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Old 12th April 2025, 17:54   #21  |  Link
Selur
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Thanks, for considering.
(another thing that could always be faster is mvtools and all its functions)

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Old 17th April 2025, 20:14   #22  |  Link
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Seeing that Repair, VerticalCleaner and Clense were added any eta for a new release?

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Old 17th April 2025, 21:51   #23  |  Link
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Version 0.7 is now available: https://github.com/adworacz/zsmooth/releases/tag/0.7

A ton of updates on this one, but in short, we essentially have full RGVS/RGSF parity now. And some pretty insane speed improvements, if I my testing hasn't completely lied to me.

Also RemoveGrain + Repair now use a mirror padding to ensure that edge pixels are processed properly. This came out of a community request, and luckily wasn't too tricky to implement.

Also, we now have builds from pretty much every operating system and architecture at this point.

Essentially, I don't think there's a reason to use RGVS/RGSF any more...

I'll be looking at adding the remaining modes from Avisynth's RgTools over time (and based on demand), with TemporalRepair being next on my radar, per Selur's request.
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Old 17th April 2025, 21:54   #24  |  Link
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Quote:
Originally Posted by Selur View Post
Seeing that Repair, VerticalCleaner and Clense were added any eta for a new release?

Cu Selur
Haha, basically now.
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Old 17th April 2025, 21:55   #25  |  Link
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Nice! Got it! Thanks, will do some testing tomorrow.

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Old 20th April 2025, 18:16   #26  |  Link
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Version 0.8 is up: https://github.com/adworacz/zsmooth/releases/tag/0.8

This is a minor release, with one bug fix for TemporalSoften, and mostly focused on cleaning up build artifact names to make things easier for everyone to consume.
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Old 20th April 2025, 23:22   #27  |  Link
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nice, thanks for the update.
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Old 20th May 2025, 18:17   #28  |  Link
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Version 0.9 is up: https://github.com/adworacz/zsmooth/releases/tag/0.9

InterQuartileMean, TTempSmooth are now implemented, along with various bug fixes and minor feature additions like "planes" support for FluxSmooth and "-1" scene change threshold to enable reuse of existing scene change properties instead of forcing the call to "misc.SCDetect" under the hood.
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Old 21st May 2025, 12:04   #29  |  Link
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Nice! Thanks for the update, away from computer for the rest of the week, but will test next week.

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Old 8th June 2025, 01:54   #30  |  Link
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Version 0.10 is up - https://github.com/adworacz/zsmooth/releases/tag/0.10

Most important changes are fully implemented InterQuartileMean and Median filters for 3x3, 5x5, and 7x7 grids.

Also, all float processing is now handled in an "optimized" fashion, with a potential loss in accuracy as a result. This is the exact same effect as `-ffast-math` in GCC/Clang. I made this change configurable however, so it's trivial to produce a build that utilizes more exact (if possibly slower) float processing.

There's also a few optimizations and code cleanups in several other filters, but no one should really see much of a difference.

See the CHANGELOG for details.
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Old 8th June 2025, 06:26   #31  |  Link
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Thanks for the update.
InterQuartileMean <- is there any known Vapousynth scripts that use this atm. ?
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Old 9th June 2025, 04:33   #32  |  Link
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InterQuartileMean <- is there any known Vapousynth scripts that use this atm. ?
Not that I'm aware of. This is the first time we've had this functionality, unless I missed another implementation somewhere.

This specific implementation came out of Dogway's efforts with his "ex_median" function, which I've not seen replicated anywhere else.
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Old 9th June 2025, 17:57   #33  |  Link
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0.11 is up: https://github.com/adworacz/zsmooth/releases/tag/0.11

Simple bug fix release - IQM and Median weren't respecting their default values for "radius".
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Old 9th June 2025, 18:17   #34  |  Link
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Thanks
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