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#26281 | Link | ||
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Join Date: Sep 2013
Posts: 919
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Read about it: Here This kind of blur happens when your brain expects the image/object to be in a different place (in motion) while the image is still in the last place. Its in your brain. Shorter draw distance between a moving object (frame interpolation) can decrease this greatly. Flickering the image for a fraction of a second (1-2 ms) like a CRT, can eliminate this kind of blur completely (for your brain). Black Frame Insertion (BFI) tries to emulate that by shortening the displayed image time by substituting the rest of the same frame with black frames (ie: 240 Hz TV playing 24p content will show 1 frame of the film and 9 frames of black, for each movie frame). Quote:
As long as the Audio & Video are synced, I don't mind few seconds of lag at all. Do you know the lag of a stand alone Blu-Ray player...? it can be anything. EDIT: @neuron2 Sorry about that, You posted while I was typing. Although I think this conversation is about: Frame Interpolation would be great as part of madvr.
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System: i7 3770K, GTX660, Win7 64bit, Panasonic ST60, Dell U2410. Last edited by James Freeman; 28th April 2014 at 17:34. |
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#26282 | Link |
Registered Developer
Join Date: Sep 2006
Posts: 9,137
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It's well known that I don't accept feature requests at the moment. Also frame interpolation was already discussed multiple times in the past. So I agree with neuron2. Please discuss frame interpolation in a new thread, if you must. Thanks, guys.
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#26283 | Link | |||||||||
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Join Date: Sep 2006
Posts: 9,137
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Now let's look at 720p50/60 content: For this I don't have to detect film vs. video, I just have to detect the underlying cadence and that already tells me everything I need to do. So decimating 720p50/60 content is much easier than handling unknown interlaced content. Basically, madVR could already be able *right now* to automatically handle any 720p50/60 content and decimate whatever needs to be decimated. So you could enable madVR decimation for progressive content and you'd never ever have to disable it again. E.g. consider watching TV broadcasts in real time: There'll be a movie (3:2 frame cadence), then there'll be some ads (maybe 3:2, or 2:2, or 1:1 frame cadence). madVR's cadence detection should auto detect all that and can then throw away just the duplicate frames. The nice thing is that everything could be done automatically. However, here comes the catch: There's a chance that the cadence could change back and forth multiple times in a short time period, e.g. from one advertisement spot to the next. We do not really want madVR to switch refresh rates all the time when that happens, do we? So running at 60Hz makes some sense because it can handle any cadence, and smooth motion takes take of 3:2 content, too. Of course I understand that if you know for a fact that your content is really film only, and every part of it is 3:2 cadence, then there's no need to use 60Hz and you can simply use 23Hz instead. But this once again requires your input: You need to tell madVR that you know that the content is straight 23Hz all the way through. Maybe I should add an option for that. But for the majority of users, letting madVR do everything automatically is preferable, and that's why currently I'm staying at 60Hz. Anyway, that's just the current situation. I've some ideas for future builds. At the moment I've just implemented 720p50/60 decimation for the first time, so please just test whether it generally works, report bugs/problems you find, and please live for now with whatever shortcomings there might be. Once we've ironed out whatever bugs there might be, maybe I'll polish the whole thing to make everyone happy. (I don't want any suggestions/ideas at this point, just bug reports or confirmations that everything works as expected within the limits of the current implementation.) Quote:
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Anyway, currently madVR's forced film mode is somewhat stupid in that it doesn't switch refresh rates based on the detected cadence. Implementing refresh rate switching based on detected cadence would be possible, but difficult, because the cadence can change all the time and we don't want the refresh rate to change all the time. I have some ideas on how to maybe solve this in the future, but for now forcing film mode on always naively switches to 23Hz. That's a known limitation of the current forced film mode implementation. Quote:
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This has been asked by other users, as well, but I don't accept feature requests at the moment. I'd have to add a whole new settings section just for this, and I don't consider it important at this time. There will probably a switch for this in madVR v1.0, but probably not before... |
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#26284 | Link |
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Join Date: Sep 2013
Posts: 919
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madshi, may I ask what is considered important at this advanced stage (in comparison to other renderers) of madVR?
Because when this thread does not run on madVR testing/questions/bugs/GPU benchmark, it runs on feature requests...
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System: i7 3770K, GTX660, Win7 64bit, Panasonic ST60, Dell U2410. Last edited by James Freeman; 28th April 2014 at 18:23. |
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#26286 | Link | |
Registered Developer
Join Date: Sep 2006
Posts: 9,137
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These options sometimes help improving rendering performance/reliability. However, some systems have problems with these options. Especially nVidia Optimus systems used to have problems with that (not sure if that's true, anymore). So you can experiment with these to check if they improve anything for you. Or just leave them at the default settings (which is off). |
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#26287 | Link | |
Troubleshooter
Join Date: Feb 2014
Posts: 335
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System specs: Sager NP9150 SE with i7-3630QM 2.40GHz, 16 GB RAM, 64-bit Windows 10 Pro, NVidia GTX 680M/Intel 4000 HD optimus dual GPU system. Video viewed on LG notebook screen and LG 3D passive TV. |
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#26288 | Link |
Registered User
Join Date: Jan 2010
Location: France
Posts: 790
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Hi,
I would like to play my 1080p MKV with MPC-HC or Potplayer (I don't really test them but it's another subject ![]() I have a Gigabyte Brix with 2955u CPU and Intel HD Graphics, and I would like to know if there is a difference between MadVR and others like LAV Filters and FFDShow, if I don't use any filter ? Thanks ! |
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#26289 | Link | |
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Join Date: Oct 2012
Posts: 6,882
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you can watch things with MadVR "untouched" there are still things you have to do chroma up sampling for example. lavfilter is a video decocder, audio decoder, splitter and can do processing deintlacing/audio mixing. ffdshow is a audio/video decoder and a image processor. so the difference between ffdshow/lavfilter and MadVr is that one is renderer the rest not. if you don't use MadVR you are using something else like VMR 9 or EVR CP. but they do things that need to be done in not the best way and they are affected by the gpu driver and the GPU driver thinks playing around with videos is a cool thing... if you want to watch your movies in the most neutral way MadVR is a very very good choice. |
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#26290 | Link |
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Join Date: May 2004
Posts: 98
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sorry newbie here...
I have just 1 single problem with MadVR that I cannot figure out why it is happening. when watching a TV show (720p) in full view it stutters like crazy. It is silky smooth in windowed mode (not full screen) No other files does this. I have to use EVR for these files to play smooth. what am I doing wrong? thanks in advance ![]() |
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#26291 | Link | |
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Join Date: Jan 2009
Posts: 1,212
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Last edited by dansrfe; 28th April 2014 at 22:21. |
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#26292 | Link |
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Join Date: Dec 2009
Posts: 6
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* "Pause" OSD message no longer blocked
could this be made optional, please? It displays the paused OSD at the end of playback in mpc-hc instead of just black fullscreen. That can cause burn on plasma if left unsupervised for many hours (like falling asleep and forgetting to set the timer). MPC-HC doesn't show that paused OSD with any other renderer and probably for good reason. |
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#26293 | Link | |
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Join Date: Oct 2012
Posts: 6,882
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how high are the render times in fullscreen (control + j)and what type of hardware are you using? |
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#26294 | Link | |
Registered User
Join Date: May 2008
Posts: 1,840
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I'm also experiencing random slow motion when ivtcing 59 to 23. No dropped frames or cadence breaks and the only way to get it back to normal speed is to seek or pause/play. If I rewatch where slow motion first started it plays fine. Anyone else experiencing this?
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PC: FX-8320 GTS250 HTPC: G1610 GTX650 PotPlayer/MPC-BE LAVFilters MadVR-Bicubic75AR/Lanczos4AR/Lanczos4AR LumaSharpen -Strength0.9-Pattern3-Clamp0.1-OffsetBias2.0 Last edited by turbojet; 28th April 2014 at 23:16. |
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#26295 | Link |
Registered User
Join Date: May 2004
Posts: 98
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thanks for the replies guys...
My apologies for not stating my equipment. CPU 3570K Display is 1080p (projector JVC RS45) Videocard is HD7770 MadVR settings: Chroma upscaling: NNED13 - 16 neurons Image doubling: all ticked Image Upscaling: Jinc 3 taps- AARF ticked and so isscale-in linear light Image downscaling: Catmull-Rom AARF ticked only Smooth motion: enabled - middle one selected 1080p files play super smooth no problems whatsover. I'll try remuxing the files to see of that works. anything else I can check? thank you again... |
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#26296 | Link | |
Troubleshooter
Join Date: Feb 2014
Posts: 335
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Quote:
Since your default resolution of 1080 and the 1080 file match there is no doubling occurring, so that would be why you don't see it occurring with 1080 files.
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System specs: Sager NP9150 SE with i7-3630QM 2.40GHz, 16 GB RAM, 64-bit Windows 10 Pro, NVidia GTX 680M/Intel 4000 HD optimus dual GPU system. Video viewed on LG notebook screen and LG 3D passive TV. Last edited by Anime Viewer; 29th April 2014 at 00:03. |
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#26297 | Link | |
Registered User
Join Date: May 2004
Posts: 98
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![]() I cannot begin to tell you how long I've had this problem and I practically tried everything! I guess I didn't!!!! A super big thanks again. |
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#26299 | Link | ||
Registered User
Join Date: Feb 2002
Location: San Jose, California
Posts: 4,141
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If you want to try doubling try it without NNEDI3 chroma scaling. I prefer Jinc3 chroma + NNEDI3 32 luma doubling to NNEDI3 16 chroma + no luma doubling (Jinc3 image) but the first does take more GPU power than the second. Quote:
![]() It wouldn't matter if you turned it on for 1080p displayed at 1080p, even if set to "always" madVR will not double if no scaling needs to be done. |
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#26300 | Link | |
Registered User
Join Date: Jan 2014
Posts: 216
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Quote:
+1 on adding a "force film" type option for progressive content like you have for deinterlacing. All of the shows I watch already have commercials cut, so it's a 3:2 cadence the entire time. Last edited by StinDaWg; 29th April 2014 at 03:32. |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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