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25th October 2004, 08:17 | #21 | Link | |
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(oversharpened, just to show the sharpening effect) CU, lamer_de Last edited by lamer_de; 25th October 2004 at 08:22. |
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25th October 2004, 17:34 | #23 | Link |
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PSSSSST - secret!
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25th October 2004, 23:35 | #25 | Link | |
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I was using it on Rurouni kenshin Episode 1 and near the end of the episode during the main fight scene the lines in kenshins hair become much bigger than the original.
To counter this I use Fastlinedarken() to shrink the lines back to their original size which points back to Quote:
thinning script. =) Hopes this clarifies things. I love limitedsharpen() on anime sources is because it works better than awarpsharp() without the side effects. Thanks again for such a kickass script. Anyone want to contribute to the ChronoCross needs a new PC fund? lol |
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26th October 2004, 00:43 | #26 | Link |
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Didee, just finished pass 1 of a non-resized 720x480 Kill Bill v2 using a custom matrix. Just gosta say, beau-ti-ful!
mpeg2source("e:\project\bill2.d2v",cpu=0,idct=3) converttoyuy2() pixiedust(2) converttoyv12() limitedsharpen() colormatrix() dctfilter(1,1,1,1,1,1,.5,0) smode=3 also yields the lowest file size compared to smode=1 or smode=2. I gave up on multiple calls of limitedsharpen with smode=1 on resolution @ 1280x720, since end file sizes ended up higher than a dvd's storage capacity. Much obliged for a very nice function. |
26th October 2004, 21:42 | #29 | Link | |
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I'm trying the filter but AVS is reporting "there is no function named yv12lutxy". I have Masktools loaded. Any ideas?
Here's the line it is compainning about: Quote:
Last edited by MrTibs; 26th October 2004 at 21:47. |
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26th October 2004, 22:00 | #30 | Link |
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Get the latest version of the masktools, yours is outdated :
http://jourdan.madism.org/~manao/MaskTools-v1.5.4.zip |
26th October 2004, 23:42 | #32 | Link | |
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27th October 2004, 00:38 | #33 | Link | |
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27th October 2004, 10:14 | #34 | Link | |
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Special=true is, as said, a pretty simple trick, considered experimental, and not really recommended for regular use. While it may have nice effects on dark & bright image areas, there are also some strange side effects, such as warpsharp-alike shifts of edges and boundaries, thinning or widening of narrow features, or even haloing when certain level ranges lie next to each other. (For overall contrast enhancement, I've another more serious approach in the works. I dare to say it delivers already spectacular results ... but the noise is totally out of control, yet. So the forced bitrates are awesome, to not say mayhem - "through the roof" is a too weak term to describe it. Even PixieDust is hardly able to hold it.) While in contrast Smode=3 is pretty safe, occasionally it may also deliver results a little different from what one expects, when looking very close. Reason is that mode 3 works only in relation to the present range of a given area. It does not care for the overall distribution in the area, like modes 1 & 2 do. (Throwing around with terminology, mode 3 is sort of a range filter, whereas modes 1 & 2 are domain filters.) Consequently, the effect of mode 3 on detail's edges is not always fully symmetric. For natural sources, me too prefers Smode=3. For animated content, I simply don't know. That's why I asked about that some posts above.
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27th October 2004, 12:40 | #37 | Link | |
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Weird!
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27th October 2004, 14:16 | #39 | Link | |
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27th October 2004, 15:02 | #40 | Link | |
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Seriously, has anyone a description about Denoise3D's principle of operation? Is it similar to Convolution3d, or is it using weightening à la SmartSmoothHiQ, or is it choosing the "best" diagonal from a 3x3 cube like STMedianFilter, or ... Only having some vague "strength" options without explanation makes me feel like being in free fall , even if it works nicely. Which it does, without doubt.
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