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Old 21st June 2010, 06:16   #1  |  Link
royia
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GPU Accelerated H.264 Encoder

Hello.
I have few video files I want to encode.
As far as I know x.264 would provide the best quality.
Yet, does it have a version which uses the GPU for acceleration?

Which encoder which does utilize the GPU (Open CL / CUDE / Stream) has the best quality?

Thanks.

Last edited by Guest; 21st June 2010 at 13:12. Reason: 12
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Old 21st June 2010, 06:21   #2  |  Link
Midzuki
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Hi there.

Please take a look at these threads:

http://forum.doom9.org/showthread.php?t=151631

&&

http://forum.doom9.org/showthread.php?t=146209

HTH.
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Old 22nd June 2010, 08:56   #3  |  Link
royia
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Thank You for the references.

I read what's written there and I wonder about 2 things:
1. Is there a way to accelerate some parts (To the least) of x.264 using Open CL / Direct Compute? Will we ever see something like that? That would mean a lot to many users. I read the main developer said I runs solely on the CPU, my question is it some kind of built in limitation of the code or just no effort in this direction ever been made?
2. I see x.264 us much superior to any GPU Accelerated H.264 Encoder. Yet which GPU Accelerated Encoders are considered to produce legitimate quality (Let's something above xVid in the same Bitrate).

Thanks.
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Old 22nd June 2010, 10:34   #4  |  Link
aegisofrime
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Quote:
Originally Posted by royia View Post
Thank You for the references.

I read what's written there and I wonder about 2 things:
1. Is there a way to accelerate some parts (To the least) of x.264 using Open CL / Direct Compute? Will we ever see something like that? That would mean a lot to many users. I read the main developer said I runs solely on the CPU, my question is it some kind of built in limitation of the code or just no effort in this direction ever been made?
2. I see x.264 us much superior to any GPU Accelerated H.264 Encoder. Yet which GPU Accelerated Encoders are considered to produce legitimate quality (Let's something above xVid in the same Bitrate).

Thanks.
Rest assured the developers have considered the possibility. In fact, accelerating part of x264 is one of the projects in x264's 2010 summer of code.

Here's the excerpt:

Quote:
GPU motion estimation

While porting x264 entirely to CUDA or OpenCL is an insane task, there are three possible methods that could be used to offload some work to the GPU:

* High-complexity motion search designed to get useful predictors to be used by the main motion search.
* Massively parallelized lookahead motion search, designed to do a lot of the work normally done in the lookahead thread. May also improve B-frame decision and other parts of the lookahead.
* Motion search designed to completely replace x264's main motion search: would require a lot of threading trickery to sync it perfectly with the main encoder threads.

The general algorithm that has been agreed on after a great deal of discussion is the hierarchical search method. If you have a better idea, feel free to propose it, of course. More description of this method is in the Qualification Tasks section.

This project is not recommended unless you have a very significant amount of experience with CUDA or OpenCL.

* Difficulty: Very High
* Amount of work: Medium
* Skill required: Very High
Source:

http://webcache.googleusercontent.co...ient=firefox-a

(google cache link because of 404)

Original link:

http://wiki.videolan.org/SoC_x264_2010
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Old 22nd June 2010, 11:46   #5  |  Link
royia
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I hope someone will take it upon himself.
I wish I could help with that.

Has anyone applied for it?
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Old 28th July 2010, 12:49   #6  |  Link
hust_xcl
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Quote:
Originally Posted by royia View Post
I hope someone will take it upon himself.
I wish I could help with that.

Has anyone applied for it?
i am trying it now.It is hard, so I can not promise the result
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Old 28th July 2010, 13:09   #7  |  Link
royia
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Originally Posted by hust_xcl View Post
i am trying it now.It is hard, so I can not promise the result
Crossing my fingers for you.
Just for knowledge, are you aiming for Open CL or CUDA?

I wish I could help :-).
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Old 28th July 2010, 13:26   #8  |  Link
kemuri-_9
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Quote:
Originally Posted by hust_xcl View Post
i am trying it now.It is hard, so I can not promise the result
there are a group of people trying to accomplish this, they can often be found talking or conversing in #x264dev on freenode.
if you're not among this group then you're at a serious disadvantage
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Old 2nd August 2010, 06:13   #9  |  Link
hust_xcl
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Originally Posted by royia View Post
Crossing my fingers for you.
Just for knowledge, are you aiming for Open CL or CUDA?
aim for cuda
I wish I could help :-).
,i will ask for your help when i need.
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Old 2nd August 2010, 07:17   #10  |  Link
royia
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Will you be using CUDA or Open CL?
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Old 2nd August 2010, 15:10   #11  |  Link
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Will you be using CUDA or Open CL?
using cuda
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Old 2nd August 2010, 15:14   #12  |  Link
hust_xcl
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Originally Posted by kemuri-_9 View Post
there are a group of people trying to accomplish this, they can often be found talking or conversing in #x264dev on freenode.
if you're not among this group then you're at a serious disadvantage
I want to verify my algorithm before joining them.
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Old 2nd August 2010, 20:28   #13  |  Link
aegisofrime
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Originally Posted by hust_xcl View Post
I want to verify my algorithm before joining them.
Best of luck! If you succeed you shall become very famous!
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Old 2nd August 2010, 21:13   #14  |  Link
mariush
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I wish you would use Open CL - why limit something only to one platform... it's like designing something to work on 3dfx Voodoo2's Glide system - yes, it may work better but who knows what will happen to nVidia in a few years.
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Old 2nd August 2010, 21:59   #15  |  Link
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Originally Posted by mariush View Post
I wish you would use Open CL - why limit something only to one platform... it's like designing something to work on 3dfx Voodoo2's Glide system - yes, it may work better but who knows what will happen to nVidia in a few years.
On the other hand, OpenCL is missing critical features, like pointers, that are basically required (as far as we've found) to implement a lot of this...
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Old 3rd August 2010, 00:14   #16  |  Link
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Originally Posted by Dark Shikari View Post
On the other hand, OpenCL is missing critical features, like pointers, that are basically required (as far as we've found) to implement a lot of this...
How do you implement anything substantial without pointers?
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Old 3rd August 2010, 01:22   #17  |  Link
Dark Shikari
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Originally Posted by kieranrk View Post
How do you implement anything substantial without pointers?
Ask a Java programmer.
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Old 3rd August 2010, 03:40   #18  |  Link
Sharktooth
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may be useful: http://forums.amd.com/devforum/messa...hreadid=134809
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Old 3rd August 2010, 05:51   #19  |  Link
ImmortAlex
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Originally Posted by Dark Shikari View Post
Ask a Java programmer.
A quiet offtopic, but Java has pointers. We just call them 'references' What we, Java programmers, are really lost is pointer arithmetic...
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Old 3rd August 2010, 10:56   #20  |  Link
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On the other hand, OpenCL is missing critical features, like pointers, that are basically required (as far as we've found) to implement a lot of this...
Happen to have a reference at hand? I've only used CUDA, but my impression was that you rarely really need completely general pointers, since you have to copy the data to the GPU anyway and transforming it so far that e.g. everything ends up in a single buffer is not really a problem.
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