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19th August 2010, 11:38 | #81 | Link |
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Sub-pel ME depend upon the interger -pel me. It will be the next step to do. Sometimes, Sub-pel ME costs more time than integer-pel ME. But, at first, we should offload interger me to gpu while mataining the encoding qulity.
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21st November 2011, 19:00 | #82 | Link |
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I came across this:
Parallelization of the x264 encoder using OpenCL http://li5.ziti.uni-heidelberg.de/x264gpu/ Last edited by Sirber; 25th November 2011 at 21:28. Reason: removed EXTREMELY large image ;) |
21st November 2011, 19:35 | #83 | Link |
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Can you please avoid including EXTREMELY large images directly in your post?
Thanks!
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22nd November 2011, 09:52 | #84 | Link |
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Maybe someone should inform those people that we're able to use colours to achieve better presentation on our screens. All that B&W looks like 20s' technology to me, not the third millennium we're actually in.
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20th December 2011, 15:36 | #85 | Link |
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The upcoming AMD HD7900 (SI) come with some new media processing instructions:
http://forum.beyond3d.com/showpost.p...postcount=1588 What do you think? (And there will be an integrated videoencoder called VCE) |
21st December 2011, 09:48 | #86 | Link |
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Nice i wonder what Nvidia will come up with im pretty sure they also worked on better Motion Estimation but AMD/ATI was first with Steady Video (Realtime Deshaking) and now enhances it 1 step further
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all my compares are riddles so please try to decipher them yourselves :) It is about Time Join the Revolution NOW before it is to Late ! http://forum.doom9.org/showthread.php?t=168004 |
22nd December 2011, 11:16 | #87 | Link |
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here is some more info on AMD'S "Graphics Core Next" a.k.a GCN: http://www.anandtech.com/show/4455/a...ts-for-compute
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31st December 2011, 18:27 | #88 | Link | |
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Here is some new Information about the inner working of Quicksync and which parts are still related to the EU (Shaders) and how turbo boost influences this (frequency changes) http://software.intel.com/sites/land...d-applications
Its a very interesting read it also shows that their are still ways to improve the quality on the Driver side Quote:
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all my compares are riddles so please try to decipher them yourselves :) It is about Time Join the Revolution NOW before it is to Late ! http://forum.doom9.org/showthread.php?t=168004 Last edited by CruNcher; 31st December 2011 at 18:30. |
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3rd January 2012, 12:59 | #89 | Link | ||
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Parallelization of the x264 encoder using OpenCL
Quote:
Readme from https://github.com/jnorthrup/gpu_x264: Quote:
May some of the x264 devs take a look into this project also? The only comments I've found is http://doom10.org/index.php?topic=571.0 |
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3rd January 2012, 15:32 | #90 | Link | |
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Quote:
Last edited by MasterNobody; 3rd January 2012 at 15:34. |
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19th December 2014, 13:53 | #91 | Link |
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Just found some opensource stuff to access VCE (AMD) in virtualdub (yes I still use it :P ) and a versatile screen capture util with VCE support. Gotta admit I never used AMD's utils built in the drivers (AMD Quickstream? Raptr? Gaming evolved? I dunno they just keep tossing out stuff with "user friendly" GUI's that won't get you anywhere) as they seem to be more game oriented.
OpenencodeVFW (based on AMD's openencode source): https://github.com/jackun/openencodevfw Open Broadcaster with VCE support: https://obsproject.com/forum/threads...support.13996/ I only have VCE 1.0 equipment, so couldn't try out VCE 2.0 (kaveri, hawaii and low power am1 beema/mullins) which supports B-frames and up to 5.1 profile It's fast (transcoding x264 720p at around 80 fps- perhaps bottlenecked by the decoder?), even on highest quality settings. But the bitrate/quality ratio isn't as good as x264. My wishlist for VCE: Higher quality even at the cost of speed decreases. Dual graphics/X-fire support (use more than one dGPU and/or APU to encode/assist encoding the same stream). hybrid GPU/x86 encoding: "software encoding" with more parts of h264 on the GPU, like OpenCL lookahead - maybe with HSA and the new H265 standard built around multi-core this will be easier to implement. |
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encoder, gpu, h.264 |
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