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18th August 2017, 04:36 | #44762 | Link |
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Edit: I think Asmodian solved this on the next page
Well, I don't know what's wrong now. madvr is forcibly going into 59 hz no matter what. I've uninstalled it, reset default settings, made sure display mode switching is disabled, went back to 0.91.11. This only happens with full screen exclusive after the delay and doesn't revert to 60 hz when the player is closed. Display properties reports 59 hz while the nvidia control panel reports 60 hz. In windowed overlay it stays at 60 hz like it should. Another observation d3d9: switches to 59 hz in FSE, returning to windowed stays at 59 hz d3d11: switches to 59 hz in FSE, returns to 60 hz in windowed Last edited by JarrettH; 18th August 2017 at 05:32. |
18th August 2017, 05:15 | #44763 | Link |
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wow, this version is amazing... "Let madVR decide" HDR mode works perfectly on my TV (active and deactivates great), also, the performances of the render times (with the same configuration as the previous version) are much better, 5 or 7 ms less. Excellent that 10bit option works also in full screen non-exclusive mode too.
The only thing bad, the display of my laptop will not let me add another mode. He says "the GPU driver rejected this mode, for unknown reasons". Is a Intel HD 630... I have a question, how can I create a 3DLut for HDR? I use CalMAN Home Theater. Someone knows?
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"To infinity, and beyond!" Last edited by Oguignant; 18th August 2017 at 05:19. |
18th August 2017, 05:15 | #44764 | Link |
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Are you using the "hack Direct3D to make 24.000Hz and 60.000Hz work"? It is under devices -> display -> display modes.
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18th August 2017, 05:43 | #44767 | Link | ||
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18th August 2017, 05:45 | #44768 | Link | |
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If you enable Windows' HDR mode all the patterns rendered through madTPG are in the SDR range. Given the way HDR works there doesn't seem to be a good way to calibrate an HDR display for madVR with CalMAN.
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madVR options explained |
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18th August 2017, 06:11 | #44769 | Link | |
X Cinema Projectionist NZ
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I can go right up close to the screen to look if I know what I should be looking for? |
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18th August 2017, 06:49 | #44770 | Link | |
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Did a complete clean install, still the same problem. But I think it is the same problem like the one Manni has, as I am using an AVR between my HTPC and my TV too. If I connect my htpc directly to my tv the display modes tab appears. It's a Denon X4200W AVR in passthrough mode btw
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Intel i5 6600, 16 GB DDR4, AMD Vega RX56 8 GB, Windows 10 x64, Kodi DS Player 17.6, MadVR (x64), LAV Filters (x64), XySubfilter .746 (x64) LG 4K OLED (65C8D), Denon X-4200 AVR, Dali Zensor 5.1 Set |
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18th August 2017, 07:04 | #44771 | Link |
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The new custom display modes does not work with Optimus yet?
When I'm trying to apply the modes, there's an error message with "The GPU driver rejected this mode, for unknown reasons". It behave the same way with the Intel's internal GPU. |
18th August 2017, 07:37 | #44772 | Link |
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Off topic. Hi, I need to buy a 4 "monitor 27" or more. Not for games, is for movis, image and content in general. What brand and model do you recommend? LG, Samsung, Dell?
I apologize, but I think here they should know a lot about quality monitors! thks
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18th August 2017, 07:48 | #44774 | Link | |
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@madshi
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In my opinion it should also be considered that such files may be wanted to display/process as 2D (only one side of frame would be processed/displayed by madvr) if required. It would be an option for the user. He/She could watch such videos as 3D/2D depending on the equipment they have by them at the moment. I would really appreciate your help. Thank you very much for your efforts in advance. |
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18th August 2017, 08:01 | #44775 | Link | |
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I bet Nvidia's API's don't work on Optimus systems.
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Or, if you need extra heat in your projector room, set your display to a very low bit-depth, like 4-bit, and decide based on that (with the dithering trade quality for performance option disabled, that feature is much more important at low bit depths).
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madVR options explained |
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18th August 2017, 09:17 | #44777 | Link |
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Turn it on, judge image quality, decide?
We can't tell you if you will perceive a difference, only you can figure that out. It can greatly depend on the quality of your screen and your eyes. In theory there is a difference, but if its "worth" it is up to you.
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LAV Filters - open source ffmpeg based media splitter and decoders Last edited by nevcairiel; 18th August 2017 at 09:21. |
18th August 2017, 09:29 | #44778 | Link | |||||||||||||||||
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When using the AMD GPU, 3D still works fine here, even in windowed mode. But in contrast to Windows 8.1, now it only works properly on the primary monitor. In Windows 8.1 is worked fine on secondary, too. Once again, Windows 8.1 beats Windows 10. Quote:
I'm not completely sure yet if custom modes are generally effective for D3D11 FSE mode. Have you tried D3D9 FSE mode? Quote:
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http://madshi.net/exc-ss3.gif If so, please upload the crash report for me to look at. You can do that by pressing the "show bug report" button, then press "Ctrl+C" to copy the bug report to the clipboard. Quote:
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It seems the custom modes tab currently doesn't like AVRs. Will have to fix that for the next build. Quote:
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Can you provide me with a small sample? Then I'll have something to test with, whever I get around to implementing support for that. |
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18th August 2017, 09:49 | #44779 | Link |
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"Ok guys, but I can't magically fix crashes if I can't reproduce them, and if you don't provide any crash information! Do you get a crash box like this?
http://madshi.net/exc-ss3.gif" Yes, showing Kodi - extract from crash log for Kodi: date/time : 2017-08-18, 09:47:04, 834ms computer name : DESKTOP user name : k operating system : Windows 10 x64 build 14393 system language : English system up time : 1 day 21 hours program up time : 19 seconds processors : 4x Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz physical memory : 11270/16351 MB (free/total) free disk space : (C 230.43 GB display mode : 3840x2160, 32 bit process id : $1fbc allocated memory : 624.13 MB largest free block : 129798.70 GB executable : kodi.exe current module : MADHCNET64.DLL module date/time : 2015-11-18 21:01 version : 1.0.17.12 compiled with : Delphi XE7 madExcept version : 4.0.13 callstack crc : $2246ee6b, $486a5104, $51cf3013 count : 10 madVR version : 0.92.1 exception number : 1 exception class : Exception exception message : Zugriffsverletzung bei Adresse $4a4cd55e in Modul 'madVR64.ax'. Lesen von Adresse $13424a09244. UpdateHdrPresentationThread ($153c): 4a4cd55e +1e madVR64.ax settings.cpp 4124 +2 CSettings.UpdateHdrPresentation 4a40f507 +67 madVR64.ax direct3d.cpp 4966 +8 UpdateHdrPresentationThread 7ff859ac +0e KERNEL32.DLL BaseThreadInitThunk 7ff85a63 +1b ntdll.dll RtlUserThreadStart Using Google Translate, the error appears to be "Access violation at address $ 4a4cd55e in module 'madVR64.ax'. Read address $ 13424a09244" Hope it helps, and I have tested on both 32 and 64 bit (64bit log extract above) K Last edited by oldpainlesskodi; 18th August 2017 at 09:53. |
18th August 2017, 09:53 | #44780 | Link | |
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I did not try to use D3D9 FSE. I will test further this weekend and report my findings.
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OS: Win10 1703 GPU: GTX 1070 (latest stable drivers) Monitor: LG OLED55B6V TV / Yamaha RX-A860 AVR Media setup: MPC-BE x64, madvr, lav filters (nightly) |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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