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#46481 | Link |
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Join Date: May 2013
Posts: 630
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Hi guyz.
Just borrowed a gpu that can playback 4K remuxes. Now.. The color conversion.. Is there a way to set this to a reference setting ? Because what's happening is, I'm playing with the nits setting in hdr to sdr, along with Luminance compression On vs Off, and I'm really not sure how to eyeball this, I can only compare it to the 1080p remuxes i have of the same movie, but the difference between mastering makes the task kind of a confounded. How are you guys setting the hdr to sdr , just eyeballing it? So far with Luminace compression OFF and nits set at 270, seems as close to the 1080p remux as I can get using these settings alone.
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Ghetto | 2500k 5Ghz Last edited by tp4tissue; 11th October 2017 at 22:06. |
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#46482 | Link |
Registered User
Join Date: Feb 2002
Location: San Jose, California
Posts: 4,134
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You do not want to match the sdr masters, they are simply too different.
I used to use the madVR defaults with the nits set by eye. Deciding how to calibrate for HDR is still tricky and mastering doesn’t seem to match what standards we have. ![]()
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madVR options explained |
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#46483 | Link |
Kid for Today
Join Date: Aug 2004
Posts: 3,477
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OMG, santa-madshi is back at it and he's quite a bit early too
![]() been running tests with the new settings on 1/4 DVD and 1/4 1080p noisy footage @1080p and so far: -random noise doesn't help at all -compression artifacts does miracles but 1 isn't quite enough and 2 is too soft so I'd appreciate more granularity here please -compression artifacts chroma doesn't improve picture clarity when using quad NGU high + both chroma & luma SR + SSIM 2D 100% LL AB25% on my 4:2:2 Sammy TV -because those new settings are upfront in the "processing" tree we can't quite make profiles for them apparently, hopefully I can leave "compression artifacts" at 1 and call it a day? ![]() ![]() |
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#46484 | Link | |
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Join Date: May 2013
Posts: 630
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I think compressing the highlights might be the wrong approach.. Because that's like saying, if you had a high pitch noise OUTSIDE of what your speaker can reproduce, you'd Bring that data and playback as the highest frequency the speaker CAN produce.. Everything should just be truncated.. if it's too dark or too bright , just cut it off at 0 or 255..
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#46485 | Link |
Registered User
Join Date: Feb 2002
Location: San Jose, California
Posts: 4,134
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Highlights in HDR are not “too bright” they are the change in brightness inside very bright objects. The ability to keep detail in deep shadows and very bright lights is one of the benefits of HDR and I prefer to try and keep as much of that detail as possible.
Flat white for everything bright looks like a bad camera work where the highlights have been blown out. Just watch the SDR master if you don’t want the extra detail in deep shadows or highlights, it will look better. The frequency analogy doesn’t work, would you want all sounds from higher frequencies played at your max frequency? Clamping a video signal does not have the same visual impact as discarding high frequencies. Volume would be a better analogy and dynamic range compression sounds better with sigmoidal compression, not simply clamping everything above or below a certain volume level.
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madVR options explained |
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#46486 | Link | |
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Join Date: May 2013
Posts: 630
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Ur right.. I don't know what I'm talking about.. Without compression, it just blows up
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#46488 | Link | |
Kid for Today
Join Date: Aug 2004
Posts: 3,477
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#46490 | Link |
Registered User
Join Date: Oct 2009
Posts: 890
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Hi!
I always get madvr's "an error occured in the application" when bookmarking in potplayer. Did anyone experience this? (update: it seems to only happen after frame jump back or forward.) I also can't send the report because it requires an e-mail client which I don't have (I use gmail in the browser) and it doesn't give me other options, such as saving it into a text file or something. It seems like some of the reports somehow was copied to the clipboard and caught by the clipboard monitor (It took a long while for me to figure out that I have to press ctrl+c): https://drive.google.com/open?id=0By...m1abTE4U3R3M3M I actually get three errors. One when bookmarking, one when stopping playback after, and another right after that. (uploaded one occasion of three reports after numbering them in sequence) Last edited by mzso; 12th October 2017 at 10:25. |
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#46493 | Link | |
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Join Date: Jun 2007
Posts: 433
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Edit: did a quick test, profiles work perfectly. Last edited by ashlar42; 12th October 2017 at 11:35. |
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#46494 | Link | ||||||||||||||
Registered Developer
Join Date: Sep 2006
Posts: 9,137
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http://madshi.net/madHcCtrl.rar Quote:
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I suppose as said as it might seem you may have to use software decoding. I'm not completely sure why it's only a problem with madVR and not with VMR9/EVR, maybe it's the higher GPU load, as nevcairiel suggests. Probably not something we can do anything about. Quote:
Not sure, though, why you have to start & close multiple times, that doesn't seem to be the case for the other users. It may help to get back to very old drivers, ideally one directly before the (spring) Creator's Update was officially released. Those driver builds don't support the "HDR and Advanced Color" OS switch yet, and they were the most reliable drivers for HDR for Windows 10. Alternatively you can do what I've been recommending for many many months now, and use Windows 8.1 instead of Windows 10. But nobody listens to me, obviously. Quote:
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The next build will have all RRN strength settings revisited. Quote:
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old adaptive sharpen - - | - - new adaptive sharpen You can see that the old algo produced very artificial catoonish results, while the new algo looks much better. The old algo did sharpen edges more than anything else while the new one algo sharpens texture to some extent, but the end results look much better to my eyes. Also try with this well known ringing test image: http://madshi.net/small.png You'll see that the old algo produced visible ringing while the new doesn't. So overall I think the new algo is a noticeable improvements. Why not both? Because there are already 6 different sharpening type algorithms in madVR and we don't really need any more. We need less. Quote:
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The images you just posted don't really convince me. I see that RRA produces slightly different results than FineDehalo, but I don't really notice any ugly artifacts. Do you have some better images maybe? And can you mark the positions where the artifacts are most obvious? Quote:
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#46495 | Link | ||||||||||||||
Registered Developer
Join Date: Sep 2006
Posts: 9,137
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Not necessarily. IIRC, if both 1080p23 and 2160p23 are listed then madVR will switch to the mode which matches the native video resolution. I'm not sure why a user would want that, though, because madVR is very likely better at upscaling than the TV. Quote:
Thoughts? Quote:
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http://www.videohelp.com/tools/madVR...sions#download Quote:
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1) madVR could make use of the additional video layer + additional metadata to move the video up from 10bit to 12bit+. This should produce a benefit for every display, regardless of whether it supports Dolby Vision or not, or whether it even supports HDR or not. 2) madVR could behave like any official Dolby Vision source device and send the video to a Dolby Vision compatible display, including all the dynamic metadata etc. This is theoretically possible, with any HDMI 1.4+ GPU, as long as it supports a perfect RGB 8bit "passthrough", where all bits stay untouched by the GPU driver (and Windows). The reason this would work (if perfect passthrough is available) is that the dynamic Dolby metadata is actually encoded into the image pixels, as a sort of watermark. So it doesn't require any specific HDMI version, and it even works if there's an AVR in the middle which doesn't support Dolby Vision (as long as the AVR keeps the watermarked pixels untouched). The whole Dolby Vision processing is very complicated, but I would be willing to at least give 1) a try, maybe even 2), but it would require me to get access to the decoded Dolby Vision enhancement layer, plus to all the added Dolby metadata information contained in the base + enhancement layers. So basically for any of this to work, first the splitter + decoder would have to be enhanced to deliver the Dolby Vision information to madVR. Then I could look into how to process it all. |
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#46496 | Link | |
Kid for Today
Join Date: Aug 2004
Posts: 3,477
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My bad, I never used profiles for the "processing" section
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![]() Crossing my fingers for further RCA granularity, from 1 to 12 or more would be great so I could go as low as possible on HD and as high as possible on low-res without making it too soft. |
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#46497 | Link | |
Registered User
Join Date: Mar 2016
Location: Switzerland
Posts: 140
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![]() ![]() ![]() Just using FineDehalo(contra=1.0) here. The FineDehalo script has not been updated for a long time (http://avisynth.nl/index.php/FineDehalo), but it is very fast and clean (even for HD content). I am sure that you can do better in madVR. There is also a function to remove 2nd order halos. Last edited by Neo-XP; 12th October 2017 at 13:16. |
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#46498 | Link | |
Registered User
Join Date: May 2012
Posts: 447
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Quote:
With only 1 strength setting, you could just have checkboxes for luma and chroma that can be toggled independently.
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Test patterns: Grayscale yuv444p16le perceptually spaced gradient v2.1 (8-bit version), Multicolor yuv444p16le perceptually spaced gradient v2.1 (8-bit version) |
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#46499 | Link | |
Registered User
Join Date: Nov 2013
Location: Hannover, Germany
Posts: 182
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So please don't spend your time on that but it is always reproducable. |
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#46500 | Link | |
Registered User
Join Date: Aug 2005
Posts: 54
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[] Enable deblock Luma Strength <--------> Chroma Strength <------> [] Lock Chroma When "Lock Chroma" is selected, chroma slider/number will change relative to luma. So if a user has Luma 1, Chroma 2, then locks Chroma, and then slides luma to 2, chroma will change to 3. Kind of like Ver Greeneyes multiplier selection only probably more annoying to implement ![]() With Chroma initially being locked by default. I haven't tested/have no idea if individual settings are worth it, sorry. |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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