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Old 5th May 2021, 03:57   #61461  |  Link
SamuriHL
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I wouldn't go that far. It's certainly taken a back seat to Envy because that's how they make their money. But madvr serves a purpose within the framework of that model. Which is to help improve the Envy. Right now the focus is on improving HDR, as it has been for the past couple years. And honestly, there have been some really nice improvements in that area in the past few builds. And more to come as the curve situation is figured out. PC development has stalled a bit at the moment as they were working on geometry shaping on the Envy (for the extreme, anyway). Now that it's implemented and the latest beta is about to expire, we'll see if focus is shifted back to the PC world for a bit. That is unknown. I would expect to see at least a new build with a new expiration at a minimum before the end of the month, but, honestly that's just a guess. I know it's not awesome to be considered the red-headed step-child of the video rendering world, but, we get fed once in a while. LOL
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Old 5th May 2021, 06:17   #61462  |  Link
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Beta test releases which expire aren't actual releases though :P So if you get some use out of the tonemapping all well and good I guess. But who's to say those features won't be disabled in a new test build relegating the test build to exactly what it's intended for, testing new features. Time will tell, it's been two years now.
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Old 5th May 2021, 07:19   #61463  |  Link
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It's clear now that nothing major will happen, for wharever reason they are scared sh1tless that madvr is in the way of the sales of envy. And no reg system will change that.
The current situation tells you everything: they don't even care to compile a new build to get rid of the annoying message. That's basically like spit on the face of those testers...
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Old 5th May 2021, 16:21   #61464  |  Link
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Well....you can always switch to one of the madvr competitors. LMAO
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Old 5th May 2021, 17:16   #61465  |  Link
nghiabeo20
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Quote:
Originally Posted by SamuriHL View Post
Well....you can always switch to one of the madvr competitors. LMAO
What is a worthy one? I switched to mpv since MPC development stopped, and never look back, though I understand madvr IQ is better.
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Old 5th May 2021, 17:39   #61466  |  Link
SamuriHL
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That was sort of the joke there in my response. There isn't one.
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Old 5th May 2021, 18:44   #61467  |  Link
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Quote:
Originally Posted by nghiabeo20 View Post
... since MPC development stopped ...
Last version is one day old...

Apart from addition of dark there, seekbar preview, youtube-dl integration, updated LAV, webvtt sub support, mpcvr support, cue sheet support, A-B repeat, and lots of stability and performance improvements, nothing interesting has changed though
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Old Yesterday, 14:38   #61468  |  Link
nghiabeo20
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Originally Posted by clsid View Post
Last version is one day old...

Apart from addition of dark there, seekbar preview, youtube-dl integration, updated LAV, webvtt sub support, mpcvr support, cue sheet support, A-B repeat, and lots of stability and performance improvements, nothing interesting has changed though
youtube-dl? Now we're talking.

Edit: are you talking about MPC-BE? and is there any comparision between madvr and MPC VR, haven't found anything.

Last edited by nghiabeo20; Yesterday at 14:45.
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Old Yesterday, 18:09   #61469  |  Link
huhn
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no he is talking about mpc-hc because he is in charge of the continued development of the most used fork of mpc-hc.
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Old Yesterday, 22:59   #61470  |  Link
DennisF
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Hi all, I'm trying my hand at building a source filter to feed into madVR. If I build a simple CTransformFilter connected between a source and madVR and then in::Transform(IMediaSample* pIn, IMediaSample* pOut) call pOut->QueryInterface(&pMediaSideData), pMediaSideData is a valid pointer to a IMediaSideData structure (LAV definition) and madVR picks that up as expected.

Now if I try to DIY a source and pin by deriving from CBaseOutputPin, connect that to madVR's input pin and and in there override :: DecideAllocator(IMemInputPin* pPin, IMemAllocator** ppAlloc) to just do a pPin->GetAllocator(ppAlloc); that leads to a valid allocator from madVR (at least I think so because msvc debugger has no symbols and madvr.ax shows up on some parts, so working assumption is that it's what I expect). Then doing a m_pAllocator->GetBuffer(&pSample, NULL, NULL, 0); to get an IMediaSample filled works as expected and gives me video output. However pOut->QueryInterface(&pMediaSideData) leads to a nullptr in pMediaSideData. I'm a bit baffled as to what's going on here. Any tips?
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