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6th June 2018, 22:00 | #6141 | Link | |
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7th June 2018, 03:06 | #6144 | Link | ||
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When I tested old MeGUI versions, it seems the problem was introduced around the time the extra Avisynth info was added to the log file. That may be just co-incidence, but it took me a long time to notice too. Quote:
This was what I meant though. 100 frames have been encoded and the job queue still hasn't caught up (job5 running). I'm using an old XP compatible version of LSmash, but even so, this feels like something new. PS. I just ran a short encode (100 frames) of the same video, only without any filtering aside from resizing in the script, and when it'd finished encoding the job queue still showed "waiting". When I tried deleting the job from the queue manually, MeGUI found a new excuse to crash. Last edited by hello_hello; 7th June 2018 at 03:56. |
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7th June 2018, 11:07 | #6145 | Link |
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Another feature request for Zathor.....
When you select an encoder preset, open the encoder configuration and then change something, upon clicking "okay" MeGUI asks if you'd like to save the changes to the preset. Not having clicked the "Update" button first, I'm usually pretty confident I don't want to save the changes to the preset, so would it be possible to add a "don't ask me again" checkbox to the message window? The question seems rather redundant to me anyway, given there's an obvious update button for when you do want to update the preset, and 90% of the time I'd be making temporary changes to an existing preset rather than loading the defaults and starting from scratch anyway, and being asked all the time is $&#% annoying. Thanks. |
7th June 2018, 22:32 | #6146 | Link | |
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The question therefore is why the avisynth.dll in the MeGUI folder is not autoloaded. How do you start MeGUI? With a double click on the MeGUI.exe? Also avs+ needs the vcredist 2017 which you do not have installed. It should be copied by MeGUI but could you please try to install: https://aka.ms/vs/15/release/vc_redist.x86.exe |
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8th June 2018, 09:56 | #6148 | Link | ||
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BeHappy, AviSynth audio transcoder. |
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8th June 2018, 13:34 | #6149 | Link |
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Hello,
I did few tests between the old version (2836) and the latest (2859), and ffmpeg is indeed slower. We are talking about fps decimals but, since we enjoy every single increase, that's become significally important, I think. Here's some logs: 1080p crf (first 2836 then 2859) https://pastebin.com/iet3XFmg 576p 2pass (first 2836 then 2859) https://pastebin.com/pMCsZuU8 What you think? Thanks in advance |
8th June 2018, 15:03 | #6150 | Link | ||
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8th June 2018, 15:09 | #6151 | Link | |
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Last edited by LouieChuckyMerry; 8th June 2018 at 15:10. Reason: Clarity |
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8th June 2018, 22:04 | #6153 | Link | |
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http://megui.org/megui_debug.7z extract the content of eitehr the 32 or the 64 folder (depending on your MeGUI build), reprocude the error, close MeGUI & upload the log. |
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9th June 2018, 17:15 | #6154 | Link | |
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https://pastebin.com/ixWEYDP1 |
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10th June 2018, 21:06 | #6155 | Link | |
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LouieChuckyMerry / hello_hello: Could you please try 2860? It should now properly detect that the included portable AviSynth is not used. Please try also if the MeGUI setting "log debug information" changes a thing (with the next restart).
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11th June 2018, 14:20 | #6156 | Link |
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request:
I'd really like a way of accessing the input filename from within the OneClick encoder AVISynth script specifically I want to access the .d2v file generated, which is always named after the input filename, and reference this in the script. something like %input_filename% would do the job, like this: tfm(d2v="%input_filename%.d2v") I'm sure there are other paramters that would be useful if exposed this way, but this is the only one I'm after! Currently I have to edit the AVISynth profile for every single video I encode, which for several hundred videos is extremely long-winded and error prone |
11th June 2018, 14:23 | #6157 | Link | ||
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Now you've made me feel bad for being the bearer of bad news. Quote:
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11th June 2018, 15:08 | #6158 | Link | |
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That's why we keep recommending not to install MeGUI there, over and over ... or you would have to disable the UAC, which is a security risk. |
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11th June 2018, 15:30 | #6159 | Link | |
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12th June 2018, 01:57 | #6160 | Link | |||
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Zathor,
I have been experiencing some problems with both stable and developer for some months (WXP32SP3). On checking Changelog, see this Code:
- Windows Vista and older is not supported Problem arises when Preview Window is opened (after avs script load) and the batcher clicks close Button (little x close alias ALT/F4). Seems that the problem arises due to close button being clicked before MeGUI is ready, ie MeGUI is still doing its multiple scanning of Avs script and has not as yet presented the clip graphic in the preview window, when close button is clicked it crashes MeGUI. (the Batcher is un-affected). I have been putting off posting this problem report, in hope of it disappearing, but update earlier today and then saw changelog. I've tried adding in a 10 second delay after Preview Window appears, and that fixes my problem, and so I have to assume that problem could also affect systems after VISTA, if user clicks ALT/F4 close button before MeGUI has finished whatever it does during its multiple script scanning period. Adding avs scripts by hand is no problem for me with current versions, but I like to use the batcher. I was not at all aware until a short while ago (checking Changelog) that XP is no longer supported (in theory), What is the latest version MeGUI that is supported for XP (I see no such dropping of support note in changelog). Developer MeGUI 2860, stable 2836. Thanks in advance. EDIT: Batcher:- https://forum.doom9.org/showthread.php?t=163343 EDIT: From current Changelog of both Stable and Development. Quote:
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EDIT: Found this on sourceforge Quote:
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I sometimes post sober. StainlessS@MediaFire ::: AND/OR ::: StainlessS@SendSpace "Some infinities are bigger than other infinities", but how many of them are infinitely bigger ??? Last edited by StainlessS; 12th June 2018 at 09:18. |
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