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#63921 | Link |
Registered User
Join Date: Jun 2021
Posts: 8
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Hey there everyone, it's me again.
The guy who could not play 4/60 well on my 3070. Anyway, i found the problem. It was because in the Nvidia Control Panel I set 60 fps as a limit in global profile. Anyway, to fix it, all i had to do was to create a profile for my player MPC-BE x64 And set no fps limit. Thank you everyone, sorry my english. |
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#63923 | Link | |
Registered User
Join Date: Oct 2009
Posts: 900
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#63925 | Link |
Registered User
Join Date: Feb 2019
Posts: 193
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Why would you use smooth motion for a 120Hz display?
120Hz is exactly 5x24Hz 4x30Hz, and 2x60hz "Smooth Motion is designed to display content where the source framerate does not match up to any of the refresh rates that your display supports. For example, that would be 25/50fps content on a 60Hz-only display, or 24p content on a 60Hz-only display." So unless you are trying to play 25fps or 50fps content, but even then the 120Hz display should support 50Hz or 100Hz mode as well. Only time I see a use case for smooth motion option is when using a display that does not support a refresh rate that is a multiple of the content frame rate. |
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#63926 | Link | ||
Registered User
Join Date: Aug 2016
Posts: 414
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Disappointing if true, since there should never be any nag screens in madvr (I've never had one in final stable public version). I almost put a nag screen in an app once but came to my senses and realised how morally wrong that would have been. Quote:
It's because they couldn't successfully tune their 120hz mode to be very close to 120/1.001, so they end up with a dropped/repeated frame every n minutes, so instead of that they would rather have blended frames if they aren't noticeable to them. Last edited by flossy_cake; Today at 20:28. |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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