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Old 15th July 2019, 21:58   #1  |  Link
justdan96
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tsMuxer Open Source

So I've managed to contact the original author of tsMuxer and he has agreed to turn tsMuxer into an open source project.

You can find the project's home at GitHub here:
https://github.com/justdan96/tsMuxer

You can download the latest nightly build from here:
https://github.com/justdan96/tsMuxer/releases

[EDIT]Now the latest nightly build: https://github.com/justdan96/tsMuxer/releases
Because: https://forum.doom9.org/showthread.p...64#post1935864 [/EDIT]

Please post any bugs or enhancement requests either in this thread or as issues on the GitHub repo.

Last edited by tebasuna51; 20th January 2024 at 11:48. Reason: Add new nightly build link
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Old 15th July 2019, 22:11   #2  |  Link
videoh
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Just release the code and stop trying to take private control over it!
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Old 17th July 2019, 14:08   #3  |  Link
justdan96
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I'm not exercising control over it. In its current state the code does not compile and is effectively unusable. Releasing it in that state would not really do anyone any good.
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Old 17th July 2019, 14:29   #4  |  Link
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Quote:
Originally Posted by justdan96 View Post
I'm not exercising control over it. In its current state the code does not compile and is effectively unusable. Releasing it in that state would not really do anyone any good.
As I understand from your first post, it doesn't compile on/for Linux. No mention of Windows so I presume it can be built for Windows.

So, why are you not releasing the code?
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Old 17th July 2019, 16:44   #5  |  Link
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It doesn't compile on any platform, I'd like to get it into a working state before it goes up publicly and the author expressed a wish for it to be released responsibly so I am trying to follow through on that.
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Old 17th July 2019, 17:16   #6  |  Link
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Quote:
Originally Posted by justdan96 View Post
I'm not exercising control over it. In its current state the code does not compile and is effectively unusable.
Releasing it in that state would not really do anyone any good.
You are mistaken. Just release the current source-code and add an appropriate big-fat disclaimer or something.
And for the time being at least, don't use GitHub, use a file sharing site such as Mediafire.
In this way ordinary users won't even try to compile it and the experienced programmers may try to make it work.

Last edited by filler56789; 17th July 2019 at 17:24. Reason: additional suggestion + clarity
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Old 17th July 2019, 17:17   #7  |  Link
videoh
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Maybe others can straighten things out faster than you.
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Old 17th July 2019, 19:00   #8  |  Link
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Releasing on GitHub was what the author requested. From the sounds of things people want the code released regardless of whether it is in a working state or not so I'll give the author a bit more time to send over the missing header files, but if I don't get a response I'll release with a disclaimer that the code doesn't work (in its current state).

I appreciate the feedback, since the program will be soon owned by the community it's good to gauge how people want it to be handled.
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Old 17th July 2019, 20:02   #9  |  Link
videoh
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Missing files is quite a bit different from "it doesn't compile"!
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Old 17th July 2019, 20:40   #10  |  Link
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Maybe you could at least name the missing headers. [maybe they are standard ones, EDIT: From DirectX SDK or something]
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Old 18th July 2019, 07:49   #11  |  Link
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The program used non-standard libraries for types, files, queues, threads and more - and these weren't included with the code. I made a bit more progress with switching them for the standard libraries last night and added a to do list to the readme.

I'll give the author a bit more time to respond to my message and otherwise will release it on the weekend.
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Old 21st July 2019, 21:04   #12  |  Link
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Quote:
Originally Posted by justdan96 View Post
The program used non-standard libraries for types, files, queues, threads and more - and these weren't included with the code. I made a bit more progress with switching them for the standard libraries last night and added a to do list to the readme.
That's good.

Quote:
I'll give the author a bit more time to respond to my message and otherwise will release it on the weekend.
Please define weekend.
Or which weekend...

Last edited by filler56789; 23rd July 2019 at 09:57. Reason: delete emoticon
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Old 23rd July 2019, 19:36   #13  |  Link
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Sorry I meant to release it last Sunday but things got on top of me. The author shared the missing headers - but it still doesn't compile. I'll revert the code to the original sources and just add the todo items to the readme for switching to standard libraries. I'll also add an issue to get past the specific compile error I am having. Once that's done I'll make the repo public. I hope I can get that done this week.
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Old 23rd July 2019, 20:11   #14  |  Link
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Thank you, justdan96. Your efforts are greatly appreciated!
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Old 23rd July 2019, 23:19   #15  |  Link
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I managed to make a lot of progress tonight - fixed the compiler error, figured out how to get the 32-bit libraries needed to compile on Ubuntu and finally got a working build of both tsMuxer and tsMuxerGUI!
I have now made the repository public so you can all try compiling for your platform or just hack away at the code: https://github.com/justdan96/tsMuxer
Thanks to everyone for being so patient, hopefully this will lead to a lot of healthy discussion and collaboration!
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Old 24th July 2019, 02:38   #16  |  Link
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Quote:
Originally Posted by justdan96 View Post
I managed to make a lot of progress tonight - fixed the compiler error, figured out how to get the 32-bit libraries needed to compile on Ubuntu and finally got a working build of both tsMuxer and tsMuxerGUI!
I have now made the repository public so you can all try compiling for your platform or just hack away at the code: https://github.com/justdan96/tsMuxer
Thanks to everyone for being so patient, hopefully this will lead to a lot of healthy discussion and collaboration!
— I starred the project.

Last edited by filler56789; 25th July 2019 at 00:12.
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Old 24th July 2019, 17:51   #17  |  Link
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I have it compiling in Visual Studio 2017 - I'll update the repo soon.
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Old 24th July 2019, 23:54   #18  |  Link
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1)
Quote:
Originally Posted by justdan96 View Post
I have it compiling in Visual Studio 2017 - I'll update the repo soon.
Nice!

2) Suggestion: create a TODO list
For example, TSmuxer doesn't support MPEG-4 ASP, even though MPEG-4 ASP is defined in the TS specification;
and it doesn't support Opus audio either :-/
Besides, it has a problem with some types of DTS Express: https://forum.doom9.org/showthread.p...68#post1703668
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Old 25th July 2019, 10:12   #19  |  Link
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Thanks for those, I'll create a section in the readme for that information.
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Old 25th July 2019, 11:06   #20  |  Link
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Quote:
Originally Posted by filler56789 View Post
1)

Nice!

2) Suggestion: create a TODO list
For example, TSmuxer doesn't support MPEG-4 ASP, even though MPEG-4 ASP is defined in the TS specification;
and it doesn't support Opus audio either :-/
Besides, it has a problem with some types of DTS Express: https://forum.doom9.org/showthread.p...68#post1703668
And... TSmuxer does not support HEVC of-course.
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