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17th November 2014, 08:14 | #1 | Link |
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Join Date: Aug 2008
Posts: 11
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Troubleshooting Anime Pan & Scan problems when using madVR?
I doubt there's really a fix for this, but I've been fighting pan&scan "judder" on anime for a very long time now. If it's not 10-bit I can use SVP, which seriously helps, but otherwise I just need to grin & bear it.
Specs OS: Windows 8.1 Pro w/ WMC 64-bit GPU: Radeon R9 290X (also happened with GTX 680 4GB) CPU: Xeon E3-1230v3 @ 3.3GHz (Haswell Core i7 equivalent) RAM: 16GB Player: Media Player Classic Lite Codecs/Helpers: LAV, XySubFilter, ReClock madVR stats Display: 23.999897 Hz smooth motion off full screen windowed mode (new path) movie 23.810 FPS (for this one test file) 1 frame repeat every 1.46 seconds movie resolution: 720p, usually VSync Interval: 41.67ms movie frame interval: 42.00ms dropped frames: nearly none (most are due to pausing/starting and expanding the window) repeated frames: lots delayed frames: almost always 0 presentation glitches: always 0 average stats: - rendering: ~15ms - interop: ~1.26ms - present: ~0.11ms max stats (5s): - rendering: ~45ms, sometimes jumping as high as ~60ms* - present: ~0.2ms, sometimes jumping as high as ~5ms* * - likely due to seeking and/or buffering Desktop Resolution: 3840x2160p (Screen 2)* or 1920x1200p (Screen 1)* * - same problem occurs at desktop resolution of 1080p for both screens; the GPU isn't being overloaded either way. My madVR settings for 720p@24 upscaled to 2160p@24: Code:
-- Image Doubling: * Use NNEDI3 to double Luma resolution, always, 16 neurons * Use NNEDI3 to double Chroma resolution, always, 16 neurons * Use alternative interop hack -- Chroma Upscaling: NNEDI3, 32 neurons -- Image Upscaling: Jinc, 3 taps, activate AR filter -- Smooth Motion: on if display refresh rate is an exact multiple of movie frame rate -- Dithering: Error Diffusion - option 1, use colored noise, change dither for every frame -- Trade Quality For Performance: * optimize subtitle quality for performance instead of quality * don't rerender frames when fade in/out is detected Code:
-- Artifact Removal: * Default Debanding Strength: Low * Strength During Fade In/Out: Medium -- General Settings: * Delay playback until render queue is full (& after seeking) * Use a separate device for presentation * Use a separate device for DXVA processing * CPU queue size: 24 * GPU queue size: 24 -- Windowed mode settings: * Present several frames in advance (16 of them) * Flush, flush & wait (sleep), don't flush, don't flush The only thing that really seemed to consistently help was when I was using my GTX 680 and could thus use LAV and the Nvidia API to do hardware frame doubling; though it added its own problems in certain anime. Last edited by generalmx; 17th November 2014 at 08:15. Reason: Fixed processor spec. |
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anime, judder, madvr, pan&scan |
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