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9th March 2021, 08:07 | #381 | Link | |||
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https://mpv.io/manual/master/#options-ytdl-path Documented in the mpv.net manual here: Installation: https://github.com/stax76/mpv.net/bl...d#installation Menu Item: https://github.com/stax76/mpv.net/bl...from-clipboard Dropping URL works, just tried it. New mpv.net build with a few small fixes and improvements: mpv.net 5.4.8.7 Beta
I've not updated libmpv since a while, an old one for me is fine, but mpv.net development continues now, will be updated in the next mpv.net beta build, soon. A fresh libmpv build can be found here: https://sourceforge.net/projects/mpv...s/files/libmpv Tracker in case of issues: https://github.com/mpv-player/mpv/issues https://github.com/stax76/mpv.net/issues
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26th March 2021, 15:34 | #383 | Link |
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Thanks, today I'm fine, and I'm looking forward to work on mpv.net these weekend.
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4th April 2021, 00:10 | #384 | Link | |
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I've tried AiUpscale_Fast_Sharp_2x_Photo with 1080p@23p -> 2160p, looks pretty good, slightly faster than the previous Fast version (Medium is already too slow with my underclocked 1060). What do you think about these settings? (part of autoprofile config) - the rest of the config is here - about chroma upscaling: can we use AIUpscale for this as well or KrigBilateral is the best option? - do you recommend using SSimSuperRes on top of AIUpscale (if it's used)? Code:
[1080p25] profile-desc=cond:(get("video-params/h", -math.huge)>720 and get("video-params/h", math.huge)<=1080 and get("estimated-vf-fps", -math.huge)>0 and get("estimated-vf-fps", math.huge)<26) osd-playing-msg='1080p25: ${media-title}' glsl-shaders-clr glsl-shader='~~/shaders/KrigBilateral.glsl' # HQ chroma upscaling (that uses luma information for high quality upscaling) glsl-shader='~~/shaders/AiUpscale_Fast_Sharp_2x_Photo.glsl' # Fast quality AiUpscale image doubling (based on layered convolutional networks) glsl-shader='~~/shaders/SSimSuperRes.glsl' # Enhancing the selected built-in upscaler (by removing ringing artifacts, restoring original sharpness, etc) if it's used glsl-shader='~~/shaders/SSimDownscaler.glsl' # HQ perceptually based image downscaling (requires: dscale=mitchell , linear-downscaling=no) #cscale=bicubic dscale=mitchell linear-downscaling=no
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Ryzen 5 2600,Asus Prime b450-Plus,16GB,MSI GTX 1060 Gaming X 6GB(v398.18),Win10 LTSC 1809,MPC-BEx64+LAV+MadVR,Yamaha RX-A870,LG OLED77G2(2160p@23/24/25/29/30/50/59/60Hz) | madvr config |
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5th April 2021, 06:55 | #385 | Link | ||
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Unfortunately in mpc the shaders work in a different way, so it wouldn't be possible to do the same even using a chain of shaders. the rest of the settings seem OK to me.
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AviSynth AiUpscale Last edited by Alexkral; 5th April 2021 at 07:16. |
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22nd April 2021, 20:15 | #386 | Link |
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RFE:
It would be nice if a video (heh, or even an audio) clip had no audio, that it would be so marked (somewhat differently from the Mute'd symbol, so maybe, simply grayed out). That would make it easier to discern between something that is not there & something that you just can't hear... Thank you. |
9th May 2021, 14:56 | #387 | Link | |
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https://github.com/mpv-player/mpv/issues Code:
mpv.net 5.4.8.8 Beta - Improved window scaling. - Title property implementation. - Command palette shows commands without assigned menu item. - The code from the included JavaScript file was ported into the core player because JavaScript is currently broken in the builds of shinshiro. - New option `--command=<input command>`, can be used in combination with `process-instance=single` to control mpv.net via command line, for instance to create global hotkeys with AutoHotkey. - New global hotkey feature added using the file global-input.conf. - The global-media-keys option was removed because global-input.conf can be used instead. - MediaInfo 21.3 - libmpv shinchiro 2021-04-04
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9th May 2021, 19:05 | #388 | Link |
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@stax76,
Good to see that you're up and running again. Thanks for the new mpv.net build. I think it's almost time we updated the bundled version in StaxRip. Maybe it will be the right time when you decide to release a stable build later on. But I'm already trying out the beta version on StaxRip and haven't found any issues yet. Will report when I find any. Keep up the good work. |
10th May 2021, 17:20 | #389 | Link |
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Great player. I use MPC-HC. I'm testing mpv.net to see if I switch, however there are 2 major things that is missing.
Jumping to a frame number. Can we do that? Also not seeing the list of the external subtitles. In the Track it only shows the internal subtitles. It would be great if it showed all the subtitles. |
12th May 2021, 15:31 | #392 | Link | |
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MPV.NET 5.4.8.9 beta
player 'title bar' (aka Border) (now) shows clip (Metadata) Title: rather then the (on disk) filename earlier versions showed (on disk) filename in the 'title bar' & the (Metadata) Title: on the /player/ OSC (status bar, if you will) to me, the former method was desirable as often disk filename & Title: differed forinstance: on disk filename: Rednex - Cotton-Eyed Joe.mp3 OSC (Metadata) Title: 03 if 'title bar' displays, "Rednex - Cotton-Eyed Joe.mp3", you know (pretty much) what you're dealing with if 'title bar' displays, "03", you're at a dead end (well, you could check File/Stream Info, or open History, but that's not the point) if there is no (Metadata) Title:, /then/ MPV.NET 5.4.8.9 displays the (on disk) filename (maybe there is a '${disk-title}' setting or something like that ?) Possibly related to: Quote:
Last edited by therube; 12th May 2021 at 15:34. |
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13th May 2021, 20:38 | #393 | Link |
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Regarding above...
In mpv.conf, adding: Code:
title = '${filename}' (I'm not really sure about these things, so while it may "work" it might not be "correct". As in, with that, if you open mpv.net GUI [without a file], the [border] "title" reads, "(unavailable)".) Ah, adding a colon into the mix fixes that: Code:
title = '${filename:}' Last edited by therube; 13th May 2021 at 20:51. |
15th May 2021, 12:17 | #394 | Link | |||||
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https://mpv.io/manual/master/#options-start https://mpv.io/manual/master/#command-interface-seek-%3Ctarget%3E-[%3Cflags%3E] Quote:
Context menu > Settings > Show config editor > Subtitle > sub-auto https://mpv.io/manual/master/#options-sub-auto Quote:
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Start mpvnet from terminal, in the onscreen console enter: print-text ${title} It prints: Code:
${?media-title:${media-title}}${!media-title:No file} - mpv
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https://github.com/stax76/software-list https://www.youtube.com/@stax76/playlists Last edited by stax76; 15th May 2021 at 12:31. |
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15th May 2021, 13:44 | #395 | Link | |
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https://github.com/stax76/mpv.net/issues Mpc has a "Go to..." Hotkey/Menu Command which displays the current time in a text entry, it can then be copied, or pasted to go to a specific time. It's a useful feature, but it only makes sense in a player with a GUI which base mpv doesn't have (but mpv.net does). You mention frame number. Mpv (like ffmpeg) is based on time.The correspondance between the two is simple enough if the framerate is constant (ex: 30fps), but many videos (from smartphones, web videos) now have (slightly) variable frame-rate. Regardless, you should also be aware that seeking cannot be guaranteed to be frame-accurate in Directshow players (seeking could be a couple frames off the desired timestamp). In mpc, it should work ok as long as you stick to seeking to keyframes. Mpv isn't based on Directshow so may perform better here. Thanks, I'll check it out.
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bShaders: realtime Effects/filters for video players |
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16th May 2021, 04:33 | #396 | Link |
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I've created now a private to-do list for mpv.net, so people can also make requests here at Doom9.
Code:
Goals ----- - If possible and not too hard implement features mpv, Windows 7, Mac and Linux compatiple High Priority ------------- - Tag issues on the tracker - Important issues on the tracker - Release stable Version - External subtitles are shown in the OSC but not in the context menu Medium Priority --------------- - Android remote app - Jumping to a frame number Low Priority ------------ - Show filename instead of clip metadata in title bar? https://forum.doom9.org/showpost.php?p=1942723&postcount=392
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https://github.com/stax76/software-list https://www.youtube.com/@stax76/playlists Last edited by stax76; 16th May 2021 at 05:02. |
29th May 2021, 11:43 | #397 | Link |
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mpv.net 5.4.9.0
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30th May 2021, 10:29 | #398 | Link |
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Hi guys, I was just wondering what settings would give me motion smoothness as good as MadVR's Smooth Motion option. I do not set separate refresh rates, so a good motion smoothness is essential for me. I currently have all the scaling options set to oversample, and video-sync set to display-resample, but It looks off to me, so I'm pretty sure I don't have the right settings to achieve what I am after.
Also, is it possible to set two audio outputs at the same time ? - For instance, one via the Realtek audio outs on my motherboard, and the other from the Nvidia HDMI out of my GPU. Last edited by brad86; 30th May 2021 at 11:07. |
2nd June 2021, 11:01 | #400 | Link |
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Found a solution to my dual audio output question. I set up a quick output cycle in the input config. Works great.
Also spent a bit of time researching and testing motion interpolation, and I think oversample is currently my preferred method. Other methods blur too much, and I absolutely hate that. Makes everything look like shit, imo. Oversample doesn't remove all judder, but it is the best for me. I haven't been able to achieve MadVR's Smooth Motion setting, which I think looks better than anything else, but I'm happy enough with the results here, for now. One thing I'm not too sure about is how HDR tone-mapping compute-peak screws up highlights on Mad Max 4. Outside that, I don't see tone-mapping in general looking worse than MadVR's. Not to my eyes, anyway. Here's an example of the highlight issue in Mad Max with compute peak on; |
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