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Old 24th January 2016, 11:26   #801  |  Link
cegy
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stax, would it also be possible to support a custom number when using crf if the user wants to say use another number that isn't in the list ? than being locked to 18 - 26
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Old 24th January 2016, 13:56   #802  |  Link
VelleX
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You can enter any value you want. Just click on "Options" and then go to "Basic"
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Old 24th January 2016, 19:56   #803  |  Link
cegy
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You can enter any value you want. Just click on "Options" and then go to "Basic"
silly me i didn't even look there but thank you for pointing that you maybe a balloon tip to suggest that user can put a custom valve via this way might be handy then incase they do over look it
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Old 3rd February 2016, 01:04   #804  |  Link
Magik Mark
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Stax a new milestone in x265 has been released. Maybe its time to update. Thanks for the great work!
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Old 3rd February 2016, 06:41   #805  |  Link
NikosD
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Hello Frank.

It's been exactly two months since your last update of StaxRip (03/12/2015)

A lot of new versions of apps have been released that you include in your StaxRip release and a few bugs have been mentioned, too.

Your project seems a little bit abandoned.

Is everything OK ?

Are you still interested in this project ?

Thanks!
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Old 3rd February 2016, 10:56   #806  |  Link
JohnLai
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I am starting to worry about Stax76.........

Question for stax76, why does staxrip (currently using StaxRip_x64_2015-12-03) use ffmpeg as decoder when x265 preset is being used? I selected DSS2 as 'Source Filter' with lavfilter (copy back dxva) set as preferred directshow. So by right, Lavfilter should be used as the decoder instead of ffmpeg?
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Old 3rd February 2016, 17:18   #807  |  Link
burfadel
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FFmpeg is used to pipe the Avisynth output to x265 etc.
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Old 4th February 2016, 03:14   #808  |  Link
JohnLai
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FFmpeg is used to pipe the Avisynth output to x265 etc.
Only piping? I don't think so....because normally, gpu-z should reports gpu usage (since the source can be dxva accelerated).

Hmm....if only there is a way to add -hwaccel dxva2 to ffmpeg when x265 preset is being used....
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Old 7th February 2016, 17:34   #809  |  Link
stax76
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Hi everybody,

the last weeks I could only spent little time for StaxRip, I should have more time in 3-5 weeks and try to catch up then.

small update: https://github.com/stax76/staxrip/wi...ment-Changelog
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Old 7th February 2016, 18:15   #810  |  Link
luigizaninoni
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Welcome back !
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Old 7th February 2016, 19:36   #811  |  Link
luigizaninoni
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The following vapoursynth plugins could be updated:
- fmtconv (latest release is v17)
- havsfunc v21
- knlmeans 7.3.0
- mvtools v10
- nnedi3 v.8
- vlsmashsource r859

Vapoursynth is now at release 31, and could be updated as well

Moreover, using Vapoursynth 29 and above, staxrip preview is broken (and "View in external player" too). Maybe because VS now uses zimg instead of SWscale
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Old 7th February 2016, 20:28   #812  |  Link
Blowis
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Originally Posted by stax76 View Post
Hi everybody,

the last weeks I could only spent little time for StaxRip, I should have more time in 3-5 weeks and try to catch up then.

small update: https://github.com/stax76/staxrip/wi...ment-Changelog
Hi,
Thank you for the work you made. I love this software. I looked forward to the update.
You forgot or not have time to make qaac and MediaInfo update.
thank you again
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Old 8th February 2016, 10:54   #813  |  Link
burfadel
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The psy-rd setting in Staxrip shows the default as being 0.30. The default psy-rd changed recently and is now 2.00 (yes, 2.00 up from 0.30).
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Old 8th February 2016, 18:06   #814  |  Link
cegy
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The psy-rd setting in Staxrip shows the default as being 0.30. The default psy-rd changed recently and is now 2.00 (yes, 2.00 up from 0.30).
the default value that i know was also 1.00 for psy-rd and still is at least on the presets on medium or better
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Old 8th February 2016, 18:54   #815  |  Link
burfadel
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the default value that i know was also 1.00 for psy-rd and still is at least on the presets on medium or better
The default in the latest x265 is 2.0 .
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Old 8th February 2016, 19:01   #816  |  Link
cegy
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The default in the latest x265 is 2.0 .
you didn't say if it was x264 or x265 heheh
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Old 8th February 2016, 22:45   #817  |  Link
burfadel
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Yes, I should have mentioned that!
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Old 20th February 2016, 01:31   #818  |  Link
Atlantis
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Question. After you start encoding a job, it is impossible to add another job before the encoding is finished, right?
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Old 20th February 2016, 03:53   #819  |  Link
specise_8472
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I have using this for a few years now and find it good. Just one question, why when using Nvidia GPU does it still take ~ hr to convert a 6gig file?
I know that a commercial product uses Nvidia GPU, and can convert same file with same output filesize and quality in less than 5 minutes.
I may have the wrong end of the stick here, and my painted on eyes may have missed an obvious setting. Willing to be educated on correct settings.
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Old 20th February 2016, 06:52   #820  |  Link
JohnLai
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Originally Posted by specise_8472 View Post
I have using this for a few years now and find it good. Just one question, why when using Nvidia GPU does it still take ~ hr to convert a 6gig file?
I know that a commercial product uses Nvidia GPU, and can convert same file with same output filesize and quality in less than 5 minutes.
I may have the wrong end of the stick here, and my painted on eyes may have missed an obvious setting. Willing to be educated on correct settings.
Are you sure you select "Nvidia H.264" or "Nvidia H.265" instead of "x264"?
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