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#65841 | Link | |
Registered User
Join Date: Oct 2012
Posts: 8,366
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nnedi is a deinterlacer not a scaler so that why it moves the image top field and bot field and such. ngu aa does the same so you can easily assume it also works like a bob deint algorithm. and because it moves the image by half a sub pixel it can't be compared with metrics. |
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#65842 | Link | |
Soul Seeker
Join Date: Sep 2013
Posts: 751
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#65843 | Link |
Registered User
Join Date: Jun 2023
Posts: 94
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So AA is your recommendation for luma too? I mean, like said earlier, content is a factor too, but if you had to choose one for general use? Is the difference here as significant between very high and high as with chroma?
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#65844 | Link |
Registered User
Join Date: Feb 2002
Location: San Jose, California
Posts: 4,454
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I prefer NGU AA over the others for general content.
The performance hit for using NGU AA very high for chroma scaling is lower because it processes half the number pixels (it is used during the conversion from 4:2:0 to 4:4:4). However, luma is always more important than chroma. The difference between very high and high is also more important for luma. There is more detail in the luma to work with and humans are more sensitive to luma details. You are much more likely to notice a difference between NGU high and very high with luma scaling than chroma scaling.
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madVR options explained Last edited by Asmodian; 15th April 2025 at 15:39. |
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#65845 | Link | ||
Registered User
Join Date: Nov 2015
Posts: 630
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In MadVR, check disable automatic source type detection and select "force film mode". This is for stuff that was filmed at 24 fps and aired at 30 fps on 60 Hz displays which is almost everything before they switched over to digital filming. After, it depends. Quote:
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#65847 | Link | |||
Registered User
Join Date: Oct 2012
Posts: 8,366
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no it does not affect that at all.
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hardware decoder can turn soft telecine to hard telecine and you really don't want that. the lavfitler default settings for deint are perfection. keep your hands of d3d11 native decode it is digital satan and needs to be punished by a hammerhead to the face in the name of ludd thanks to madVR not using it as it should be used. Quote:
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even with that case your core statement is obviously correct luma is so much more important that this fact does not matter much if at all. but very high is not worth the performance cost for luma. and general i think NGU AA is not worth it for chroma it's to expensive but that is my problem. i saw things i can't even bring to words. |
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#65848 | Link | ||
Registered User
Join Date: Mar 2021
Posts: 5
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Also do you have any concrete examples of why using native might be bad for my context? I have found this information in this post: Quote:
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#65849 | Link | |
Registered User
Join Date: Oct 2012
Posts: 8,366
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that's accurate and should be enough.
with D3D11 native madVR will tell you it can't deint. madVR can do ivtc(only with copyback or software) or use a hardware deint provided by the GPU driver it has nothing else available. hardware deint is often broken. broken deint is now a feature on AMD for how long it is been broken. film mode=IVTC video mode=deint edit: Quote:
the issue is dxva2 native uses RGB for the interop so it has to chroma scale and rgb convert which will do quite some damage and is well not bit perfect. with d3d11 it can transfer the image natively as is so it is so bit perfect and the first thing madVR does is an d3d11 d3d9 interop which is also lossless (first line in the OSD). Last edited by huhn; 16th April 2025 at 09:53. |
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#65850 | Link |
Registered User
Join Date: Oct 2023
Posts: 8
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hi guys
it seems that when i use MadVR with Mpc-BE , when i go full screen, the lower dark bar and the top one are both covering the Subtitles (bottom) and even the TV's native Display info (at the top) using v 00.92.17 (forgot on how to check what build) |
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#65852 | Link |
Registered User
Join Date: Feb 2002
Location: San Jose, California
Posts: 4,454
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Thanks! Fixed.
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madVR options explained |
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#65853 | Link | |
Registered User
Join Date: Oct 2023
Posts: 8
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all is fine now ![]() |
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#65854 | Link |
Registered User
Join Date: Jun 2021
Posts: 17
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I'm unsure if HDR is working correctly. I've just upgraded from Win 10 to Win 11.
I'm using MPC-HC x64 latest version and madVR. When I launched hdr movies with this setup in Win 10, my TV (LG CX, secondary display, connected via HDMI, I don't 'extend', I use only the monitor or only the TV at a time) would switch over to HDR mode, with colors matted in windowed mode, and with correct HDR display in fullscreen mode. But now in Win 11, it appears to have somewhat correct colors in windowed mode as far as I can tell, perhaps without the fullest contrast hdr can give, but it does NOT switch the TV into hdr mode. It remains in standard mode regardless of fullscreen or not. Rtx 5090 (572.83 drivers). Any advice would be appreciated. ![]() |
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#65855 | Link |
Registered User
Join Date: Jun 2021
Posts: 17
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I figured ut out. I had to remove displays from madvr, unplug the monitor cable and let madvr discover the tv afresh as the only connected display, making it primary.
But now I can't get madvr to NOT enable hdr on my IPS desk monitor... I've set it to tone mapping, but it still switches to hdr mode when opening a hdr file. |
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#65857 | Link |
Registered User
Join Date: Mar 2021
Posts: 5
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@huhn, @Sunspark thank you! appreciate the input! One thing is for sure, there doesn't seem to be much advantage in using d3d11 native instead of copy-back with powerful modern hardware. Performance difference is maybe 1-1.5ms with my setup.
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#65859 | Link |
Registered User
Join Date: Oct 2023
Posts: 8
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#65860 | Link | |
Registered User
Join Date: Jun 2021
Posts: 17
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Quote:
That worked. I still get the issue, sometimes, of HDR mode being entered into on the TV when opening a hdr file, but the colors are extremely matted and dimmed video, such as you typically see outside the video window. I have to reboot to get it back to working normally. |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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