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30th April 2017, 08:31 | #43541 | Link |
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And everything runs just fine for me. Your system must be borked.
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LAV Filters - open source ffmpeg based media splitter and decoders |
30th April 2017, 09:10 | #43542 | Link |
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It's not just Monarch. I, too, am having some issues. My problems arise when seeking further in anime. Audio plays but the image freezes. This only occurs while in full screen (I don't use FSE). More info available on request, but I don't think I have anything new to contribute other than confirming that Creator's Update messed with my clean MadVR installation.
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30th April 2017, 11:52 | #43545 | Link | |
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and is this a 2 GB 1050? |
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30th April 2017, 13:30 | #43546 | Link |
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The Creators update definitely did some weird stuff on my laptop. It took a while for my GTX 1060 to even be supported by the new GeForce drivers (some sort of incompatibility with ASUS systems apparently), and now whenever I close the lid on my laptop the madVR image freezes. Resizing the window gets it moving again but it's a slideshow - I have to reopen MPC-HC to fix the problem. I don't have Game Mode or the Game Bar turned on so it isn't that, but I haven't tried going back to the pre-Creators Update drivers yet (378.92).
Edit: The problem also isn't consistently reproducible, unfortunately, so doing any tests is difficult. Edit2: Hmm, I wonder if the latest cumulative update may have helped with that: "Addressed issue where running Win32 Direct3D applications or games in full-screen exclusive mode causes the system to become unresponsive when resuming from Connected Standby." Not quite what I was talking about, but maybe related anyway.
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Test patterns: Grayscale yuv444p16le perceptually spaced gradient v2.1 (8-bit version), Multicolor yuv444p16le perceptually spaced gradient v2.1 (8-bit version) Last edited by Ver Greeneyes; 30th April 2017 at 14:15. |
30th April 2017, 13:44 | #43547 | Link | |
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Yes, this is a 2GB GTX 1050 With more experimentation, I can get an OU 3D presentation that looks significantly sharper than line interleaved and an SBS 3D presentation that is between the two for sharpness with rendering times of around 20ms. I can understand the SBS being less sharp because the individual 1920x1080 eye views must be scaled to 1920x2160 and stacked SBS for fullscreen presentation by the GPU, then in the LG they are unstacked and each scaled to 3840x1080 before being interleaved. This means 1080->2160, then 2160->1080 scaling which is redundant, whereas OU only requires a single scale of 1920->3840. I suspect there is a bug in the line interleaved process where scaling is happening when it shouldn't: whether that is in the decoder, player or renderer I'm not sure. |
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30th April 2017, 17:05 | #43549 | Link | |
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On another note, I now get random occassions when I open a video in PotPlayer, and it's a black screen, but the audio plays. Close, reopen, close, reopon, then the video plays (sometimes). With MadVR turned off it I don't get the same issue. I can't pin point why it's doing it. Have uninstalled MadVR, PotPlayer and all the LavFilters, reinstalled PotPlayer and MadVR at its basic and it still happens. I've got a feeling its this new Creators update from Windows 10. It's a seriously crap update, the start button has got all kind of bugs on it too. Maybe it's messed with my graphics drivers? |
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30th April 2017, 21:53 | #43550 | Link | |
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I get no stutters or micro-sttuters or out-of-sync video. What I do get are dropped frames + presentation glitches when playing 23.976p content using 23.970Hz refresh rate, something that never happened before. ReClock reports that everything is in sync, but madVR says there are dropped frames and glitches. Luckily FOR ME, using 24.000Hz refresh rate (that my TV also supports) allows for issue-free playback of 23.976p content - no dropped frames or presentation glitches. The same goes for my 120Hz monitor - no dropped frames or presentation glitches when 120Hz is used. I have not checked if 59/60Hz has an issue yet. Nobody knows what exactly causes Creator's Update issues like mine and yours and how to fix it. It probobly IS their new Game Mode / Optimization / FS Optimizations / Xbox Overlay system, but disabling and forcibly removing it did not resolve the issue. I mean it could be that ReClock is incorrect and madVR is correct when displaying statistics data/info. I could be that madVR shows dropped frames, in reality there aren't any and its all smooth because I stated, I have no experience any jerkiness or weird motion when there is a dropped frame every 3 seconds... I don't know, but I do wish madshi would figure this out for the sake of madVR working on the latest OS with the latest update and those who are having similar problems. I was just lucky to "fix" mine if you could call it a "fix"... On the other hand I did notice slight improvement in game FPS (benchmark-tested) and reduced driver latencies (LatencyMon) after the update. |
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1st May 2017, 07:10 | #43551 | Link |
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HDR passthrough to nvidia
Hi!
I'm not sure if my settings are correct but when playing HDR content my picture mode doesn't change so it stays at cinema pro. I thought it will automatically switch to HDR mode but please feel free to correct me if I'm wrong here. Thanks! Sony KD55-9305XD Nvidia GeForce 1070 Latest madVR 91.9 MPC-HC nightly version: 1.7.10.296 madVR is setup -> tv -> hdr -> passthrough HDR content to the display -> send HDR metadata to the display -> use Nvidia's private API |
1st May 2017, 08:41 | #43552 | Link |
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How to pass through HDR metadata on Windows 10 1703
This is how I was able to get HDR videos to pass through the HDR metadata to my TV:
Software used: madVR v0.91.9 LAV Filters 0.69.0-44 MPC-HC 1.7.11.13 x64 Nvidia display driver 381.89 Windows 10 1703 Nvidia Control Panel: http://i.imgur.com/M5KxTx3.png Windows 10 System settings: http://i.imgur.com/23Mp535.png Media player Windows properties: http://i.imgur.com/CMDgYy2.png madVR settings: http://i.imgur.com/qoR6NV6.png http://i.imgur.com/XpRAzbx.png http://i.imgur.com/4Pl6Rk1.png Image quality was similar to the TV's internal media player. Choosing Nvidia's API or Microsoft's API didn't seem to have an impact on image quality. I used a 980 Ti to conduct the above test. |
1st May 2017, 10:06 | #43554 | Link | |
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Nvidia Driver version: 381.89, release date 25/04/2017 OSD: https://www.sendspace.com/file/gkrisg |
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1st May 2017, 16:50 | #43557 | Link |
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Hi guys, semi-OT here: my HTPC is using a GTX1070, let's say 99% just for madvr/Kodi and music. My Nvidia drivers are ones of a January release and everything works fine, should I update anyway or since everything is running well just let it be? What's your opinion on this topic?
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1st May 2017, 16:54 | #43558 | Link | |
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1st May 2017, 17:28 | #43559 | Link | |
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1st May 2017, 17:33 | #43560 | Link | |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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