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3rd October 2007, 05:21 | #62 | Link |
<The VFW Sheep of Death>
Join Date: Dec 2004
Location: Deathly pasture of VFW
Posts: 1,149
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Nice.
PS: Only 3 more posts to go, Dark Shikari...
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Recommended all-in-one stop for x264/GCC needs on Windows: Komisar x264 builds! |
3rd October 2007, 17:35 | #64 | Link |
Turkey Machine
Join Date: Jan 2005
Location: Lowestoft, UK (but visit lots of places with bribes [beer])
Posts: 1,953
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F***. I have no internet for a few days, and this happens! So many patches, so little time to investigate all their merits and caveats and speed boosts and quality improvements and I'm exhausted typing this sentence already!
Back to simplicity for now! F***! Good work morph166955 on compiling the list so it's at least more readable. Good work Dark Shikari on firstly explaining the patches well, and on getting 1000 posts. Suggestion to the mods: STICKY!!! And I hit 1000 posts a while ago and I didn't notice!
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On Discworld it is clearly recognized that million-to-one chances happen 9 times out of 10. If the hero did not overcome huge odds, what would be the point? Terry Pratchett - The Science Of Discworld |
8th October 2007, 00:39 | #67 | Link |
JuSt a PoWer uSEr
Join Date: Mar 2005
Location: None of your Business
Posts: 288
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No idea if it is the right thread.
but can anybody tell what do i need to cross compile x264 for win i have gcc-minge32 4.2.1 installed (on gentoo) thanks what command(2) to i need to run later P.S. if it is in the wrong thread please move it. |
8th October 2007, 03:19 | #69 | Link | |
Angel of Night
Join Date: Nov 2004
Location: Tangled in the silks
Posts: 9,559
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11th October 2007, 04:40 | #70 | Link |
warpsharpened
Join Date: Feb 2007
Posts: 787
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Ok, did some fiddling around and built it with the subme7 patch, faster dai patch, thread pool patch, and aq patch.
Those 4 patches I think are probably the 4 most use full patches that there are right now. http://www.sendspace.com/file/oo3j2l Thats the build. It's generic (cpu needs mmx support though, which should basically be all of us). Has build options of enable avis input, pthread, and mp4 output. I have no idea if it works, all the patches were applied successfully except for the subme7 patch, which I had to manually copy and paste over (and delete lines), but it built, so I assume I did it correctly. If you want me to try and build any other combination of patches, ask me and I might have free time to do it. Last edited by TheRyuu; 11th October 2007 at 04:45. |
11th October 2007, 15:00 | #71 | Link | |
Registered User
Join Date: Sep 2004
Posts: 44
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Quote:
Maybe you could make another build with imh and me-prepass? I use those, so they're useful for me. If they're not hard to implement, why not? Also, I don't know what they're calling hadamard these days, but can that be implemented too? As far as I know that's still somewhat useful. And maybe an SSE2 build, as I think most everyone who's encoding x264 at least has SSE2. I dunno, just a thought if you have time. Thanks! |
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11th October 2007, 16:18 | #72 | Link | |
*Space Reserved*
Join Date: May 2006
Posts: 953
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Quote:
(Default, it uses Sum of Absolute Differences/SAD). so, an e.g. would be --fpel-cmp satd satd is hadamard, and iirc, it made it in the svn. Last edited by Terranigma; 11th October 2007 at 16:20. |
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11th October 2007, 16:55 | #73 | Link |
Mr. Sandman
Join Date: Sep 2003
Location: Haddonfield, IL
Posts: 11,768
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--fpel-cmp is not in the svn.
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MPEG-4 ASP Custom Matrices: EQM V1(old), EQM AutoGK Sharpmatrix (aka EQM V2), EQM V3HR (updated 01/10/2004), EQM V3LR, EQM V3ULR (updated 04/02/2005), EQM V3UHR (updated 17/12/2004) and EQM V3EHR (updated 05/10/2004) Info about my ASP matrices. MPEG-4 AVC Custom Matrices: EQM AVC-HR Info about my AVC matrices My x264 builds. Mooo!!! |
12th October 2007, 06:11 | #75 | Link | |
warpsharpened
Join Date: Feb 2007
Posts: 787
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Quote:
http://www.sendspace.com/file/ei6xlw That is x264 with the following patches: -thread pool -AQ -IMH -Faster dai -Subme7 -me-prepass -fpel (hadamard, or however you spell it) Causes x264.exe to weigh in it a hefty 1.03mb I have absolutely no idea if it'll work. It built fine without errors, so it should work. Have fun trying it out All the patches together might in some way screw something up. I have no idea, but all the patches applied, applied without errors, those that did give errors were patched manually by hand. |
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12th October 2007, 13:46 | #77 | Link | |
Registered User
Join Date: Sep 2004
Posts: 44
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Quote:
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14th October 2007, 00:18 | #79 | Link |
warpsharpened
Join Date: Feb 2007
Posts: 787
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Another question:
What patches are worth while to actually use (like don't effect speed at all, or only effect speed a little, and obviously increase the quality). So far I think that these are worthwhile: -faster dia -subme7 patch -AQ -thread pool (not really effecting quality but still a needed patch) I'm curious about the following patches: -fpel patch (heard this was really slow) -me-prepass -IMH (vs. exhaustive vs UMH) btw, what do the bchanges and bssd patch do? Thanks |
14th October 2007, 00:25 | #80 | Link |
x264 developer
Join Date: Sep 2005
Posts: 8,666
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Not worthwhile. Proven to give dubious benefits in only some cases.
The --fpel patch with ESA is not much slower than regular ESA and somewhat better, so its "worthwhile" as an insane option. Useful as a higher-end option in place of using absurd numbers of refs. Can give a roughly 1-3% quality boost with the most recent version. Pretty much useless with ESA now threaded. |
Tags |
h.264, x264, x264 builds, x264 patches, x264 unofficial builds |
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