Welcome to Doom9's Forum, THE in-place to be for everyone interested in DVD conversion. Before you start posting please read the forum rules. By posting to this forum you agree to abide by the rules. |
11th March 2018, 09:37 | #49502 | Link | |
Registered User
Join Date: Jan 2017
Posts: 107
|
Quote:
but honestly i found as workaround to get rid of strange glowing reds and oversaturated colors, to use only windowed mode. It happens only with FSE. So now all looks perfect 8bit or 10 biit. I don't know what i'm missing using windowed mode, but it works very well. |
|
11th March 2018, 09:59 | #49503 | Link | |
Registered User
Join Date: Dec 2016
Posts: 212
|
Quote:
|
|
11th March 2018, 10:54 | #49504 | Link |
Registered User
Join Date: Sep 2017
Posts: 46
|
madVR bypassed with DXVA2 (native) decoder
i have a question linked to the hardware decoder used with Lav Audio. When i select DXVA2 (native) on a 32 bits configuration , madVR is bypassed for any treatment but it is working fine on a 64 bits configuration.
Is it a known behaviour ? Today, is it better to select D3D11 or DXVA2 (copy back) ? |
11th March 2018, 11:50 | #49506 | Link |
Registered Developer
Join Date: Mar 2010
Location: Hamburg/Germany
Posts: 10,346
|
The only features that don't work are IVTC and black border detection. Scaling, including Chroma, work just fine. The same limitations apply to D3D11 native, because those are software algorithms not on the GPU.
__________________
LAV Filters - open source ffmpeg based media splitter and decoders |
11th March 2018, 12:34 | #49508 | Link |
Registered User
Join Date: Oct 2016
Posts: 896
|
You need to uncheck Use DXVA chroma upscaling when doing native DXVA decoding in the Trade quality for performance settings screen.
__________________
HTPC: Windows 10 22H2, MediaPortal 1, LAV Filters/ReClock/madVR. DVB-C TV, Panasonic GT60, Denon 2310, Core 2 Duo E7400 oc'd, GeForce 1050 Ti 536.40 |
11th March 2018, 12:44 | #49510 | Link |
Registered User
Join Date: Dec 2016
Posts: 212
|
@filou: OK...got it...defaults seem to be favouring weaker gfx hardware (perhaps some autodetection of gfx card's performance and auto-configuraton would be nice, or I'm missing that too)...MadVR seems more complex than any post-production compositing software I'm using...
|
11th March 2018, 13:55 | #49511 | Link |
Registered User
Join Date: Oct 2012
Posts: 7,925
|
DXVA chroma scaling for DXVA native decoding make a lot of sense because you will get worse chroma even with the trade quality for performance option.
if you want better quality use software, DXVA copy back or d3d11. and DXVA native is default in MPC-HC not in the stand alone version of lavfilter. no just no... |
11th March 2018, 14:00 | #49512 | Link | |
Registered User
Join Date: Aug 2016
Posts: 1,348
|
Quote:
I need FSE for 3D, sure I tried turning this off as a test though, i'll have another go. Would still like MADSHI to have a look at what is going on here if this is ineed an issue with all RX cards. I have FSE and windowed mode unticked, still get blown out reds, only removed DIRECT3D11 tick resolves for me but this means no HDR so this isnt a solution for me. LAV renderer also makes no difference so whatever is happening is happening in MADVR so I think the solution lays there if MADSHI can find out whats going on. If anyone else can find a solution or has something else I can try let me know. Last edited by mclingo; 11th March 2018 at 14:10. |
|
11th March 2018, 15:10 | #49513 | Link |
Registered User
Join Date: Mar 2018
Posts: 2
|
I am having an issue that I am not seeing exactly in this thread.
I am having very strange presentation glitches even on the lowest settings on madvr. 1. If I use exclusive full screen mode, presentation glitches will happen very quickly, hundreds and hundreds of them. 2. If I have anything on my second monitor, the presentation glitches will start rapidly increasing. If I were to watch a movie on my computer with madvr. I need to close everything on my second monitor. 3. When I toggle the information with CTRL + J, is will always say frame drop every 1 minute, but I will never actually accumulate any frame drops. What does this mean? I have a suspicion on what this could be. Windows 10 has a bug, as well as nvidia drivers to some degree I believe, in the way it draws the desktop. I have a 144hz main monitor and a 60hz secondary. Anytime there is anything on the second monitor, Windows 10 puts a 60hz vsync across both displays which makes my main monitor lag. OF course, I am just not sure. I am running the latest version of Windows 10. I have a 7700K processor, my main monitor is on my GTX 1080, and my second monitor is on the IGPU of the processor. |
11th March 2018, 17:52 | #49515 | Link |
*****
Join Date: Feb 2005
Posts: 5,647
|
FSE does not really have much benefits on Windows 10. Functionality that required FSE on older versions of Windows also works in windowed mode in current Windows 10.
If you really need FSE, then disable "fullscreen optimizations" in the compatibility settings of your player (right-click on .exe > properties > compatibility). Also disable the game bar in Windows 10. I think I read somewhere on nvidia forum that the vsync issue might get fixed in next Windows 10 build. |
11th March 2018, 18:27 | #49516 | Link |
Registered User
Join Date: Aug 2016
Posts: 1,348
|
@MADSHI - ive logged the two outstanding issues I have as bugs and provided workarounds.
1. Black screen coming out of 1080p 3D MVC back to 2160p 60hz desktop - workaround - use fresh rate switching in video player rather than MADVR or set your desktop to 1080p before starting the movie. 2. Incorrect colours displayed with Calibration off setting on AMD RX cards - workaround - use calibration settings in MADVR. |
11th March 2018, 19:51 | #49517 | Link | ||
Registered User
Join Date: Sep 2017
Posts: 46
|
Quote:
all is working fine using dxva2(native) setting on a 64bits bundle. Only the 32 bits bundle is not working well. What is your bundle (32 or 64 bits) ? For information, i do not want to use DXVA2 (native) since i have switched on D3D11 but i would like to understand why i have this difference between 32 and 64 bits bundle for DXVA2 (native) selection. EDIT : Quote:
this option was checked on my 32 bits bundle.... So now that this setting is working fine on both 32 and 64 bits configuration, i would like to have confirmation on the limitation of such setting because for me , it appears like it works fine for image enhancement and upscaling refinement (after doubling). Last edited by Polopretress; 11th March 2018 at 20:50. |
||
11th March 2018, 21:20 | #49519 | Link | |
Registered User
Join Date: Dec 2016
Posts: 212
|
Quote:
|
|
11th March 2018, 21:25 | #49520 | Link |
Registered User
Join Date: Dec 2016
Posts: 212
|
What do you mean by color profile? If you refer to the option "this display is already calibrated" you should use Rec.709 with whatever gamma was measured by your calibration software. probably "disable calibration" will also work well if you calibrated to 2.2 gamma
|
Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
|
|