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Old 8th October 2014, 13:42   #141  |  Link
Zachs
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Quote:
Originally Posted by madshi View Post
Who is going to buy 4K media for an 1080p display?
Who wouldn't if it's around the same price?
Eventually, you'd want to get a 4K display. It's definitely worth while to spend that extra bucks to get 4k media.

Personally I have 3 monitors and 2 TVs at home. If I get a 4k display, the other 2 TVs are still going to be only 1080p.

Anyway this discussion is going nowhere. To each his own really. Freedom of choice is always good.
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Old 8th October 2014, 13:43   #142  |  Link
Zachs
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Quote:
Originally Posted by dukey View Post
Over here there are a lot of 4k tvs on sale.
That's hardly the point is it?
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Old 8th October 2014, 14:15   #143  |  Link
huhn
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Quote:
Originally Posted by Zachs View Post
Yes I noticed that on my Intel HD 3000 too. However, MPDN isn't written with using DXVA at any stage in mind (hence no support for deinterlacing), so supporting it would be quite a massive rewrite. Besides, you *should* be getting DXVA scaling if you were using EVR on every other media player on Windows.
how about adding a simple bob deinterlacer better than nothing and no need for something like openCL.

Quote:
Jinc generally gives a very smooth appearance even when used in upscaling. To get sharper images you could try Lanczos.
I just wonder how the result would look. I very very rarely downscale.

Quote:
If playback stutters this time even in FSE mode, then it is definitely to do with backbuffer count (that's the only thing I changed in regards to playback - D3D9 backbuffer count to 4, D3D10 to 2). Are you still testing on Windows 10 preview? Can you try D3D9 path to see if it is better this time?

From the stats, if the present time is low and delayed frame count doesn't go up, then it's outside of MPDN's control (it'll be Windows or drivers from the moment you call Present()).
yes I'm still at windows 10 preview. current driver geforce 344.11

v2.5.1
in general the issue sometimes comes after some time
both fail directx 9 and 10.1
directx 9 fullscreen usually fails most up to issue like this:
http://abload.de/img/untitledmni96.png

if the issue isn't there from the start it can be started by changing the position in the file.

madVR runs totally fine.

I try it later on my windows 7 HTPC to make sure this isn't a issue with windows 10 preview

other new issue.
if the window of the is in the background video or audio can get stuck.

when audio crashes it give this error

Code:
TITLE: mscorlib Error
------------------------------

An unexpected error 'System.Runtime.InteropServices.COMException' has occurred.

------------------------------
ADDITIONAL INFORMATION:

Exception from HRESULT: 0x88780096 (mscorlib)

------------------------------
BUTTONS:

&Ignore
&Abort
------------------------------

Code:
===================================

An unexpected error 'System.Runtime.InteropServices.COMException' has occurred.

------------------------------
Error Type = System.Runtime.InteropServices.COMException
Error Message = Exception from HRESULT: 0x88780096
Error Source = mscorlib
Error Site = Void ThrowExceptionForHRInternal(Int32, IntPtr)
Error occurred =    at System.Runtime.InteropServices.Marshal.ThrowExceptionForHRInternal(Int32 errorCode, IntPtr errorInfo)
   at MediaPlayerDotNet.MainForm.
(Int32 )
   at MediaPlayerDotNet.MainForm.
(Int32  )
   at MediaPlayerDotNet.MainForm.
()
   at MediaPlayerDotNet.MainForm.
()
   at MediaPlayerDotNet.MainForm.
(Object  , MouseEventArgs  )
   at System.Windows.Forms.ScrollableControl.OnMouseWheel(MouseEventArgs e)
   at System.Windows.Forms.Control.WmMouseWheel(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at MediaPlayerDotNet.MainFormBase.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
OS Version = Microsoft Windows NT 6.3.9600.0
Total Physical Memory = 15,9 GB
Available Physical Memory = 13,3 GB
Date Time = 08.10.2014 14:58:36
User Name = KRAUSER\Administrator
Application Startup Path = C:\probs
Application Executable Path = C:\probs\MediaPlayerDotNet.exe
CurrentDirectory = C:\probs
SystemDirectory = C:\WINDOWS\system32
Ran As Admin = True
HasShutdownStarted = False
MachineName = KRAUSER
ProcessorCount = 8
LogicalDrives = C:\, D:\, E:\
EnvironmentVariables = COMPUTERNAME = KRAUSER; USERPROFILE = C:\Users\Administrator; HOMEPATH = \Users\Administrator; LOCALAPPDATA = C:\Users\Administrator\AppData\Local; PSModulePath = C:\WINDOWS\system32\WindowsPowerShell\v1.0\Modules\; PROCESSOR_ARCHITECTURE = AMD64; Path = C:\ProgramData\Oracle\Java\javapath;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\WINDOWS\System32\WindowsPowerShell\v1.0\;C:\Program Files (x86)\Livestreamer; CommonProgramFiles(x86) = C:\Program Files (x86)\Common Files; ProgramFiles(x86) = C:\Program Files (x86); PROCESSOR_LEVEL = 6; LOGONSERVER = \\KRAUSER; PATHEXT = .COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH;.MSC; HOMEDRIVE = C:; SystemRoot = C:\WINDOWS; SESSIONNAME = Console; ALLUSERSPROFILE = C:\ProgramData; PUBLIC = C:\Users\Public; FPS_BROWSER_APP_PROFILE_STRING = Internet Explorer; APPDATA = C:\Users\Administrator\AppData\Roaming; PROCESSOR_REVISION = 3a09; USERNAME = Administrator; CommonProgramW6432 = C:\Program Files\Common Files; TEMP = C:\Users\ADMINI~1\AppData\Local\Temp; CommonProgramFiles = C:\Program Files\Common Files; OS = Windows_NT; USERDOMAIN_ROAMINGPROFILE = KRAUSER; PROCESSOR_IDENTIFIER = Intel64 Family 6 Model 58 Stepping 9, GenuineIntel; ComSpec = C:\WINDOWS\system32\cmd.exe; SystemDrive = C:; FPS_BROWSER_USER_PROFILE_STRING = Default; ProgramFiles = C:\Program Files; NUMBER_OF_PROCESSORS = 8; TMP = C:\Users\ADMINI~1\AppData\Local\Temp; ProgramData = C:\ProgramData; ProgramW6432 = C:\Program Files; windir = C:\WINDOWS; USERDOMAIN = KRAUSER
RuntimeVersion = 4.0.30319.36323
Thread Count = 52
Handle Count = 758
VM Size = 1,2 GB
Peak VM Size = 1,2 GB
Working Set Size = 458,8 MB
Max Working Set Size = 1,3 MB
Min Working Set Size = 200 KB
Modules = MediaPlayerDotNet.exe, ntdll.dll, MSCOREE.DLL, KERNEL32.dll, KERNELBASE.dll, ADVAPI32.dll, msvcrt.dll, sechost.dll, RPCRT4.dll, mscoreei.dll, SHLWAPI.dll, combase.dll, USER32.dll, GDI32.dll, IMM32.DLL, MSCTF.dll, clr.dll, MSVCR120_CLR0400.dll, mscorlib.ni.dll, ole32.dll, kernel.appcore.dll, CRYPTBASE.dll, bcryptPrimitives.dll, uxtheme.dll, clrjit.dll, OLEAUT32.dll, System.ni.dll, System.Drawing.ni.dll, System.Windows.Forms.ni.dll, bcrypt.dll, CRYPTSP.dll, rsaenh.dll, DirectShowLib-2005.dll, SharpDX.Direct3D9.dll, SharpDX.dll, comctl32.dll, dwmapi.dll, System.Configuration.ni.dll, System.Core.ni.dll, System.Xml.ni.dll, gdiplus.dll, DWrite.dll, WindowsCodecs.dll, shell32.dll, SHCORE.dll, YAXLib.dll, System.Xml.Linq.ni.dll, VideoFrameServicesNative.dll, d3d9.dll, nvd3dumx.dll, PSAPI.DLL, VERSION.dll, nvspcap64.dll, D3D9NativeServices.dll, SETUPAPI.dll, CFGMGR32.dll, WTSAPI32.dll, WINMM.dll, WINMMBASE.dll, DEVOBJ.dll, powrprof.dll, nvSCPAPI64.dll, WINSTA.dll, nvapi64.dll, WINTRUST.dll, CRYPT32.dll, MSASN1.dll, dxgi.dll, dcomp.dll, d3dx9_43.dll, usp10.dll, CommandLine.dll, clbcatq.dll, dataexchange.dll, TWINAPI.dll, twinapi.appcore.dll, quartz.dll, LAVSplitter.ax, avformat-lav-56.dll, WS2_32.dll, NSI.dll, avutil-lav-54.dll, libbluray.dll, avcodec-lav-56.dll, qcap.dll, sxs.dll, LAVVideo.ax, avfilter-lav-5.dll, swscale-lav-3.dll, qedit.dll, COMDLG32.dll, MSVFW32.dll, mfplat.dll, RTWorkQ.DLL, AVRT.dll, wmvdecod.dll, msdmo.dll, mfperfhelper.dll, LAVAudio.ax, avresample-lav-2.dll, DDRAW.dll, DCIMAN32.dll, devenum.dll, URLMon.DLL, WININET.dll, iertutil.dll, MMDevAPI.DLL, wdmaud.drv, ksuser.dll, AUDIOSES.DLL, msacm32.drv, MSACM32.dll, midimap.dll, DSOUND.DLL, ntmarta.dll, NETAPI32.dll, netutils.dll, srvcli.dll, wkscli.dll, CallbackFilter.ax, Microsoft.ExceptionMessageBox.dll, Microsoft.VisualBasic.ni.dll, System.Management.ni.dll, diasymreader.dll, SspiCli.dll


===================================

Exception from HRESULT: 0x88780096 (mscorlib)

------------------------------
Program Location:

   at System.Runtime.InteropServices.Marshal.ThrowExceptionForHRInternal(Int32 errorCode, IntPtr errorInfo)
   at MediaPlayerDotNet.MainForm.
(Int32 )
   at MediaPlayerDotNet.MainForm.
(Int32  )
   at MediaPlayerDotNet.MainForm.
()
   at MediaPlayerDotNet.MainForm.
()
   at MediaPlayerDotNet.MainForm.
(Object  , MouseEventArgs  )
   at System.Windows.Forms.ScrollableControl.OnMouseWheel(MouseEventArgs e)
   at System.Windows.Forms.Control.WmMouseWheel(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at MediaPlayerDotNet.MainFormBase.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
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Old 8th October 2014, 14:23   #144  |  Link
huhn
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Quote:
Originally Posted by Zachs View Post
Who wouldn't if it's around the same price?
Eventually, you'd want to get a 4K display. It's definitely worth while to spend that extra bucks to get 4k media.

Personally I have 3 monitors and 2 TVs at home. If I get a 4k display, the other 2 TVs are still going to be only 1080p.

Anyway this discussion is going nowhere. To each his own really. Freedom of choice is always good.
aren't the industry selling way more DVD than BD even in year 2014?

don't forget we need a way to get them ripped be for we can use them with madVR or MPDN. this may take sometime...

so getting UHD BD for fall/winter 2015 and using them for madVR or MPDN are to totally different things.
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Old 8th October 2014, 18:40   #145  |  Link
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This looks interesting, but there is no way to use 3DLUT's with this player, isn't there? Is that something that will be added later? I also noticed that some other madVR options/settings are missing and that it has some options and settings not present in native madVR. What's the advantage of this player over others, like MPC-HC + madVR combination?

I also think that upscaling is more important than downscaling at this point. madVR is not for laptops that use sub-1080p or sub-720p resolutions, although they can also use madVR's features to improve video playback rendering quality. madVR is for high-end HTPC / Gaming PC systems that can handle its demanding rendering improvement methods/techniques. madVR actually requires you have a high-end videocard to use the most demanding and most image-improving features it has, which happen to be image and chroma upscaling, NNEDI3, doubling/quadrupling, artifact removal, dithering, 3DLUTs, etc. No other renderers have those features, which is what madVR unique.

I actually think that madVR does an incredible job at making DVD content look superb on HDTV 1080p screens on systems that can handle NNEDI3 quadrupling, artifact removal, dithering, and 3DLUT utilization. It actually makes such low resolution content watchable on 1080p screens. Eventually, people will switch to 4K, which isn't going to happen so soon. I am not sure whether today's high-end videocards can easily handle 1080p to 4K NNEDI 3upscaling, doubling/quadrupling, etc., but it is usually gamers who own such high-end cards. Seeing how no single-core GPU card can handle all games @ 4K @ 60fps, I doubt there will be a massive switch to 4K screens in the near future as it would require very expensive investment into the screens themselves and hardware needed to use them for entertainment purposes. Personally, I feel that there are still plenty of room to improve video image @ 1080p.

Last edited by XMonarchY; 8th October 2014 at 19:15.
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Old 9th October 2014, 00:59   #146  |  Link
foxyshadis
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Quote:
Originally Posted by huhn View Post
aren't the industry selling way more DVD than BD even in year 2014?
In the US it's ~45%/55%, in Japan it's up to ~70%/30%. Of course, among AV enthusiasts like us, it's probably nearly 90%/10% where it's possible to get BDs.
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Old 9th October 2014, 02:04   #147  |  Link
huhn
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Originally Posted by foxyshadis View Post
In the US it's ~45%/55%, in Japan it's up to ~70%/30%. Of course, among AV enthusiasts like us, it's probably nearly 90%/10% where it's possible to get BDs.
I only found a chart for germany (wikipedia) it's still 25%/75% there. I wonder about the rest of Europe.
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Old 9th October 2014, 06:19   #148  |  Link
Zachs
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Quote:
Originally Posted by huhn View Post
how about adding a simple bob deinterlacer better than nothing and no need for something like openCL.

other new issue.
if the window of the is in the background video or audio can get stuck.

when audio crashes it give this error
Bob deinterlacer isn't really adding much value? Doesn't LAV video decoder have DXVA deinterlacing built in?

The audio crashing is due to your audio device suddenly disappearing - when you scrolled your mouse wheel, MPDN tried to adjust volume but failed.

Quote:
Originally Posted by XMonarchY View Post
This looks interesting, but there is no way to use 3DLUT's with this player, isn't there? Is that something that will be added later? I also noticed that some other madVR options/settings are missing and that it has some options and settings not present in native madVR. What's the advantage of this player over others, like MPC-HC + madVR combination?
No 3DLUT support yet. I will look into supporting that in the future.

There's no advantage using this player. Not trying to pry people away from their beloved madVR, just sharing this player as an alternative. There are some features that MPDN have and not madVR such as fast downscaling, Jinc downscaling, 4-tap Lanczos Spline Jinc upscaling, 10- and 16-bit output modes. MadVR has a lot more features tough like what you mentioned 3DLUT, NNEDI3, linear light scaling etc.

Anyway, no one was disputing madVR doesn't do a good job or that upscaling isn't important. But I simply can't play 4K videos with madVR on my 1080p screen. Forget bluray, OnePlusOne has 4k 24fps recording capabilities. MPDN isn't as good as madVR in the picture quality department (namely it's missing advanced features but madVR wasn't written in one day either) but it works across a wider spectrum (namely downscaling from 4k). The goal of MPDN is not for the pedantic ones who want utmost quality regardless of cost but one for the pragmatists who want decent quality and at a reasonable cost. If there's an option to add higher picture quality features, I would but only if they do not affect those who don't need / want them.
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Old 9th October 2014, 07:37   #149  |  Link
huhn
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Originally Posted by Zachs View Post
Bob deinterlacer isn't really adding much value? Doesn't LAV video decoder have DXVA deinterlacing built in?
no dxva but CUVID/QS and of cause software YADIF.
YADIF can be pretty slow with FHD sources.
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Old 9th October 2014, 08:17   #150  |  Link
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@huhn

Can you test this version to see if it solves the problem of frame dropping / stuttering for you?

Did you get dropped frames when stuttering happens?
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Old 9th October 2014, 10:56   #151  |  Link
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Originally Posted by Zachs View Post
There's no advantage using this player. Not trying to pry people away from their beloved madVR, just sharing this player as an alternative. There are some features that MPDN have and not madVR such as fast downscaling, Jinc downscaling, 4-tap Lanczos Spline Jinc upscaling, 10- and 16-bit output modes. MadVR has a lot more features tough like what you mentioned 3DLUT, NNEDI3, linear light scaling etc.
FWIW, Jinc downscaling and 10bit output has been on my to-do-list for a long time, it's just a question of time when these will come to madVR.

Quote:
Originally Posted by Zachs View Post
MPDN isn't as good as madVR in the picture quality department (namely it's missing advanced features but madVR wasn't written in one day either) but it works across a wider spectrum (namely downscaling from 4k). The goal of MPDN is not for the pedantic ones who want utmost quality regardless of cost but one for the pragmatists who want decent quality and at a reasonable cost.
I don't like this part of your comment much, to be honest. Probably you didn't mean it this way, but you do sound as if madVR were for pedantic users, only, and not for those who want decent quality at a reasonable cost. That's not really the case at all.

As mentioned before, madVR is currently written in such a way that all sources are converted to RGB first. I didn't anticipate that this would slow downscaling down *that* much. So I might have to reconsider this decision for downscaling (at least if certain conditions are met, e.g. if there are no pre-scale custom shaders active and if linear light downscaling is deactivated etc). I haven't decided yet.
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Old 9th October 2014, 11:09   #152  |  Link
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not working as intended.

directx 9 can drop frames like crazy after i resized or switch to full screen. directx 10.1 doesn't drop frames at start or after some resizing it does a wrong pullup every 0.5 - 1.0 sec so a huge lag is to seen.

I guess this is a windows 10 problem no one else reported something like this.
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Old 9th October 2014, 11:17   #153  |  Link
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Quote:
Originally Posted by madshi View Post
FWIW, Jinc downscaling and 10bit output has been on my to-do-list for a long time, it's just a question of time when these will come to madVR.


I don't like this part of your comment much, to be honest. Probably you didn't mean it this way, but you do sound as if madVR were for pedantic users, only, and not for those who want decent quality at a reasonable cost. That's not really the case at all.

As mentioned before, madVR is currently written in such a way that all sources are converted to RGB first. I didn't anticipate that this would slow downscaling down *that* much. So I might have to reconsider this decision for downscaling (at least if certain conditions are met, e.g. if there are no pre-scale custom shaders active and if linear light downscaling is deactivated etc). I haven't decided yet.
I absolutely don't mean madVR is for pedantic users only but what I was trying to point out was MPDN doesn't cater for these people at the moment and that I wouldn't add any features unless it doesn't penalise those who don't want it. That was the point I was trying to make for MPDN. What is wrong with letting people choose to use MPDN if madVR doesn't do the job for them? Or do you feel that MPDN is completely worthless that no one should even bother?

I wasn't trying to convince you to implement it the way I feel should be implemented. I was only stating my own believes for the direction I would take MPDN. I apologise if it sounded like I was criticising madVR but I wasn't. I merely wanted to point out there are certain things I would do and have done differently. Everyone believes in different things and that is perfectly fine with me. That's the beauty of the world we live in.
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Old 9th October 2014, 11:32   #154  |  Link
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Will it be possible to resize the video ? (Pan&Scan)?
Everything else is pretty much works good
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Old 9th October 2014, 12:01   #155  |  Link
madshi
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Quote:
Originally Posted by Zachs View Post
What is wrong with letting people choose to use MPDN if madVR doesn't do the job for them?
I didn't say anything like that. I just wanted to make sure that readers of this thread don't get a wrong impression about which user groups madVR might be intended/optimized for.
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Old 9th October 2014, 12:12   #156  |  Link
Zachs
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Originally Posted by huhn View Post
not working as intended.

directx 9 can drop frames like crazy after i resized or switch to full screen. directx 10.1 doesn't drop frames at start or after some resizing it does a wrong pullup every 0.5 - 1.0 sec so a huge lag is to seen.

I guess this is a windows 10 problem no one else reported something like this.
Not Win10 problem!

I just encountered this myself!
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Old 9th October 2014, 12:13   #157  |  Link
Zachs
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Originally Posted by kostik View Post
Will it be possible to resize the video ? (Pan&Scan)?
Everything else is pretty much works good
Ah no, the only thing you could do is change aspect ratio.
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Old 9th October 2014, 12:25   #158  |  Link
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Quote:
Originally Posted by Zachs View Post
Not Win10 problem!

I just encountered this myself!
I get strange stutters every few seconds if I set my display to 120Hz, 60Hz is much smoother. Is this the same problem? Doesn't matter if I use DX9 or DX10.1, fullscreen or not. Using Win 8.1 with an AMD 6650M. MadVR is smooth at 120Hz (if I can get it to work at all).
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Old 9th October 2014, 12:54   #159  |  Link
Zachs
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Originally Posted by ajp2k11 View Post
I get strange stutters every few seconds if I set my display to 120Hz, 60Hz is much smoother. Is this the same problem? Doesn't matter if I use DX9 or DX10.1, fullscreen or not. Using Win 8.1 with an AMD 6650M. MadVR is smooth at 120Hz (if I can get it to work at all).
Do you get dropped frames when that happens? And is present times up in the teens (more than 10ms)?
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Old 9th October 2014, 13:03   #160  |  Link
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Quote:
Originally Posted by Zachs View Post
Do you get dropped frames when that happens? And is present times up in the teens (more than 10ms)?
No dropped frames. Pretty sure present times are more than 10ms, I use Jinc upscaling and my GPU is pretty old so... not at home right now so I can't check the exact times.
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