 2016, 11:25 | #35345 | Link | |
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http://www.roadtovr.com/wp-content/u...s-example.jpeg Side by Side without the TV combining them to 3D, MVC stream at right, original at left. If MadVR can handle 3D subtitles without it bugging, then sure I have no issues using frame-packed, it's just that my past experience subtitles are 2D which is unacceptable or they are 3D but without the 3D information/plane which causes buggyness. Last edited by XTrojan; 15th January 2016 at 11:32. |
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15th January 2016, 12:34 | #35346 | Link | |
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I don't care for bs 3D effects on my desktop windows and I only care for FSE in mVR. |
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15th January 2016, 12:40 | #35347 | Link | |
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15th January 2016, 12:54 | #35348 | Link | ||
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Aero is horse garbage anyway, input lag and performance issues and stuttering galore when it interacts with things it shouldn't.. Not giving people the ability to disable Vsync after W7 is strange. Quote:
In my past testing with a GTX 980, DX9 FSE had faster rendering times. The only benefit from DWM in W7 is Vsync when streaming video through a web browser. Last edited by MrBonk; 15th January 2016 at 13:05. |
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15th January 2016, 13:08 | #35349 | Link |
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I have a question regarding the upcoming UHD Blurays.
Will Dolby HDR and HDR10 be supported? And how will ripping work with HDCP 2.2 protection? I heard that currently Nvidia nor AMD doesn't support HDR, but upcoming AMD Polaris will. |
15th January 2016, 13:36 | #35350 | Link | |
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Decrypting will likely be your responsibility, madVR does not use any protected paths, i.e. a HDCP display would not be required.
But as of today there are neither discs nor decryption software available. It's too early for those questions. Quote:
http://forum.doom9.org/showpost.php?...ostcount=34630 Full fixed function 10 bit HEVC decoding is currently only available on Nvidia GeForce GTX 750 SE, GTX 950, GTX 960. For AMD and Intel it will probably come with Polaris/Kaby Lake. A fast CPU might be able to at least do 2160p24 in software, though. I will leave the answer about the different HDR variants to madshi but I'm pretty sure not all of them are supported at the moment. Nev and madshi will probably require at least the specs and samples and we might not get the latter before we can decrypt the discs (metadata might even be in playlist file, not HEVC SEI). Let's hope the new encryption will not be too big of a hurdle. |
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15th January 2016, 13:36 | #35351 | Link |
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Got 3D working in jriver mc using amd r9 270x. I needed to install crimson 16.1 hotfix, latest MadVR and LAV. The other thing I had to do in my projector is swap which eye comes first from "normal" to "swapped".
At first the video was a bit jerky but once I reduced all the scaling algorithms to no more than about super-xbr 100 or was fine. |
15th January 2016, 14:28 | #35352 | Link | |
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I do know the video is HDR as I tested it with a USB and my TV (JS9000), reports that it's getting HDR and changes backlight to max and dimming. http://demo-uhd3d.com/categorie.php?tag=hdr http://demo-uhd3d.com/fiche.php?cat=uhd&id=115 Can anyone check out that file, since mediainfo can't report the HDR info. Last edited by XTrojan; 15th January 2016 at 14:44. |
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15th January 2016, 16:32 | #35353 | Link | |
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15th January 2016, 17:30 | #35354 | Link | ||||||||||
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When you force D3D11 in the madVR settings, do you see anything at all, before it crashes? E.g. if you enable the OSD (Ctrl+J) before activating D3D11 mode, do you see the OSD for a short time before the crash? If so, please let me know which refresh rate the OSD lists. Is it near to 23.976? Or is it near to 47.952? Quote:
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If you somehow manage to unprotect UHD Blu-Rays, then madVR should have no problem playing HDR10 content. At the moment HDR passthrough to the display is not supported yet, but probably will be sooner or later. Right now you can already let madVR convert HDR10 content to a format current displays can understand, and that in high quality. As long as I don't have technical Dolby Vision documentation, I can't support it. Quote:
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15th January 2016, 18:35 | #35355 | Link | |
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I said the user would get higher quality this way because when a Passive TV accepts frame packed 3D, the stereo frames will pass through its 3D processing engine when getting converted to the Interleaved format. From what I have seen, when 3D is enabled in any 3D TV, the image quality suddenly degrades due to whatever processing they do to the frames. In the above suggested method, the TV will display the Row Interleaved frames like normal 2D images and Passive 3D glasses will do the magic. Also, 10 bit output will work as well. Row Interleaved, Column Interleaved can be kept as 3D output options in madVR settings. Passive 3D TV users can select the appropriate type depending upon what kind of Passive TV they have. For Active 3D TV users, frame packed 3D will be the best option. |
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15th January 2016, 18:38 | #35356 | Link | |
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Today with 4k sets that weakness isn't there anymore, 4k monoscopic tv sets don't have that weakness either. With that in mind, frame-packed is the original format for 3D, if you can get it to playback perfectly without glitches i'd choose frame-packed, the only issue is compability as 3D MVC mode for AMD/Nvidia drivers is limited and seems to crash with 10bit output etc. The advantage with Side-by-Side 3D is that the TV handles everything and madvr can do same algoritms as it does to a 2D video. Edit: You don't need to switch to 1920x2160, you just switch to 3840x2160, but when you switch to side by side the TV will "combine" right+left into one 3D video, by combining them both you lose half the resolution, which makes it 1920x2160. Think of it as two 2D images, the 3D effect is one image above the other, that's what the TV basically does, but when doing so they both become same picture, aka half of the resolution gets lost either horizontally or vertically depending if it's side-by-side or over-under. What stereoscopic player does is rendering the MVC and 2D at same time on left/right and then letting the TV convert them both into 3D. I'll try to explain with pictures later Last edited by XTrojan; 15th January 2016 at 18:53. |
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15th January 2016, 19:01 | #35357 | Link | ||||
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Implementing that should be relatively easy. @Aleksoid1978, would that do the trick for your TV? Quote:
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15th January 2016, 19:05 | #35358 | Link | |
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15th January 2016, 19:09 | #35359 | Link | |
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And no 1080p sets can't playback 3D content without cutting resolution in half, making it look bad, frame-packing is still the goto for 1080p TV sets and only mode without degrading picture quality, Personally I just dislike frame-packing due to compability issues and buggyness of external content such as subtitles. Last edited by XTrojan; 15th January 2016 at 19:14. |
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15th January 2016, 19:13 | #35360 | Link |
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madVR's 3D mode (in collaboration with the latest LAV nightly) currently only works with mvc-in-mkv, nothing else. It does not work with side-by-side or top-bottom encoding. madVR will output said mvc-in-mkv over HDMI with the full 1080p resolution.
Last edited by sneaker_ger; 15th January 2016 at 19:21. Reason: deleted false HDMI 3D info |
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direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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