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#48282 | Link |
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Join Date: Feb 2002
Location: San Jose, California
Posts: 4,141
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I believe you were using Bicubic75 for downscaling? That would explain it. Other high quality renders might use something very similar to madVR's Bicubic75 for downscaling but nothing else uses anything as good as SSIM or Jinc.
![]() Edit: I should add that madVR's greatest strength is SD at 1080p or 720/1080 at 4K. SSIM is very impressive but other than that it is hard to be obviously better when downscaling, downscaling looks pretty good even with the old fast methods like bicubic or even bilinear.
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madVR options explained Last edited by Asmodian; 13th January 2018 at 10:00. |
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#48283 | Link | |
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Join Date: Jul 2016
Posts: 121
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#48284 | Link |
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Join Date: Feb 2002
Location: San Jose, California
Posts: 4,141
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DXVA is usually similar to Bicubic75 or perhaps Lanczos 3. It is dependent on the GPU hardware and its drivers. Jinc and SSIM are significantly better than any DXVA scaling.
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madVR options explained |
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#48286 | Link | |
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Join Date: May 2013
Posts: 115
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update: it's unlikely to be that though since I had seen the feature before on other ones. |
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#48287 | Link |
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Join Date: Aug 2016
Posts: 1,233
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Hi, are there any tricks to searching on this forum, its no surprise that stuff comes up over and over again as you just cant search for it. Here is an example. If you want to search for 3D issues, "3D" is too short, "3D MVC" is unrecognized or too short, "3DMVC" only brings back 3 results. Same problem with FSE, 3D FSE etc.
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#48288 | Link |
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Join Date: Jun 2017
Posts: 71
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Finally moved to win10 fall update with nvidia 390.65 (gtx 1080). Everything works well, HDR switches automatically, 3D works properly (only on fse though). Have a weird minor problem, my mouse pointer disappears when I am watching 4K+HDR on fse. I dont want to disable fse as 3D definitely needs fse on my setup. Not sure if its something to do with madvr or in win10.
I have tested this problem on both my htpc and gaming pc. Both are on win10 1709 (fully updated), nvidia 390.65 (gtx 1080). MPC-HC(x64) + madvr (0.92.10). I dont have mouse pointer trails enabled. |
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#48289 | Link | |
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Join Date: Jul 2014
Posts: 858
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Win10 Pro x64 b20H2 Ryzen 5950X@4.5Ghz 32Gb@3600 Zotac 3090 Trinity 24Gb RGB Full 8bits 461.72 madVR/jRiver/MyMovies/CMC Denon X8500H>madVR Envy Extreme>HD Fury Maestro>JVC RS2000 |
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#48290 | Link | |||
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Join Date: Aug 2005
Posts: 54
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Try Google: Code:
inurl:"https://forum.doom9.org/showthread.php?t=146228" "3D" You'll need to get a screenshot without RDP, and it may be useful to get a general idea if there's a trend in what the numbers are showing (e.g. presentation glitch number rises, or XYZ queue drops every Y often over a period of time where you see the issue occurring multiple times). Quote:
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You've seen a few suggestions of what may improve and what people prefer but it's up to you to try to find out what looks best to you, since only you have your eyes. |
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#48291 | Link | |
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Join Date: Jun 2017
Posts: 71
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On a side note, I just realized "fullscreen" as a boolean value in profile rules does not work even though its listed as such on the post on profile rules. |
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#48292 | Link | |
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Join Date: Nov 2016
Posts: 46
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Hi, i must first say that im sorry, since members here where very helpful, i'm not here to bash madVR or anything, i'm just trying, to figure out whats wrong in my case. I personally think the program i use to COMPARE the settings, is somehow overriding, and using madVR same as MPHC, since the pictures look identical to me, and few of my friends i asked, i never told them anything, i just ask them what they think about the pics. With the help of Asmodian i managed to get madVR run much much better, but the issue is i still cannot see a difference, i zoomed 500-600% and used frame by frame method to get to exact same point of the video, no difference. Usually you CAN very easy spot madVR difference, in videos i saw on youtube, and on tons of screenshots, the difference is huge, but im my case i see nothing even i use screenshots vs videos method, and we both know screeshots method is quite easier to spot. What could be the cause? i have no idea really. |
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#48294 | Link | |
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Join Date: Nov 2016
Posts: 46
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Edit, does this looks normal? ![]() deinterlacing and limited range? ![]() Last edited by psyside; 14th January 2018 at 04:21. |
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#48295 | Link |
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Join Date: Feb 2002
Location: San Jose, California
Posts: 4,141
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No, your render queue is empty, it should be 7-8 / 8 or maybe 6-8 / 8. In a similar fashion the present queue should be at least 2-4 / 4. The rendering time looks OK and even if it was paused the render queue should be full (present queue would be 1-1 / 4).
Are you using DXVA2 native decoding in LAV filters? This is known to provide poor quality on Nvidia GPUs, use DXVA2 copy-back instead. Still you might not notice, the issue is only a slight blurring of the chroma planes. Your source may be soft enough that there aren't any visible differences, even with SSIM compared to Bicubic. SSIM is good at preserving single pixel scale detail and fine texture but if you don't have any in the source you cannot preserve anything. Don't use DXVA2 native! Especially on Nvidia GPUs, but you don't want to use native decoding at all. Use DXVA2 (copy-back) instead. The OSD doesn't show a decoding speed issue, the decoder queue would be empty if that was the issue, and the (DXVA2) indicates hardware decoding is active. When using native you cannot pick the hardware device to use (it has to be the same device the display is plugged into) and you are not playing anything right now, which is why the Active Decoder is inactive. Look at that same screen while playing something.
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madVR options explained |
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#48296 | Link | |
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Join Date: Jul 2006
Posts: 457
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Nvidia GTX 960 GPU My settings LAV Filters Hardware Acceleration Hardware Decoder to use --> NVIDIA CUVID <-- Should I switch to --> DXVA2 (copy-back) <-- |
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#48297 | Link |
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Join Date: Feb 2002
Location: San Jose, California
Posts: 4,141
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Yes, absolutely. That or D3D11 with the GPU selected:
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madVR options explained |
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#48299 | Link |
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Join Date: Jul 2006
Posts: 457
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Thanks for your input, appreciate it!
Hardware Acceleration Hardware Decoder to use --> D3D11 <-- (it's not in there) DXVA2 (copy-back) (OK!) Hardware Device to use: Nvidia Geforce GTX 960 (OK!) Also noticed you are using LAV Video Decoder 0.70.2.80-git Should I upgrade LAV Filters? |
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#48300 | Link | |
Registered Developer
Join Date: Mar 2010
Location: Hamburg/Germany
Posts: 10,049
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With D3D11 using "Auto" mode uses D3D11 Native mode if available, selecting a specific GPU always forces Copy-Back.
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LAV Filters - open source ffmpeg based media splitter and decoders |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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