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Old 22nd August 2020, 10:41   #21  |  Link
Selur
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Does anyone have some .dylib files for MacOS Vapoursynth that still work without the manager?

Cu Selur
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Old 23rd August 2020, 07:49   #22  |  Link
DTL
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For non-gpu I think it can be used mvtools->avisynth->ffdshow->any direct-show based player frontend (capable of inserting ffdshow in the graph). And some frontend players can open avisynth source directly.

Also long waiting for gpu-accelerated version of mvtools.

Last edited by DTL; 23rd August 2020 at 07:56.
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Old 23rd April 2021, 18:48   #23  |  Link
Nuihc88
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Quote:
Originally Posted by Selur View Post
Does anyone have some .dylib files for MacOS Vapoursynth that still work without the manager?

Cu Selur
I'm a bit late to respond, but perhaps the ones over here will work: [Link]
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Old 3rd May 2021, 12:05   #24  |  Link
MysteryX
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btw I know a lot of people asked for FrameRateConverter working in Vapoursynth. I got a lot of projects on the todo list so it will take a while before that's done.

(I've been busy closing portals to hell)

Last edited by MysteryX; 3rd May 2021 at 21:57.
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Old 1st June 2021, 20:30   #25  |  Link
Selur
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@MysteryX: keeping my fingers crossed.
---
@all:
Has anyone tried HolyWus port of Real-Time Intermediate Flow Estimation for Video Frame Interpolation (https://github.com/nihui/rife-ncnn-vulkan)?
https://github.com/HomeOfVapourSynth...FE-ncnn-Vulkan
(I'm probably doing some testing on Thursday,..)

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Old 27th July 2021, 18:12   #26  |  Link
sofakng
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Any updates on this? I've paid for SVP Pro but I'm always for alternatives (especially more lightweight).

How do I use the VapourSynth RIFE filter linked above?

I've downloaded it to C:\Program Files\VapourSynth\plugins64\RIFE.dll and the models to C:\Program Files\VapourSynth\plugins64\models.

...but how do I start MPV and tell it to use that filter?
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Old 4th August 2021, 19:22   #27  |  Link
Selur
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Quote:
...but how do I start MPV and tell it to use that filter?
No clue, doesn't really make sense to use it in mpv since it's way to slow to be used in a normal MediaPlayer which shoudl deliver real time playback,...
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Old 5th August 2021, 05:09   #28  |  Link
Quadratic
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There are mvtools-based interpolation scripts which can be used in realtime. If you want to feed your own scripts to mpv it is simple:
mpv --vf=vapoursynth='foo/bar.vpy' foobar.mkv

Scripts take video_in as a clip
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Old 8th May 2023, 16:09   #29  |  Link
Eniff
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Does anyone know if it is possible to input 10-bit files into the script using the last free dlls?
Now that we have avisynth and vapoursynth directshow filters, it is possible to play 10-bit video files with SVP but this was limited at the time because these filters did not exist back then.
I have checked the last available source code from 2017 (https://www.svp-team.com/files/gpl/svpflow1-src.zip) which had the input limited to YUV420P8.
Quote:
MVAnalyseCore::MVAnalyseCore(const JsonSVP::Value& root, BaseFilter *base):CoreLogic(base)
{
BaseFilter::Video *vi = base->getVideoInfo();
if (vi->pixelType() != BaseFilter::Video::PixelVideo_YV12)
SET_ERROR("SVAnalyse: Clip must be YV12");
such a shame, it even has the switch for other bit depths:
Quote:
switch(vs_vi.format->id)
{
switch(type)
{
case PixelVideo_YV12: vs_vi.format = vsapi->getFormatPreset(pfYUV420P8, vscore); break;
case PixelVideo_YUV_P10: vs_vi.format = vsapi->getFormatPreset(pfYUV420P10, vscore); break;
case PixelVideo_YUV_P16: vs_vi.format = vsapi->getFormatPreset(pfYUV420P16, vscore); break;
case PixelData: vs_vi.format = vsapi->getFormatPreset(pfGray8, vscore); break;
default: vs_vi.format = 0;
I guess no, without rewriting svpflow1 and compiling it for ourselves...
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Old 8th May 2023, 16:12   #30  |  Link
Eniff
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Quote:
Originally Posted by sofakng View Post
how do I start MPV and tell it to use that filter?
Vapoursynthfilter https://github.com/CrendKing/avisynth_filter

you need to write a simple script to make it run, there are examples on RIFE github.
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Old 6th June 2023, 16:20   #31  |  Link
Eniff
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Does anyone know how to feed 10 bit video into the last free version of SVP?

I modified the last available source code from 2017 to not throw an error when using 10 bit video but couldn't compile it myself. Maybe I will try again when I have time but even then there is no guarantee older SVAnalyze will work together with newer, last free SVSuper version.
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