Welcome to Doom9's Forum, THE in-place to be for everyone interested in DVD conversion. Before you start posting please read the forum rules. By posting to this forum you agree to abide by the rules. |
![]() |
#2021 | Link | |
App Digger
Join Date: Sep 2018
Posts: 411
|
Quote:
But as I mentioned in the other thread, you need Developer Mode enabled to avoid elevation. As a Windows 10 Home user who has updated Windows 10 since before the Creators Update was released, I myself didn't realize this mode was disabled by default. I was able to create symlinks without admin privileges only after I enabled this mode. I think many users are in the same situation. And that's why they're experiencing soft link creation failure issues when they don't have an installed AviSynth version on their system. Last edited by JKyle; 25th June 2020 at 16:11. |
|
![]() |
![]() |
#2024 | Link |
App Digger
Join Date: Sep 2018
Posts: 411
|
AFAIK, any file share service such as Dropbox, OneDrive, Google Drive, Mega, WeTransfer, Smash(https://fromsmash.com/) etc. will serve the purpose at no charge.
On Google Drive, for example, upload the video file to your Google Drive, create a shareable link to the file (so that anyone with the link can get access to it), and paste the link in your post. The quota for a free Google Drive account is 15GB, so it's more than enough for your file. If you have a Gmail account, you're already having a Google Drive account at your Gmail address. Last edited by JKyle; 29th June 2020 at 04:38. Reason: Free Google Drive storage limit is 15GB |
![]() |
![]() |
#2025 | Link |
Registered User
Join Date: May 2014
Posts: 15
|
@stax76
StaxRip-x64-2.1.3.7-beta 2 pass x265 encode seems to be broken. Log: Code:
Error Video encoding (2.1.3.7) Video encoding returned error exit code: -1073741819 (0xC0000005) --------------------------- Video encoding --------------------------- x265 3.4.0.7 avs2pipemod[info]: writing 31025 frames of 24000/1001 fps, 1920x1080, sar 0:0, YUV-420-planar-8bit progressive video. avs2pipemod[info]: finished, wrote 5 frames [0%]. avs2pipemod[info]: total elapsed time is 0.251 sec. avs2pipemod[error]: only wrote 5 of 31025 frames. StaxRip.ErrorAbortException: Video encoding returned error exit code: -1073741819 (0xC0000005) --------------------------- Video encoding --------------------------- x265 3.4.0.7 avs2pipemod[info]: writing 31025 frames of 24000/1001 fps, 1920x1080, sar 0:0, YUV-420-planar-8bit progressive video. avs2pipemod[info]: finished, wrote 5 frames [0%]. avs2pipemod[info]: total elapsed time is 0.251 sec. avs2pipemod[error]: only wrote 5 of 31025 frames. at StaxRip.Proc.Start() in D:\Projekte\VB\staxrip\General\Proc.vb:line 372 at StaxRip.x265Enc.Encode(String passName, String commandLine, ProcessPriorityClass priority) in D:\Projekte\VB\staxrip\Encoding\x265Enc.vb:line 120 at StaxRip.x265Enc.Encode() in D:\Projekte\VB\staxrip\Encoding\x265Enc.vb:line 43 at System.Threading.Tasks.Parallel.<>c__DisplayClass4_0.<Invoke>b__0() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at StaxRip.GlobalClass.ProcessJob(String jobPath) in D:\Projekte\VB\staxrip\General\GlobalClass.vb:line 312 |
![]() |
![]() |
#2026 | Link | |
Registered User
Join Date: Sep 2018
Posts: 387
|
Quote:
I had this issue before when I was using the wrong settings for a source file. Sent from my SM-G986U1 using Tapatalk |
|
![]() |
![]() |
#2027 | Link |
Registered User
Join Date: Jun 2002
Location: On thin ice
Posts: 6,800
|
I just tried and it's generally working. Your log file says:
avs2pipemod[error]: only wrote 5 of 31025 frames. So avs2pipemod has problems with your script, if it's reproducible then please post the full log to pastebin, relevant info in there is: - source file media info - avisynth script. - command line Possible workaround is: x265 dialog > Input/Output > Pipe > ffmpeg Or just enter pipe in the search field in the left bottom of the dialog. Last edited by stax76; 27th June 2020 at 19:26. |
![]() |
![]() |
#2028 | Link | ||
Registered User
Join Date: May 2014
Posts: 15
|
Quote:
Quote:
Well, you both pointed me in the right direction. It wasn't the settings. And it didn't need the pipe change. The filename was too long. I renamed it and voila! It works now. ![]() ![]() |
||
![]() |
![]() |
#2029 | Link | |
Registered User
Join Date: Sep 2018
Posts: 387
|
Quote:
I believe stax said it was a limitation of .net and windows. However I could be wrong. Sent from my SM-G986U1 using Tapatalk |
|
![]() |
![]() |
#2031 | Link | |
Registered User
Join Date: Sep 2018
Posts: 387
|
Quote:
![]() Sent from my SM-G986U1 using Tapatalk |
|
![]() |
![]() |
#2032 | Link |
Registered User
Join Date: Feb 2002
Posts: 673
|
I want to test new avs filters in staxrip [Neo] FFT3D / DFTTest which are supposed to be a lot faster.
How am I supposed to do it? I need to write for example LoadPlugin("neo-fft3d.dll") neo_fft3d(sigma=2.0, bt=3) Can I add it in the profiles neo_fft3d(sigma=2.0, bt=3) and when selected the LoadPlugin("neo-fft3d.dll") be added automatically at the beginning? Is that in the hands of the user? For the moment I add in the edit code LoadPlugin("Z:\..........................................\StaxRip\Apps\Plugins\AVS\FFT3DFilter\neo-fft3d.dll") neo_fft3d(sigma=2.0, bt=3) interestingly, staxrip also automatically adds LoadPlugin("Z:\..........................................\StaxRip\Apps\Plugins\AVS\FFT3DFilter\fft3dfilter.dll") Any idea why? I have copied the neo-fft3d.dll in the same folder as fft3dfilter.dll Last edited by Atlantis; 29th June 2020 at 01:20. |
![]() |
![]() |
#2033 | Link | |
App Digger
Join Date: Sep 2018
Posts: 411
|
Quote:
follow these steps: Since Neo FFT3D supports both AVS and VS, I think you better put the dll file in the Dual plugins folder. I assume you put it in %startup_dir%Apps\Plugins\Dual\Neo FFT3D. [AviSynth+] Because this new plugin is not registered internally in StaxRip yet, you need to add LoadPlugin(...) line in the Profiles code. Since FFT3DFilter and FFT3DGPU are registered as sub-items under FFT3DFilter, you better put Neo FFT3D as another sub-item under the same main item FFT3DFilter like this: Code:
FFT3DFilter | FFT3D (Neo) = LoadPlugin("%startup_dir%Apps\Plugins\Dual\Neo FFT3D\neo-fft3d.dll") neo_fft3d(sigma=2.0, bt=3, y=3, u=3, v=3) [VapourSynth] Almost the same as with avs except for some adjustments in order to meet the syntax. Since no FFT3D related filters are registered in the default VS Profiles (weird ![]() Code:
FFT3D (Neo) = core.std.LoadPlugin(r"%startup_dir%Apps\Plugins\Dual\Neo FFT3D\neo-fft3d.dll") clip = core.neo_fft3d.FFT3D(clip, sigma=2.0, bt=3, planes=[0,1,2]) ------------------- As for Neo DFTTest, it's already registered internally, but only for VS although it supports both AVS and VS. And its code exists in the Profiles but only for VS. (However, it calls unnecessary DFTTest.dll along with neo-dfttest.dll, which is kind of redundant.) // Note for @stax76: I guess Neo DFTTest folder needs to be relocated to under Dual in order to avoid clutter. // Anyway, if you'd like to put it in AVS Profiles as well, insert the following code under DFTTest in Profiles: Code:
DFTTest (Neo) = LoadPlugin("%startup_dir%Apps\Plugins\VS\DFTTest Neo\neo-dfttest.dll") neo_dfttest(ftype=0, sigma=2.0, y=3, u=3, v=3) (But LoadPlugin("...\dfttest.dll") is inserted unnecessarily in the script code just as in VS, and you have to live with it unless @stax76 fixes this problem or you delete the line manually in the avs file. ![]() =============================================== <Note> Per @stax76's advice, I suggest you better put custom filters somewhere under %settings_dir%Plugins instead of %startup_dir%Apps\Plugins for maintenance of the app itself. In that case, you need to modify the code a little bit accordingly. =============================================== ■ If you're using portable versions of AVS and VS, just put the plugins in Tools > Folers > Plugins folder, and they will autoload. (See this post by @44vince44.) In this case, you just need to add the filters in AVS/VS profiles without LoadPlugin lines. Last edited by JKyle; 30th June 2020 at 20:56. Reason: Use %settings_dir% instead of %startup_dir% |
|
![]() |
![]() |
#2034 | Link |
App Digger
Join Date: Sep 2018
Posts: 411
|
Calling non-Neo plugin dlls unnecessarily in calling Neo plugin dlls
@stax76:
Currently, calling Neo f3kdb and DFTTest Neo filters invokes unnecessary old dlls. (flash3kyuu_deband.dll in AVS for Neo f3kdb, DFTTest.dll in VS for DFTTest Neo). I think you need to clean up this mess. And for future addition of Neo plugins, please keep consistency in naming the plugins (Neo ~ vs ~ Neo). ![]() # I put these as issues on the official StaxRip GitHub repo. Last edited by JKyle; 29th June 2020 at 07:43. Reason: Issues on GitHub repo |
![]() |
![]() |
#2036 | Link |
Registered User
Join Date: May 2020
Posts: 188
|
And remember that Staxrip has now a structure for external plugins, if you are using portable AVS and portable VS: open Menu Tools > Folders > Plugins, there you can put the AVS and VS external plugins. They will autoload. This folder is in the settings folder, so the plugins are kept along with your settings.
Plugins in those folders are autoloaded. |
![]() |
![]() |
#2037 | Link | ||
App Digger
Join Date: Sep 2018
Posts: 411
|
Quote:
Quote:
![]() |
||
![]() |
![]() |
#2038 | Link |
Registered User
Join Date: Feb 2002
Posts: 673
|
Thanks. Yes my staxrip is using the global installed AviSynth. How can I tell it to use the portable version?
Tools > Folders > Plugins goes here for me. C:\Program Files\AviSynth+\plugins64+ It's a mess. If I uninstall the main AviSynth, it will point to the portable? Also I have no experience with the portable version, will I be able to use avs scripts on my system out of staxrip? Last edited by Atlantis; 29th June 2020 at 10:05. |
![]() |
![]() |
#2039 | Link | ||
Registered User
Join Date: Jun 2002
Location: On thin ice
Posts: 6,800
|
@JKyle
Wouldn't it be easier putting custom filters in the settings folder? A customized startup folder cannot be replaced with a new staxrip version without loosing customized files. Quote:
Quote:
Tools > Settings > General > Use included portable AviSynth Tools > Settings > General > Use included portable VapourSynth Plugin auto loading is supported in portable mode and in non-portable mode, the folder for each mode are different and can be opened at: Tools > Folders > Plugins In non-portable mode the regular auto load folder is used, in portable mode the auto load folder is located in the settings folder and the regular auto load folder is ignored. |
||
![]() |
![]() |
Tags |
aac, hdr, hevc, nvenc, staxrip, x264, x265 |
Thread Tools | Search this Thread |
Display Modes | |
|
|