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28th June 2015, 09:09 | #31361 | Link | |
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These days, I found when using Super-xBR, it's no need to use Jinc (drop frames), but if Super-xBR is not actived, Jinc is demanded. So, I want to find a way to judge these cases. |
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28th June 2015, 17:58 | #31362 | Link |
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For those of you still having some weekend hours left for playing, here's a pre-release version of the next madVR build:
http://madshi.net/madVR8814pre.zip It has the new SuperRes version inside, plus a new chroma upscaler, and the AdaptiveSharpen algo. So some new things to play with. Official version will come soon. |
28th June 2015, 18:24 | #31363 | Link | |
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MPC-HC/MPC-BE, Lav Filters, MadVR CPU: AMD Ryzen 5 1600, Video: AMD Radeon RX Vega 56 -> TCL S405 55", Audio: Audio-Technica M50S |
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28th June 2015, 18:38 | #31364 | Link |
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AdaptiveSharpen definitely does a good job for first impression.
I noticed that it does not touch the already sharp detail thus no halo or ringing is visible. With only one knob ! Cool. IMO only: The new Bilateral chroma scaler is so bad it belong between Nearest Neighbor and Bilinear. To me it looks like a slightly (even that is too much) better (or worse?) Bilinear. Zoom in to a red object and switch between chroma upscalers.
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System: i7 3770K, GTX660, Win7 64bit, Panasonic ST60, Dell U2410. Last edited by James Freeman; 28th June 2015 at 18:52. |
28th June 2015, 19:46 | #31366 | Link | |
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http://forum.doom9.org/showpost.php?...ostcount=25082 @Madshi perhaps you could update the image on your server? |
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28th June 2015, 19:49 | #31367 | Link | |
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EDIT: Which cases madshi?
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System: i7 3770K, GTX660, Win7 64bit, Panasonic ST60, Dell U2410. Last edited by James Freeman; 28th June 2015 at 20:08. |
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28th June 2015, 20:24 | #31368 | Link |
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Biliteral chroma scaling looks totally terrifying with my cartoon example.
Chroma bleeding, aliasing etc. Edit: Hm, retrospectively I'd say even super-xbr chroma looks terrible compared to Jinc due to problems with ringing. Edit 2: Forget that, anti-ringing filter wasn't activated. Last edited by aufkrawall; 28th June 2015 at 20:28. |
28th June 2015, 20:48 | #31369 | Link | ||
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Go to the "legal-stuff\Shiandow" folder and extract the "Bilateral.hlsl" file from the "RenderScripts.zip". Then try fiddling with the following lines: Code:
#define acuity 15.0 #define radius 0.66 #define power 3.0 |
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28th June 2015, 21:04 | #31370 | Link |
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Will give it a try.
However, everyone should be easily able to see it, 52kb sample download: http://www39.zippyshare.com/v/cDstAbaj/file.html I scale it up to WQHD with NNEDI3 64 for luma. I suppose SuperRes for chroma is updated as well? It doesn't seem to vanish contoures anymore, instead they look more clearly defined now. |
28th June 2015, 21:29 | #31371 | Link |
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AdaptiveSharpen has a very strong effect, even with strength 0.1 the effect is very visible as an image inhancement (especially with that upscaled cartoon sample).
Hm, maybe it's a bit less destructive than FineSharp. Will need to take a closer look with blocking artifacts. Now that SuperRes for chroma doesn't seem to vanish contoures anymore, it seems it can be enabled with default values without any disadvantage. Chroma looks a little clearer with it with Jinc AR. Btw: With that cartoon example, Jinc also looks clearer than super-xbr. Look at the flowers of the headband. SuperRes with low strength (1 pass, strength 0.3, softness 0.15) "magicially" seems to be able to repair structures. They look less aliased and can be more easily identified. |
28th June 2015, 22:17 | #31373 | Link | ||||||||||||||||||
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Those blue artifacts are caused by chroma ringing. They occur most strongly with super-xbr with AR disabled. Next one in the list if Lanczos4 without AR. Then later comes Lanczos3/4 with AR, because the AR doesn't remove all ringing. However, already v0.88.13 removed the problem for super-xbr, because v0.88.13 has a very strict AR algorithm implemented for super-xbr chroma upscaling. So no blue artifacts in viewer's sample when using super-xbr for chroma upscaling with v0.88.13 (or newer), if AR is enabled. Quote:
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I agree with you only as far as "thinning" goes. The main FineSharp is quite good, IMHO. Might only work for good sources, though. Quote:
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Not possible, AFAIK. Quote:
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Yeah, sure, in theory having madVR output 16-235 should be slightly better. But in real life I don't think there's much of a difference between 16-235 and 0-255 output. Of course 16-235 allows the preservation of BTB/WTW, which might be a plus because some displays might be calibrated to show a tiny tiny bit of BTB/WTW or something... Quote:
If you don't like FineSharp, I'd like to see some screenshots/samples which show that it's "bad". Good quality sources, please. Quote:
FWIW, v0.88.13+ is better quality than v0.88.12. Quote:
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madVR installation folder\developers\interfaces\mvrInterfaces.h Quote:
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28th June 2015, 22:34 | #31374 | Link |
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madVR v0.88.14 released
http://madshi.net/madVR.zip Code:
* updated to latest Shiandow SuperRes version * added Bilateral chroma upscaling algorithm * added AdaptiveSharpen to "image enhancements" and "upscaling refinement" * improved luma anti-ringing quality for super-xbr image doubling * super-xbr chroma upscaling now supports enabling/disabling anti-ringing * added super-xbr sharpness options of 25 and 150 * ca. 30% performance boost for super-xbr image doubling * ca. 15% performance boost for super-xbr chroma upscaling * ca. 30% performance boost for FineSharp * removed "thinning" parameter from FineSharp, now always set to 0 * added various new madTPG APIs Now let's move on to the new SuperRes algorithm. I'm talking about the upscaling refinement algorithm for now, *not* the chroma upscaling SuperRes. Let's concentrate on upscaling refinement for now. So I would like to have your feedback about the following questions: First the setup: * Please setup your media player to do exactly 200% enlargement. E.g. in MPC-HC choose "Double Size". This is important, because it helps us all comparing under the same circumstances. * Please disable all sharpening algorithms (FineSharp, LumaSharpen, AdaptiveSharpen). * Please choose one of the following algorithms for image doubling/upscaling and in your feedback report please state which one you selected: - Catmull-Rom AR - NEDI - super-xbr - NNEDI3 Questions: 1) Which image upscaling/doubling algorithm do you like to use with SuperRes and why? 2) Which values do you like for "strength" and "softness". Please note that the default values are strength=1.0, and softness=0.0. And these *may* be the best values. But you can still try other values to see if you like them more. 3) The "use HQ downscaling" option changes the overall "look" of SuperRes a bit. Which look do you prefer? Please note that with the option turned on, you may have to increase the number of passes, because the SuperRes effect is slightly less intense with this option turned on. 4) How many passes should be used as default? Please don't put too much weight on performance. There is room for performance improvements. For now I'm mostly interested in discussion about quality. Thanks!! |
28th June 2015, 22:37 | #31375 | Link |
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Thanks for the new test build madshi.
I did a very short (to be continued) test between the new Adaptive Sharpen and Finesharp. The sharping effect is about equal when you have Finesharp at 1.0 and Adaptive Sharpen at 0.3. From what I can see, Adaptive Sharpen has a lot less ringing (which may or may not be a good thing, not sure yet), but it still does a very good job digging up blurred details very nicely. Very interesting sharpener to say the least. I need to do some further tests though, not sure what looks more natural/accurate to my eyes this late in the day. Will do some tests and some comparisons this week and report back. |
28th June 2015, 22:48 | #31376 | Link | |
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Subsequently, D3D11 10bit output takes longer to go into exclusive fullscreen compared to D3D11 8bit or D3D9 10bit. Second(s) compared to instantaneously. If D3D9 can switch to fullscreen instantly with 10bit output, shouldn't D3D11 be able to do so just as fast? Again, reproduction steps: Toggle fullscreen with D3D11 10bit, watch for queues to fill. Toggle back to windowed mode, watch for queues to fill. Toggle back to fullscreen, present queue does not fill and the video frames appear to stutter. Continuous playback the entire time, no pausing between toggling modes. Need to pause and unpause to get queues to fill again / get smooth playback. No other software running in the background - only the media player. Changing my monitor to 24hz, the present queue starts at 6-7 from the get-go instead of filled to 14-15 like at 59.95hz. When trying to reproduce by toggling fullscreen, windowed, and fullscreen again, playback appears to be laggier but has the same dropped render queue and present queue with the higher refresh rate. (0-2 & 2-5 respectively) I usually just keep my monitor at 60hz, but figured I'd see if it is any different at 24hz for you. Unfortunately it isn't. madVR 0.88.14 Last edited by SecurityBunny; 28th June 2015 at 23:20. |
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28th June 2015, 23:15 | #31378 | Link | |
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On others points, the result seems very similar to the old version with everything @ 0.0 except strength, which is also a very good thing to me, regarding it was my set up. On aliasing and ringing control, the improvement seems really efficient. SuperRes is definitely going on the right direction, regardless the material content. About AdaptativeSharpen. Obviously, it's by far superior to FineSharp and LumaSharpen, on each particularity they've got. It's fast and the aliasing and ringing control is amazing regarding his strength of effect. With moderate set, it's an all-around process for very HQ content. But, on med sources, like 720p and DVD content, the result is ugly. That's based on my personal taste, and i basically think that sharpen algorithms are negatives ways with low quality content. So, again and again, madVR becomes better each time and that's a great state. |
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28th June 2015, 23:39 | #31379 | Link | |
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28th June 2015, 23:41 | #31380 | Link | |||
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On 1080p content with 3440x1440 monitor.
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Both are quite quivalent. NNEDI3 is more clean, with a better ringing control, Super-xbr is more natural and infinitely less expansive. Quote:
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5 passes on most Blu-ray content. With very soft pictures, i set it to 7. |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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