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15th June 2012, 02:31 | #13301 | Link | |
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If it does internally resize then I guess I'm going to have to get a better GPU because my current GPU only has a little juice left to do other things while playing a 1080p. |
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15th June 2012, 04:15 | #13302 | Link | ||
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Yeah, I'd upgrade the TV first. As you can see from my sig though, I'd go all out and get a projector. But that's just me. I wanted to upgrade my Tablet PC for awhile now, but the fujitsu T2010 is still going strong after 4.5 years so I don't have an excuse to replace it. It can't handle madVR as you can guess, which cause me quite some troubles. Windows RT does have DirectX from what I read. If madshi really want to, there should be a way to make it works. Either as a library for a video player app to include, or some yet unknown way to distribute non-Metro software. Let's not get into that though. In any case, it wouldn't be easy, so I don't think madshi will do it considering that there are other features which are more important, and most madVR users probably won't care about RT device anyway. Quote:
I don't think there is any LCD panel that can do native 24/48p. The only option of having a matching frame rate is a 120Hz monitor. About the pixel count, there is no way around it. If it's not the native resolution, it's resized. You cannot resize the pixel size like a CRT after all. Can you offload some stuff to CPU? For example if you're using DXVA/LAV with CUDA/QuickSnyc, you can switch to CPU decoding and free up resource for madVR.
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15th June 2012, 04:24 | #13303 | Link | |||
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15th June 2012, 05:01 | #13304 | Link | |
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The main question is, will the scaling at something a notch or two lower than spline that scales to the native resolution of the monitor be better than double scaling from spline and the monitor's internal resizer? I'm guessing the answer to the question is yes but I'm looking for some opinions other than my own to confirm this. In the context of my plasma tv, are the multiple refresh rates that show up in nvidia control panel false? Also my tv has this setting which basically says that when the TV is set to receive input at 24Hz it will display it at 96Hz. Not too sure what that means but to my eyes it definitely looks very smooth with clear pans similar to what one would get with a 120Hz "feel". The only supports 1080p input btw. To be honest I'm not too sure what that is a separate setting. Does that mean that the tv displays at 60Hz without conversion or repeating frames for 60Hz input? Last edited by dansrfe; 15th June 2012 at 05:06. |
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15th June 2012, 05:58 | #13305 | Link | |
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About the TV, that 96Hz could be true. I mainly mean computer LCD screen when I said most can't do anything but 60Hz.
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15th June 2012, 06:56 | #13306 | Link | |
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I am guessing a bit, but I suspect that it relates to the speed (read bandwidth) of the RAM (my laptop has DDR2) MadVR uses the gfx card for rendering, so the processor uses the system RAM for decoding (meaning data has to be copied from HDD to RAM, decoded and sent back to system RAM and then copied to video RAM) which kills the slow(er) RAM. My brother has a Core i3 (dual core) with DDR3 and it seems to handle 10bit just fine. |
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15th June 2012, 10:09 | #13308 | Link |
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Can most LCD or plasma monitors do a custom 24Hz or higher multiple like if set via Custom Reso.lution in Nvdia Control Panel or similar? For example, I can easily create a 48Hz or 72Hz mode @ 1920x1080 to use on r my laptop's inbuilt screen. I haven't tried doing the same on an external monitor.
Last edited by namaiki; 15th June 2012 at 10:16. |
15th June 2012, 16:00 | #13309 | Link |
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How can I watch pics (jpg, png) with madVR? For me screenshots never look as good from image viewer as original picture from video renderer. Do I need to build some special chain in GraphEdit?
Last edited by Qaq; 15th June 2012 at 16:02. |
15th June 2012, 16:35 | #13310 | Link | ||
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Hopefully next year they will be able to offer a "high res" option as they do with the standard 15ʺ MacBook Pro. Actually, I'm more interested in pairing a 4K television with a new Mac Pro, if they ever decide to put modern hardware inside one again. Quote:
I had an old Toshiba DLP projector that officially only supported 480p, 720p and 1080i at 50/60Hz, but was able to send it a native resolution 854×480 image at 48.0Hz, which looked considerably better. I've actually found that more recent displays are less likely to support this though, if they have proper 24p support. This is unfortunate, as we now have some 48p films in production, and 48Hz is far more usable for tasks other than watching film—watching a video windowed while multitasking for example. |
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15th June 2012, 16:48 | #13311 | Link | |
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As for Mac Pros it'll be interesting to see if they continue improving them or kill off the entire line altogether. Again, good build quality on those. Certainly would be able to run madVR with no problem.
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15th June 2012, 17:09 | #13312 | Link |
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Maybe, but you have to remember that you were talking about laptops here, and really, what alternatives are there?
If i look at comparisons of the newest Ultrabooks, the FullHD IPS Panel in the Asus Zenbook Prime has much higher contrast then any other panels used in comparable Laptops (including the 15" 2011 MBP). Granted its a tiny 13.3" screen, but still. It really show the biggest problem with Laptops, no-one ever cared to put *good* displays into them. Asus finally created one, but its only a small Ultrabook, so hey.
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15th June 2012, 17:47 | #13313 | Link |
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A word a caution: make sure the display doesn't lie to you. For example I can send my laptop's screen basically anything from 30 Hz to 80 Hz or so, but its actual refresh rate is still 60 Hz and it's dropping/duplicating frames internally to compensate. Suffice to say, the result is pretty much unwatchable.
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15th June 2012, 20:38 | #13314 | Link | ||
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The part that bugs me is the clarity of the OSD when the monitor upsizes the 1080p input internally. It's difficult to see the result of the monitor scaling on the video but the subtitles could be a bit sharper as well. The only scaling algorithm that I can use is bilinear to scale from 1080p -> 1152p with all the queues full. I guess I'll have to upgrade my hardware. It sucks that this is in a laptop though. GPU is part of the board. @ DeadlyEmbrace I have DDR2 RAM as well. That is probably the reason for all the frame drops. Last edited by dansrfe; 15th June 2012 at 20:55. |
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15th June 2012, 20:39 | #13315 | Link | ||
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But as with most Apple products, it's probably wiser to wait for 2nd or 3rd generation.
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15th June 2012, 20:43 | #13316 | Link | |
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15th June 2012, 20:57 | #13317 | Link | |
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15th June 2012, 21:39 | #13318 | Link |
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Really? My experience is the opposite. I need a better (sharper) resizer when go to higher DPI. Given the same source resolution, I find it easier to see the jagged line when resized to higher resolution.
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15th June 2012, 22:10 | #13319 | Link |
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If you use sharper scaling, generally speaking you will see more aliasing. So what you need might be a softer scaler if you don't want to see aliasing. It might not be related to the high PPI setting, just your scaling algorithm. But in any case, I'm talking about "retina" resolutions here, which was probably not your example.
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15th June 2012, 23:19 | #13320 | Link | |
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In any case, after (and if) you reply I'll drop the topic. It doesn't really related to madVR.
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direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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