Welcome to Doom9's Forum, THE in-place to be for everyone interested in DVD conversion. Before you start posting please read the forum rules. By posting to this forum you agree to abide by the rules. |
|
![]() |
|
Thread Tools | Search this Thread | Display Modes |
![]() |
#23 | Link |
Fighting spam with a fish
Join Date: Sep 2005
Posts: 2,740
|
Version 0.7 is now available: https://github.com/adworacz/zsmooth/releases/tag/0.7
A ton of updates on this one, but in short, we essentially have full RGVS/RGSF parity now. And some pretty insane speed improvements, if I my testing hasn't completely lied to me. Also RemoveGrain + Repair now use a mirror padding to ensure that edge pixels are processed properly. This came out of a community request, and luckily wasn't too tricky to implement. Also, we now have builds from pretty much every operating system and architecture at this point. Essentially, I don't think there's a reason to use RGVS/RGSF any more... I'll be looking at adding the remaining modes from Avisynth's RgTools over time (and based on demand), with TemporalRepair being next on my radar, per Selur's request. |
![]() |
![]() |
![]() |
#26 | Link |
Fighting spam with a fish
Join Date: Sep 2005
Posts: 2,740
|
Version 0.8 is up: https://github.com/adworacz/zsmooth/releases/tag/0.8
This is a minor release, with one bug fix for TemporalSoften, and mostly focused on cleaning up build artifact names to make things easier for everyone to consume. |
![]() |
![]() |
![]() |
#28 | Link |
Fighting spam with a fish
Join Date: Sep 2005
Posts: 2,740
|
Version 0.9 is up: https://github.com/adworacz/zsmooth/releases/tag/0.9
InterQuartileMean, TTempSmooth are now implemented, along with various bug fixes and minor feature additions like "planes" support for FluxSmooth and "-1" scene change threshold to enable reuse of existing scene change properties instead of forcing the call to "misc.SCDetect" under the hood. |
![]() |
![]() |
![]() |
#30 | Link |
Fighting spam with a fish
Join Date: Sep 2005
Posts: 2,740
|
Version 0.10 is up - https://github.com/adworacz/zsmooth/releases/tag/0.10
Most important changes are fully implemented InterQuartileMean and Median filters for 3x3, 5x5, and 7x7 grids. Also, all float processing is now handled in an "optimized" fashion, with a potential loss in accuracy as a result. This is the exact same effect as `-ffast-math` in GCC/Clang. I made this change configurable however, so it's trivial to produce a build that utilizes more exact (if possibly slower) float processing. There's also a few optimizations and code cleanups in several other filters, but no one should really see much of a difference. See the CHANGELOG for details. |
![]() |
![]() |
![]() |
#32 | Link | |
Fighting spam with a fish
Join Date: Sep 2005
Posts: 2,740
|
Quote:
This specific implementation came out of Dogway's efforts with his "ex_median" function, which I've not seen replicated anywhere else. |
|
![]() |
![]() |
![]() |
#33 | Link |
Fighting spam with a fish
Join Date: Sep 2005
Posts: 2,740
|
0.11 is up: https://github.com/adworacz/zsmooth/releases/tag/0.11
Simple bug fix release - IQM and Median weren't respecting their default values for "radius". |
![]() |
![]() |
![]() |
Thread Tools | Search this Thread |
Display Modes | |
|
|